Davneet Minhas’ article “Immersion, Accessibility, and the Evolution of the Video game industry” presents to us a in-depth look into the possible future in gaming.
“The overall trend in the game industry towards immersion and accessibility is fairly evident…all this technology begs the question, is immersion and accessibility good for the industry? Can complex real-time strategy titles such as StarCraft exist with the limited control schemes presented by motion recognition technology? Can the mood and atmosphere created in games like Bioshock exist with real-life hand gestures? Can intense combat and firefights like those in F.E.A.R. be accurately conveyed via motion control? One can only hope that quality in gameplay and design remain at the forefront of the video game industry, instead of accessibility and immersion.”
Yet, wouldn’t developers see excellent gameplay and design as part of ensuring accessibility and immersion is achieved for the player?