Reprinting more stories from my old Sore Thumbs Blog....

In part one, I talked about how bad the magazine business is in general and how that affected EGM’s revenues.
Now, let’s look at how Ziff Davis Media’s financial situation helped to sink EGM (and Computer Gaming World for that matter):
Staffing cuts
Even when EGM was in its prime -- a big circulation that was getting bigger, plenty of ads, etc. -- we had to lay some people off because we needed to save the parent company some money. Some of that was a massive debt that ZDM had to manage; some was to help pay for, at the time, profit-loss centers in our up-and-coming web properties (primarily 1UP.com).
When you lose staff, you lose manpower, resources, content, and personalities. Just how much that affected magazine sales exactly, we don’t know (probably not much in the grand scheme of things, to be honest), but it’s something to consider.
Page cuts
To save on printing costs, Ziff was constantly reducing page counts. The number of editorial pages was supposed to be proportionate to the number of ad pages in any given issue. It’s a specific ratio that the company used to maximize profitability while still making the product an attractive buy at newsstands.
But as money got tighter, editorial pages kept disappearing, no matter what the ad-page count looked like. Our minimum book size kept creeping downward year after year. The issues got so consistently thin, we made the Olson twins look like a couple of elephant sacks. Yet we were still charging the same $6 per issue on newsstands.
Was there any doubt that this short-term savings would negatively impact long-term newsstand sales? Nope. But that’s all Ziff could do in its financial position. It would’ve cost the company tens of thousands of dollars each month just to add a dozen extra editorial pages to fatten up each issue.
That’s money it didn’t have to spend, and honestly, in this magazine market, we wouldn’t have made that money back in newsstand revenue anyways. A dozen extra pages wouldn’t translate into enough issues sold to make us five digits worth of sales back.
Promotional cuts
The company used to spend money on contests to promote circulation or on certain promotional displays on newsstands to boost sales. When budgets get cut, marketing and promotions are usually the first things to feel the blade. After a while, it seemed we had practically zero dollars to promote EGM at all.
Draw cuts
“Draw” is the term we use for how many issues we print and distribute, and out of those issues, how many we actually sell determines our “efficiency” (see part one for more on the problems there). Well, as the company got more and more desperate to save money, we had to reduce the draw by quite a bit to save on printing/shipping/distribution costs. Makes sense, but the negative impact is easy to figure out: Print fewer issues and you offer the consumers fewer issues to buy.
Just ask CGW’s old boss, Jeff Green. He’s been through years of frustration working with Ziff, trying to increase the draw for his magazine. We always knew why CGW was losing circulation -- because you couldn’t find any damn issues anywhere because we hardly printed any!
Our mags were put in a position TO lose business, so going out of business was inevitable. Meanwhile, competitors like GamePro and PC Gamer were still selling decently enough, because their respective publishers were still putting more than enough copies into the system for consumers to buy.
Now, I don’t have access to everyone’s spreadsheets to see who was running a more efficient business. Heck, maybe IDG (GamePro) and Future (PC Gamer) were going out of their way to waste money in order to win the circulation wars. Yet here we are in 2009, and GamePro and PC Gamer are still around, and EGM and CGW are not. Hmmm...
Comments (20)
http://www.crispygamer.com/col...e-hsu.aspx
besides, not a year goes by where i don't receive at least one or two of my issues. i haven't gotten the September issue, and i didn't get my BioShock 2 preview issue. last year, i didn't get the July issue.
Demian came in and shut the thread down by saying all the people leaving was just 'natural' for the business.
I understand why he did it, but I also have to wonder what could have happened if the biggest fans of EGM and 1up had really been activated.
Sadly, we will never know.
I just have my fingers crossed that things do shape up with this new 'version' of EGM, but will always be sad at the way so many of the people I care about were treated when EGM closed and 1up sold.
Your comments re: draw cuts got me thinking. For many years I did not have a subscription, and don't think that stopped me from buying and reading. On the contrary, it was a part of my monthly routine.
My routine involved walking to my local Barnes & Noble and buying the new book the day it hit the street. While I got Rolling Stone and a few other books by mail, EGM was different. I guess my passion for gaming was a deeper core trait, and required special treatment.
Psychological explorations aside, let's get back to it. My routine kept.. breaking. Specifically, one of the main reasons I finally took the subscription plunge (and altered my routine) was because there were times my routine was broken by a greater problem - EGM scarcity. EGM became more of a easter egg hunt than a routine, and, to a certain degree, it made the book feel more.. exclusive.
Exclusivity can be a good thing -- it increases the cool factor and the "playing hard to get" makes you want it more [Note: my wife used this strategy with great success to increase her cool factor before we dated, but I digress].
Wait, I had a point. Oh yeah... there is a fine line between exclusivity and scarcity. The cool, hard-to-get, exclusivity factor only works when a buyer can actually FIND said item. Can't find the item?
There goes your brand image.. eroding... month.. by.. month.
EGM and CGW were two mags (among a few others) that I depended on in the nineties until they started getting thinner and thinner and, admittedly, when the 'net became a more sophisticated tool in delivering content. At least now I know why they (and a lot of others I read) lost a lot more weight over time. I still have a 200+ page copy of EGM with the Bubsy cover lying around here somewhere packed with the four way reviews, the first Super Nintendo Game Encyclopedia, and Sushi-X.
CGW, IIRC, had also run into a little controversy at one point in the nineties when it came to ads at the back of the mag. I guess you could say that with CD-ROMs taking off at the time, the adult industry also got into the act with their own games and CGW started advertising a lot of these turning the last few pages into what some had called a "porno section". The outcry was such that after so many readers wrote in complaining about it, they dropped the ads, but I can imagine that it wasn't an easy decision to make dollar-wise. But for CGW, it was the right one for their readers, but over time, it was also forced to lose valuable space.
Today, though, I'm not sure how easy a decision like that could be made with the challenges that print media is facing now, or whether we can go back to the days of 200+ pages of content.
I've come back to CGW and EGM off and on in the last few years and wasn't so much put off by print as I was impressed at how agile they seemed to shift in adapting to the times, but not so much that they forgot where they had come from such as with EGM's three way review format. It was great to see just what each writer thought of the game and poke at each others' views. It wasn't so much the score that I was after, I just wanted to read what the writers had to say. And as much as I like the 'net for my news, I still love leafing through a colorful magazine spread leaping out at you with features without having to deal with a Flash plugin.
However, EGM was nice (my favorite was Exper Gamer WAY back then) but the internet is the way of the future. Very rarely did I ever bust out a magazine and read it. The only time I can remember was when I was on a plane going to University. (A nintendo power).
"My hope is that one day there will be such a thing as a "Bitmag" "
I hope not. Bitmob is fine as a website only. No need for a archaic form of media to bring them down.
For me, it was never difficult to find EGM. I could generally find it on newsstands but at that point I already had a subscription to the magazine. Hell I've been a subscriber since the mid-90s, probably around 94 or 95 and I've been reading EGM since issue 54. But for some reason, around 2002 or 2003 or so, I just stopped reading the magazine. I stopped subscribing a few years earlier because I would always get the magazine in poor condition once they were stopped being sent in plastic bags and I was getting a bit pissed that subscribers wouldn't get the bonus material.
Probably a reason I stopped reading entirely was that I was not interested in the articles. However I still read and trusted the reviews. EGM was basically the only magazine I'd read for reviews. I used to read GamePro, Nintendo Power, PSM, OPM, Game Informer, and several other game magazines that barely lasted a year and I never liked their reviews nor their content. The only other magazines whose reviews and content that I truly liked and trusted were Next Generation and Edge.
Anyway, I'm just waxing nostalgia and I hope that the relaunch of EGM turns out well. I'll definitely pick up the issue when it debuts.
Anyway, I miss EGM. I bought two copies of the final issue - one to read and one to keep in the packaging, forever immortalized and untouched by my greasy hands.
I sure am going to miss gaming magazines. It's only a matter of time before they're all extinct.





