The PSP's Failure To Succeed
Written by Juan Sosa   

 

Ever since the PlayStation Portable(PSP) was released in December 12th, 2004 in Japan, March 24th, 2005 in North America, and September 1st, 2005 in Europe it hasn’t exactly been the breakthrough in portable gaming that everyone was expecting.

At first, the PSP seemed to be going well with the best first week sales record of any handheld ever, coupled with a great launch line up including games like Lumines and Wipeout Pure. Despite such a positive start, things started slowing down. Soon after the release, came a terrible drought of software. Sadly, for everyone who purchased a PSP the drought hasn’t let up as much as one would hope. This drought still continues today. Approximately 263 games have been released since the PSP launch, although the number differs a little in each region. And although this may seem like a lot to choose from, there are very few games that are actually worth picking up. Most are fairly mediocre games or just plain lazy ports of their console counter parts. And there hasn’t been a game that has stood out as much as Nintendogs or Mario Kart DS since they released Lumines.

 


Why don’t they make more games?

Why aren’t there more games for the PSP, you ask? Well, this could be for a number of reasons. Let’s look at the history of portable game systems for a moment. The Gameboy was undoubtedly the system that made portable gaming popular. It consisted of two face buttons, a start and select button, and a directional pad and it played 2D games like the NES or Sega Genesis but on what can only be described as a dot matrix screen. It was later upgraded to the Gameboy Advance and GBA SP with a few variations in between such as the Gameboy Color. Now what made this system so popular was that you could play all your favorite games on the go. On top of that, it was something new that no one had ever done before.

Fast forward to today, where we are now in a time where you can finally play 3D games on a handheld system. Nintende were again the first 3D portable with the Nintendo DS. The DS while being graphically inferior to the PSP, does feature two screens, one of which is a touch screen which allows for a new and immersive kind of game play that’s never been seen before. The PSP took a more traditional approach opting to use the same style as the PlayStation (PS) controller and even features its own analogue nub. Not to mention the fact it features a beautiful widescreen display with graphical capabilities that have never been seen on a handheld before.

You see, the Gameboy was released when 2D consoles were still the standard in homes and because no one had ever made a handheld console before, it flourished. Nintendo found a niche and they filled it with their content. People wanted to play their favorite games anywhere and that’s what they gave them. Even after, 3D consoles were released, the Gameboy and later the GBA continued to be popular. This was because although we were at a point where the newest thing was 3D games, some people wanted to play, what was considered, amazing looking games, where as others [still]wanted to continue playing their favorite 2D games.

It was at this point, the developers split into two groups, 3D developers and 2D developers. The 3D developers would concentrate on making games for the home consoles and the 2D developers would make games for the portable systems. [This trend continued late into the GBA's life and continues today on the DS with games like Castlevania: Order of Ecclessia]The PSP however, brings a rather different situation when it comes to the PSP and the current systems surrounding it. On a home console you have graphical capabilities and available memory beyond that of the PSP as well as offering more control via more buttons.

By this logic shouldn’t the Nintendo DS also be failing?

The answer to this is simply no. While the DS isn’t as graphically charged as the PSP, or have as many buttons as any home console, it still has something unique, it has a touch screen. The problem with the PSP isn’t that it’s a bad piece of hardware, the problem is that there isn’t anything unique about it. I hate to say it, but the PSP doesn’t offer anything that makes developers want to develop on it. It all boils down to features. Home consoles are capable of higher resolutions, more processing power and superior textures, as well as more buttons for the developer to use as they please. The Nintendo DS has a lower quality in graphics but has a touch screen and a stylus that let’s you do things that have never been done before. That feature is what saves the DS from failure. The PSP’s dilemma is that it’s stuck in a middle ground. This middle ground is its downfall. It’s capable of graphics that have never been seen on a portable before but it doesn’t do anything that particularly stands out. It’s almost in the place of a teenager. No longer a little boy, but not quite a man. Another example that’s already proven itself is that of Xbox Live. The fact is that when you compare the number of multiplayer games on the PS2 with the number on Xbox, the Xbox wins by far. Simply, because it has its Xbox Live feature, this feature attracts developers to make a great multiplayer experience along with the single player portion.

Although, the PSP may be missing some key features that may attract more developers and in result produce more games, it is still a great piece of hardware that’s more than competent enough to offer photos, music, video and most importantly games. Let's hope the PSP Go! can turn Sony's luck around in the portable market.

 

 

 

Comments (9)

Also keep in mind the snowball effect: As the DS sells better, the installed base gets bigger, so developers are more likely to put their games on that system, because they can sell to more people. Then more games = more customers, and it snowballs from there.
Dan Hsu , June 24, 2009
I hope to get a PSP Go down the road for Fat Princess
Toby Davis , June 24, 2009
The problem is that the PSP Go! is very expensive and doesn't offer any new features that would alter the functionality of the games to play or the quality of the titles. The developers are left with the same dilemma as with the original PSP. Actually, its even worse if you think about it: the lack of UMD drive creates hurdles for consumers to play older PSP games if they have a PSP Go!. Sony has no choice but to keep making games on UMDs unless they want to force PSP owners to buy large memory cards for their games and deal with the PSN to download their titles. The PSP Go! creates more problems than it solves. It is a cute machine, but that's the extent of it.
Patrick Williams , June 24, 2009
I really like the idea of strickly downloading games. Then again I am just one of of a lot of people who like this idea. I would be willing to buy the larger memory card. I really don't want to think about losing a game I can't find. Now I just have to worry about losing 1 memory card I don't take out to play all the games on the go I want to.

Yes I do see your point patrick and the UMD thing is the reason why I got rid of my original day one PSP for a day 1 360.
Toby Davis , June 24, 2009
Having downloadable games on a portable system makes a lot of sense. Why carry five UMDs around that take up space in a bag when you can carry ALL your games on a memory stick. Like Patrick points out, Sony will have to deal with this. And they are going to make their older games downloadable, correct? It is interesting to see that the PSP Go! suddenly has all these new games that are being released for it.
Juan Sosa , June 24, 2009
Toby mentions Fat Princess for PSP which reminds me that most of the games that are coming to PSP are first party (if not all). Hmm... hopefully this will excite other developers to create interesting games for the system.
Juan Sosa , June 24, 2009
I was a day one PSP buyer, and was initially impressed with the platform. The more I played it, however, the more frustrated I became. The dearth of AAA titles was one major issue, but my biggest pet peeve was the load times. I know, I know, I'm talking about seconds, but for handheld gaming, I want to pick up and play. A round of Tiger Woods, for example, was spent staring at load screens. After the initial new-gadget sheen wore off, my PSP spent most of its time sitting on a shelf.

The final straw for me was that travesty of a "viral" ad campaign they ran a couple of years ago. You know the one. It might seem a little stupid, but I felt insulted by their lame L33t attempt. I ended up packing up all my PSP stuff and did a DS trade in. I've never looked back. The DS is what mobile gaming is about. I don't need high end graphics on a mobile device. I mean, for christ's sake, the screen is the size of a playing card. There's usually a quality title coming out every month or so, and when I want to play, I don't need to load up a fragile, spinning storage device. I flip the cover up, I'm playing. I need to pause, I flip the cover down.

I haven't moved to the DSi, as I really don't see any of the features on the platform as revolutionary. Camera? Nice, but not necessary. Everything has a tiny, crappy camera now. Slightly thinner? Ok, but it's not like the DS lite is a bulky beast. Bigger screen? Come on, we're not talking about a 37 vs 50" HDTV here. An apps store? Meh. Until I see a next-gen mobile platform, I'm sticking with my DS.
David Spellman , June 24, 2009
Looking forward to the PSP Go, actually. As long as I can get a greatest hits collection of the platform on the go (MGSO, Lumines, Patapon), then I'll gladly pay the 250 for it. just having that collection be portable would be awesome. Also, since I never owned a psp, they'd all be "new releases" to me!
Suriel Vazquez , June 24, 2009
To be clear, I'm all for downloadable titles, if only because I just don't have space for more stuff in my condo. I agree that it is a lot more convenient to not have to lug everything around constantly. However, while several of us here are open to this idea, there is a significantly large segment for whom this would be a psychological obstacle. Even if we are willing to buy the products and interface with the proper networks like the PSN, its important to note that any additional step that someone has to undergo to get their stuff is a disincentive. If you look at the history of the PSP, piracy abounds because its so much more convenient to go through less than legal means to have an optimal experience.
Patrick Williams , June 25, 2009

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