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L.A. Noire is structured in such a way that failing, more or less, is hard to do. Although this "no-fail scenario" is an interesting approach, the game doesn't handle it well.
Tuesday, May 24, 2011 |
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COMMENTS BY THIS AUTHOR (1)
"More than anything, FFXIII is a victim of poor pacing. The game is great once the battle system completely opens up -- after the 16ish-hour mark. But as I got toward the end, it felt like the success of beating bosses weighed heavily on how fast you can navigate through the battle menus."
Wednesday, March 23, 2011
