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Metro 2033: The Book's Author Discusses the Game, Multiple Endings, and Too Much Dialogue

Shoe_headshot_-_square
Tuesday, March 30, 2010

The novel initially reached 2 million online readers before it even hit print, and since then, it (and its sequel) hit best-seller status. Yet when a representative from publisher THQ asked a room full of journalists a few months ago if they've ever heard of Metro 2033 the book, no one raised a hand. That's mainly because we're not living in Mother Russia.

But THQ PR has done its job, and now we know -- the Russian novel was a huge success in its homeland. And while Metro 2033 the game (Xbox 360, PC) isn't doing Modern Warfare 2 numbers on the sales charts, it's certainly causing quite a buzz with its creepy, postapocalyptic atmosphere (read some Bitmob user reviews here and here).

Most licensed games come to us from big-budget films or kid properties -- rarely do we see any based purely on a novel, much less a Russian one. The author is a gamer, though, and he's pretty excited to see his imagination come to life in electronic-entertainment form.

We recently got a chance to do an interview over email with the book's writer, Dmitry Glukhovsky. See what he has to say about his own gaming background, what other huge piece of Russian literature needs to be turned into a game, and how he feels about multiple endings to a story that originally had only one.

(He also says something we think the Metal Gear Solid developers ought to learn from....)

 

Dmitry Glukhovsky, author of 2033

Dmitry Glukhovsky

Bitmob: Were you always a gamer? Or is gaming new to you?

Dmitry Glukhovsky: I’ve been playing video games since I was 10. Prince of Persia, Arkanoid, Tetris, Civilization 1, Wolfenstein 3D...god, I am old! The Civilization franchise is the love of my life -- the last time I played was a couple of days ago.

 Bitmob: How did you feel when they approached you to make a video game based on your book?

DG: I was and still am very enthusiastic about it. It's just as much of an honor as getting the book screened and turned into a movie. Together, we have worked hard to keep the atmosphere, the spirit, the meanings, and the philosophy of the book -- which is a social dystopia -- in the game.

Somebody asked me if I feel that having my book turned into a video game somehow degrades it. Bullshit. It promotes it, gives it a huge additional audience, and basically just lures teenagers into reading. I say, turn Crime and Punishment into a PC game!

Metro 2033

Bitmob: Did you mainly help the developers with making sure the fiction and mythology are correct? Or did you contribute actual gameplay ideas as well?

DG: Both. But mainly, of course, I did my job -- that of keeping the story consistent and making sure the senses and meanings of the book are there. Also, I have rewritten all the dialogue for the Russian version of the game.  

Bitmob: Since the game offers different endings, is it strange to you that players can take different paths that don’t follow the book exactly? 

DG: No, actually, I find it thrilling. The Metro 2033 novel is a long and difficult story. Before it became a printed book, it had been an online project. In 2002, I published the text using my own website and made it interactive. I started to write new chapters and publish them live while getting feedback from the audience on every chapter. So the novel was interactive from the very beginning.

It's after Metro 2033 had become an Internet hit that publishers finally noticed the novel. Metro 2033 the book has sold 500,000 copies in Russia alone since then, but the full text is still available online for free on the same website, and a couple more million readers have read the novel online.

See, I am very open to all kinds of creative experiences. And an open ending in the game, where the hero can change the ending of the book, sounds cool.

Metro 2033

Bitmob: How do you balance giving the developers enough freedom to make a good game, yet keeping the game faithful enough to your vision you had for the book?

DG: I am a generally sane man, and I understand perfectly well that video games are a whole different genre than literature. You can't stick my longer-than-Tarantino dialogues from the novel into a game.

We have to understand the gamers. A game is meant to be played, not read or listened to. The main challenge is to preserve the spirit and the meaning of the book, to keep the consistency of the story. The developers did it perfectly well. 

My motto is: find talented partners and trust them. With 4A Games, the developers of the game, I did find very talented partners. They managed to create their very own piece of art based on my book. Their work isn't a castration of my creation but an enhancement. 

Bitmob: What do you think about the game? Is it as much your baby now as the book is?

DG: You won't get your regular 3D shooter with Metro 2033. It's a game that will make you feel, think, and believe.  I must say, when I saw the most recent trailers of the game, when I tried to play it, I was amazed. The technology is cutting edge, the spirit is there, and altogether, this is not just another game. It is a world to live in.

Metro 2033

 
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Comments (19)
Demian_-_bitmobbio
March 30, 2010

Interesting interview. I didn't know the novel was free online before hitting print, I'm glad he could make that work.

I've been playing a lot of this game and it has a pretty unique atmosphere. It drives me crazy at times, though -- like when my gas mask is out of air and the last save point is 10 seconds ago, so I keep dying over and over until I restart from much further back.

Shoe_headshot_-_square
March 31, 2010

I told Omar I was gonna borrow your copy until he alerted me to the fact that you're playing on Steam. :)

Default_picture
March 31, 2010

Great Interview  .... Always wanted to visit russia, but not sure I am ready to visit a war torn russia yet :) 

Shoe_headshot_-_square
March 31, 2010

I wish they didn't use that song for the video/trailer. I mean, it fits perfectly...but all I can think of is how it belongs to 28 Days/Weeks Later. :)

Default_picture
March 31, 2010

I really wanna play this now. And I love this line: "Somebody asked me if I feel that having my book turned into a video game somehow degrades it. Bullshit."

Default_picture
March 31, 2010

I really wanna play this now. And I love this line: "Somebody asked me if I feel that having my book turned into a video game somehow degrades it. Bullshit."

Profile_pic4
March 31, 2010

Gaming backlog.. ugh.. must add game to already robust queue.. hard.. to.. breathe...

On a serious note, what is the machine gun in the trailer with the horizontal clip that moves like a typewriter as it empties?  I saw that in a gameplay movie awhile back and thought it was a brilliant way to give a visual representation of your ammo situation.

For me, this generation's greatest innovation comes by way of the on-screen, in-game subtlety given via visual cues such as the moving clip.

100media_imag0065
March 31, 2010
Shoe_headshot_-_square
March 31, 2010

I know the ammo is an important part of this game. It's been a while since I played it (at a preview press event months ago), but good ammo is scarce in this world. The underground inhabitants would take trips above ground to find pre-"the big one" ammo, which was made in factories, very precisely, high quality, etc. Otherwise, they're stuck with what they're making underground now -- the not-as-good stuff.

100media_imag0065
March 31, 2010

Never mind, they work now. @ Keith, that machine gun is one of the most common ones in the game. A lot of human enemies use it. What is great about it is that throughout the game you can use two different types of Ammo, Dirty Ammo, which looks like it sounds, and pristine military grade Ammo which is nice and shiny. Both ammo types will be represented on screen when using that gun. So if you switch to the military grade ammo you will see brand new and polished bullets in the clip. It is the attention to detail that makes this game so great.

Twitpic
March 31, 2010

It's great to see an author so willing to lend his talent to the game industry.

So Dan, did you have to have his emails translated into english, or does he speak english as well?

Either way, great questions. I especially liked the one about multiple endings vs. the one ending. I would've never thought to ask that.

Brett_new_profile
March 31, 2010

This interview makes me want to read the book, too. I wonder if it's in English...

Demian_-_bitmobbio
March 31, 2010

Re: the ammo, the good ammo is also the new currency, so that makes using it a real act of desperation....

Shoe_headshot_-_square
March 31, 2010

Glukhovsky speaks multiple languages, and his email did come through in English. I thought at first that maybe someone at THQ had cleaned it up for him, because it was really well-written, but then I remembered that he's a WRITER.  :D

But it is possible THQ vetted the responses, because the interview went through them. That's not unusual, and that's why most journalists would prefer to speak to the interviewee directly. I didn't mind too much for this particular interview, though, since it's not exactly "hard hitting" or controversial, to where I'd worry that PR would clean it up. Besides...he said "bullshit," so I'm happy this wasn't censored.

Brett_new_profile
March 31, 2010

@Shoe: I was actually wondering if the book is available in English. But your response to my unintentional question is enlightening! =)

Profile_pic4
March 31, 2010

@Shoe, so does the "bullshit" comment make him not just a WRITER, but an... EDGY writer?  ;)

Regardless of edginess, reading this interview gives me a greater appreciation for the subject matter and the man behind the story.

He has vision and a passion, which is fine, but it's his more intangible, "on-the-pulse-of-cool"-ness, that makes me want to play this game.  It makes me want to support him.

The currency of clean vs dirty bullets has me intrigued, too.  This game has a lot more depth and texture now than when I first read about it. 

Shoe_headshot_-_square
April 01, 2010

Brett, you think the whole world revolves around you, huh? That was in response to Chris Cosmo's comment above! ;)

Shoe_headshot_-_square
April 01, 2010

Keith, same here. I've always wanted to play the finished game ever since I saw it, but I kinda forgot about it with the recent wave of AAA games (God of War 3, Bioshock 2, etc.). But working on this interview has piqued my interest again. Gotta add it to my Amazon wishlist now, so I don't forget! :)

Default_picture
October 05, 2010

Great inverview! Just finished reading the book, these days i'll start playing the game.
Nice to learn that the autor was involved in the development of the game.

By the way, the developers of Metal Gear Solid don't need to learn anything beyond programming aspects.  :)

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