Editor's note: Allen's investigation into how female protagonists deal with romance in games like Mass Effect and Dragon Age is absolutely fascinating. Who knew video games were so forward-thinking in this regard? -Brett

When Atlus announced Shin Megami Tensei: Persona 3 Portable, I was excited to read about a new addition to the game: You could now play as a girl. Now, playing as a female isn't a novel concept -- after all, Metroid's Samus Aran is 24 this year -- but changing the gender of the protagonist in Persona 3 changes the entire dating-sim dynamic of the game.
Persona 3 mashes up the traditional Japanese dating sim with the traditional JRPG. One day you'll be fighting a giant monster shaped like Hulk Hogan, and the next day you'll be taking the student council president out on a date to the local burger joint. As you can imagine, the gender of the protagonist drastically alters how the dating-sim aspect of the game plays out.
Given my reading of Persona 4, I was curious to see how they would rewrite the game with a female protagonist in mind. For example, in the original Persona 3 you could play the male protagonist as a horn dog who chatted up all the girls. Could you do the same if you chose to play as the female protagonist? Certainly we know that a double standard exists in American society when it comes to promiscuity and gender, but how would Japanese writers deal with that situation?
While I was thinking of how to address this question, a line from Andrew Fitch’s 1UP review of Persona 3 Portable stuck in my mind: “Women are a huge portion of the dating-sim/life-sim target market, so it’s interesting that Atlus hasn’t really made a concerted effort to directly target them with the modern Persona releases until now.” Certainly the PS2 Persona games would be the perfect JRPG to directly target male and female audiences.
Then that I realized that the dating-sim/RPG genre that targeted both men and women had already been covered by another venerable RPG developer: BioWare!
We don’t think of Mass Effect or Dragon Age: Origins as dating sims, of course, because they exist in a vacuum in the American game market. Sure, Fable 2 pushes the life sim further by allowing you to have a family, but developer Lionhead certainly didn’t have winning moments in their game like this one:

At this point that I realized that not only is there a market for romances in games targeted directly at women, but that these romances have substantial followings. While the female characters from Dragon Age and Mass Effect have their fans, Alistair and Garrus are the only ones who could inspire thousand-page threads on the official BioWare forums. Certainly BioWare has hit a nerve with these romances -- and there’s every indication that Persona 3 Portable will garner the same reaction if YouTube comments are anything to go by.
For a bit of perspective, chilyn, a blogger on the Dragon Age blog Grey Wardens, asked women why they love Alistair, and many explained their infatuation in the comments. Although examining why women identify with these specific characters could be a rich line of inquiry, I want to analyze the very nature of interactive romances themselves and show that virtual interactive relationships are easy to identify with because they provide a safe space for a positive representation of female desire. I’ll do this by looking at how game romances work and by comparing them to romances from noninteractive forms of fiction.














