The constant switching between characters made it extremely disjointed. I'll grant you that I pretty much hated every character except for Lightning so all those sequences where you are thrown into the role of X, Y or Z while you wished you could just get back to the /slightly/ interesting character (except that she had to be paired with Hope. Oh God. Why Hope).
And then you'd run into situations where you'd finish a cut scene, be thrown out into the corridor only to move three steps foreword and go into another cut scene (Sahz and Vanille's section of the game comes to mind as a terrible offender in this regard).
And as to the whole "spinning the camera around" aspect... why? I guess it was pretty. Pretty, but not /interesting/. With no real chance of exploration you had no practical reason to do anything except run foreword down the corridor some more. And let's be honest, when it comes to visual appeal, Final Fantasy's are... weird. Have you ever tried to deconstruct the designs of their vehicles, for example? They make no God damn sense. Example: http://finalfantasy.wikia.com/wiki/Lindblum_Final_Fantasy_XIII -- I can't even tell what the hell entire parts of that thing are supposed to be.
Now, that isn't to say I dislike all JRPGs. I used to be pretty big into them. I've even gone back and been playing Tales of Vesperia. Somehow managed to buy it and never play it. Now that game is gorgeous in the way that cell shaded anime can be, trumping the overdone style of FF13. But, just my opinion."
In the end it comes down to the fact that women are inherently sexual creatures (as are men!) You're trying to work against thousands of years of genetic and cultural history. The notion that every female has to be a strong, commanding presence actually gets pretty tiresome after awhile. What is wrong with female character that are just female, a person like any other? Why do they have to be "strong" for them to be successful?"
