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MATTHEW HUMPHREYS
COMMUNITY WRITER
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COMMENTS BY THIS AUTHOR (6)
"You can have all the ideas in the world. But if your presentation is garbage, then your product is garbage. By your reasoning then no game should ever have patches. An artist doesn't come and patch a painting he sold you."
Wednesday, May 25, 2011
"And games have existed since 1942-1947, whether you consider NIM to be a game, or the Cathode Ray Tube Amusement Device. Considering TVs were developed only 20 years prior, it isn't much of a difference. And the point remains the same; Only in this industry do we seem to think its OK to not have finished products. Imagine if you bought a new dining room table and it wasn't constructed properly. Just wait for the patch, or the sequel, right?"
Tuesday, May 24, 2011
"No. Just no. When I buy a new car, I don't hope that it is going to drive well and keep me safe. I expect it to be perfect. When I buy a new TV set, I don't hope that it will display good picture quality. I expect it to. When I spend my money on someone elses product, it better be worth it. Otherwise, as a consumer, I've been wronged. -- Oh, incidently, Brink was also terrible. Bought it used. Got almost all the achievements in a weekend, turned it back in for my money. I have no desire to go back to it."
Tuesday, May 24, 2011
"Going to fundamentally disagree here. FF13's story was pretty mediocre at best.

The constant switching between characters made it extremely disjointed. I'll grant you that I pretty much hated every character except for Lightning so all those sequences where you are thrown into the role of X, Y or Z while you wished you could just get back to the /slightly/ interesting character (except that she had to be paired with Hope. Oh God. Why Hope).

And then you'd run into situations where you'd finish a cut scene, be thrown out into the corridor only to move three steps foreword and go into another cut scene (Sahz and Vanille's section of the game comes to mind as a terrible offender in this regard).

And as to the whole "spinning the camera around" aspect... why? I guess it was pretty. Pretty, but not /interesting/. With no real chance of exploration you had no practical reason to do anything except run foreword down the corridor some more. And let's be honest, when it comes to visual appeal, Final Fantasy's are... weird. Have you ever tried to deconstruct the designs of their vehicles, for example? They make no God damn sense. Example: http://finalfantasy.wikia.com/wiki/Lindblum_Final_Fantasy_XIII -- I can't even tell what the hell entire parts of that thing are supposed to be.

Now, that isn't to say I dislike all JRPGs. I used to be pretty big into them. I've even gone back and been playing Tales of Vesperia. Somehow managed to buy it and never play it. Now that game is gorgeous in the way that cell shaded anime can be, trumping the overdone style of FF13. But, just my opinion."

Saturday, April 09, 2011
"Haters? Really? I take it you were the guy who enjoyed Uncharted 2's twitter feature, then? Twitter is filled with enough garbage as it is to flood it with out of context (and usually pretty stupid) one liners."
Monday, March 28, 2011
"Really? You believe those shots of Miranda had no relation to her character? The character that was bred to be "genetically perfect"? A character that spents a portion of her life being molded into that role? The fact that so much of her inherent sexuality is subconscious is both realistic and shapes your view on her, skewing it until you realize just how much depth she actually has. Such a delicious surprise.

In the end it comes down to the fact that women are inherently sexual creatures (as are men!) You're trying to work against thousands of years of genetic and cultural history. The notion that every female has to be a strong, commanding presence actually gets pretty tiresome after awhile. What is wrong with female character that are just female, a person like any other? Why do they have to be "strong" for them to be successful?"

Wednesday, February 09, 2011