GEORGE ZAMFIR
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"nks Michael, first time I saw the blue guy I just could place him. That epsiode was great. Does anyone know what the puppet right below Optimus Prime is"
Tuesday, June 30, 2009
"athan - I cant belive that you where able to understand my comment; reading my comment now and I see all the spelling and grammer mistakes I made, its kind of hard for me to understand some of it. In my defence I already had a few beers and I was in a bit of a hurry :)
I do think the same, there are people in the gaming industry that try to push the games in differnet direction and not just try to appeal to the 13 year old in all of us (Micheal Bay referance there). Films have there 'heroes' of today cinema like Michel Godry, Rian Johnson, Wes Anderson and Steven Soderbergh (yes I am aware that he did the offal sequels to Ocean's Eleven but he also made Bubble and The Girlfrined Expirnecce) I do belive that games have there own with Fumito Ueda, Keita Takahashi, Jonathan Blow and Tim Schafer. To continue the comparison of films and games, the great films (that try to puch new boundries) are few and far between but definitely worth wait just like with great games. Dilsclamir: I am in no way opposed to mindless entertainment, I just went to see Tarnsformenrs 2 the other night, I love Megan Fox :"
I do think the same, there are people in the gaming industry that try to push the games in differnet direction and not just try to appeal to the 13 year old in all of us (Micheal Bay referance there). Films have there 'heroes' of today cinema like Michel Godry, Rian Johnson, Wes Anderson and Steven Soderbergh (yes I am aware that he did the offal sequels to Ocean's Eleven but he also made Bubble and The Girlfrined Expirnecce) I do belive that games have there own with Fumito Ueda, Keita Takahashi, Jonathan Blow and Tim Schafer. To continue the comparison of films and games, the great films (that try to puch new boundries) are few and far between but definitely worth wait just like with great games. Dilsclamir: I am in no way opposed to mindless entertainment, I just went to see Tarnsformenrs 2 the other night, I love Megan Fox :"
Saturday, June 27, 2009
"le I agree with the sentiment of maturing the medium of games, I think mainstream games wont/cant provide what you are asking, for either not being financially viable and/or has been done.
First; religion in games, I think its just not a good idea. One think that all maninstream games have in common; story driven ones anyway; is that the main character causes violent acts thru most of the 5-8 hours of gameplay. I dont see how a religious message can be introduced without taking decicive stands against or pro that perticulary ideal.
I think that your "Consequential Violence" and "Power of Choice and Consequence" are pretty much the same thing; I know you can split hairs and think of one that can have more then one non violent paths but overall its all about choice. I have nothing else to argue; its a great idea and I think that that some game developers are slowly catching on the idea that a segment of the poulous enjoying have meaningful choice in a game. Just for the record I dont belive that there has been a game that provided that.
Storytelling through gaming, this is going be where I have to disagree with you. Braid, in my own humble opinion (or imho, how kids this days like to say it) is a prime example of story and gameplay being in completely different rooms, except a few exoteric gameplay moments. I belive Valve is doing a much better job of intergrating story in the gameplay itself i.e. Portal, Left 4 Dead; which gave you the oportunity to learn about the world, sitiuation without a cutscene or 5 min talking head. Other developer seam to have paid attention and used the same tehnic like 2D Boy and there fantastic World of Goo.
Last point I am gonna tackle is the idea of friendships in games. I completely agree with you on this one, I'd like to expand my own thinking about it. Friend releationships have been done in games like Ico, Shodow of the Colossus, Portal, and even Fable 2 to some extent (more example can probably be used) the main problem I belive is that there a lack of good writers in the game development at this point in time. Films have shown that the best(read: easy)
way to crate relationships is by spending time with well developed characters; key word is "developed" I think you made a very good point about how Shiva in RE5 was nothing more then an automaton, her character was blend showed no emotion and nothing in the game made you belive that she was a real person; while the companion cube itself was an inanimate object, Glados made you feel guilty about destroying it, creating a bond.
In conclusion I think that what you are looking for in games people have done or are working on. Unfortunatly I dont belive that mainstream gaming audience is not looking for those thing in games like they the movie going audience is looking for great cinematography, direction, writing or acting; they just wont shit to blow up :"
First; religion in games, I think its just not a good idea. One think that all maninstream games have in common; story driven ones anyway; is that the main character causes violent acts thru most of the 5-8 hours of gameplay. I dont see how a religious message can be introduced without taking decicive stands against or pro that perticulary ideal.
I think that your "Consequential Violence" and "Power of Choice and Consequence" are pretty much the same thing; I know you can split hairs and think of one that can have more then one non violent paths but overall its all about choice. I have nothing else to argue; its a great idea and I think that that some game developers are slowly catching on the idea that a segment of the poulous enjoying have meaningful choice in a game. Just for the record I dont belive that there has been a game that provided that.
Storytelling through gaming, this is going be where I have to disagree with you. Braid, in my own humble opinion (or imho, how kids this days like to say it) is a prime example of story and gameplay being in completely different rooms, except a few exoteric gameplay moments. I belive Valve is doing a much better job of intergrating story in the gameplay itself i.e. Portal, Left 4 Dead; which gave you the oportunity to learn about the world, sitiuation without a cutscene or 5 min talking head. Other developer seam to have paid attention and used the same tehnic like 2D Boy and there fantastic World of Goo.
Last point I am gonna tackle is the idea of friendships in games. I completely agree with you on this one, I'd like to expand my own thinking about it. Friend releationships have been done in games like Ico, Shodow of the Colossus, Portal, and even Fable 2 to some extent (more example can probably be used) the main problem I belive is that there a lack of good writers in the game development at this point in time. Films have shown that the best(read: easy)
way to crate relationships is by spending time with well developed characters; key word is "developed" I think you made a very good point about how Shiva in RE5 was nothing more then an automaton, her character was blend showed no emotion and nothing in the game made you belive that she was a real person; while the companion cube itself was an inanimate object, Glados made you feel guilty about destroying it, creating a bond.
In conclusion I think that what you are looking for in games people have done or are working on. Unfortunatly I dont belive that mainstream gaming audience is not looking for those thing in games like they the movie going audience is looking for great cinematography, direction, writing or acting; they just wont shit to blow up :"
Saturday, June 27, 2009
"t of the "bad feelinging" you have about the game seem superficial. By no means do I have a problem with you expressing your opinion about the game, but a more in depth analyses of your points would have made a more intresting read. Instead we got a bullet point presentation.
I agree that in does not look like the sequel of Kotor series that it deserves and more like a cash in on the success of the series. It very much looks like WoW clone with the patented Bioware morality system (which has become more or less a joke lately) set in the Star Wars universe. I do hope they actually prove me wrong tho. *fingers crossed*
"
I agree that in does not look like the sequel of Kotor series that it deserves and more like a cash in on the success of the series. It very much looks like WoW clone with the patented Bioware morality system (which has become more or less a joke lately) set in the Star Wars universe. I do hope they actually prove me wrong tho. *fingers crossed*
"
Saturday, June 13, 2009

