|
Editor's note: I haven't been a Nintendo fanboy since circa 1991, so it's interesting to read this insight by Daniel, who describes the current situation of hardcore Nintendo fans as they fight for more quality third-party Wii releases. -Fitch
One of the biggest factors affecting the Nintendo Wii’s library is the longstanding assumption among publishers that Nintendo fans don’t buy third-party games. And it's an assumption I've fought against for years. In my opinion, the limits of what core Nintendo fans will buy has never been definitively charted, and it’s still an issue to this day.
Most of us probably consider this an issue already resolved -- or at least left behind -- because it’s been the status quo for so many years. Oftentimes, it looks like the Wii owners who want “core” games have moved on upon realization of Nintendo’s new focus, but I’ve seen and heard enough outcry to believe otherwise.
I was a Nintendo-exclusive gamer up until 2005, so I spent most of my formative Internet years among hardline Nintendo fans at places like the old Official Nintendo Forums and all the old Zelda fan sites looking at the outside from within. My time among the world of Nintendo fanboys has taught me a lot about that market and what it wants.
I'll tell you this much: Core Nintendo fans are not resigned to the fate of forever only buying the next Mario, Zelda, Star Fox, and Super Smash Bros. games. They just feel economically chained to the machines that run those games.
Let's take franchises like Resident Evil and Soul Calibur. Wii-only gamers still want new, full games like that but either aren’t willing to buy -- or can’t afford -- the machines that run them. The assumption that Nintendo fans don’t buy third-party is, in a way, part of a self-fulfilling prophecy that’s clouded Nintendo game libraries for more than a decade. I’m not sure where it started, but it’s turned into a vicious cycle.
The reason Nintnedo fans generally don’t buy third-party is because there really haven’t been very many great third-party games on Nintendo hardware since the Super NES. Or...have there not been very many great third party games on Nintendo hardware because Nintnedo fans don’t buy third-party? It’s a chicken-and-egg dilemma.
To exemplify this problem in the fighter genre, Namco could hide behind the “we can’t run it on Wii” excuse with Soul Calibur before -- but not anymore, since they seem to have done an excellent job of porting Soul Calibur 4 to the PSP in Soul Calibur: Broken Destiny. So the likely reason why Namco hasn’t attempted a Wii version is because there hasn’t been a proven market for fighting games on the Wii.
Now, I’m not talking about figuring out how to apply motion controls to fighting games or any of that -- I’m just talking about releasing versions of these games that will run on the Wii itself. Will they sell to the “core” Wii audience or core Nintendo fans? This is just one part of the bigger question about Nintendo fans that has never been definitively answered.
You can probably count less than 10 substantial fighting games in the combined libraries of the N64, Gamecube, and Wii. I remember reading a magazine ad for the Gamecube version of Capcom vs SNK 2 (which I bought and still own) and laughing at what it read: “Finally! Arcade fighters return to Nintendo consoles!”
You see, Capcom vs SNK 2 EO was the first 2D fighter released on a Nintendo console in six years -- the last being the Super NES version of Street Fighter Alpha 2. Since then, other than Super Smash Bros. games, Nintendo consoles have only received games like Guilty Gear XX, some Mortal Kombat ports, and the terrible Castlevania: Judgment.
I can only think of one example of a truly well-made third-party fighter released on a recent Nintendo console: Soul Calibur 2. And it was a very successful game. Yes, including Link as a guest character certainly baited Nintendo fans, but I can tell you right now that it created a real base for Soul Calibur among that audience.
All it took was a good game, some good advertising, and good PR through trusted outlets. Instead of seeing the publishers treat the Nintendo console fanbase like some walled-off world, I saw two sides that understood one another. Namco knew how to market the game, and outlets like Nintendo Power understood what the game was all about.
Because of all that, even today, Nintendo console owners are still pissed about Soul Calibur 3 being PS2-exclusive after its predecessor built a multi-console fan base, and they're still pissed that all they’ve gotten from Namco Bandai since then has been the horrible Soul Calibur Legends. The question of “Will Nintnedo console owners buy fighting games?” has yet to be answered.
This one franchise within one genre is really just a small, currently occurring part of the issue at large: that longtime Nintendo console owners are an ignored -- and, more importantly -- untested population.
The majority of multiplatform games of the previous generation where shoddily ported to the Gamecube (the worst case being the Tom Clancy games). Bu this generation, third-party developers aren’t even trying. If the numbers for Call of Duty 4: Reflex don’t turn up well, it won’t be because there Wii owners aren't into that kind of game -- it’ll be because it looked a couple steps removed from an N64 title.
The only definitive case you can really bring up for a truly good third-party Wii game that failed is Zack & Wiki. MadWorld proved to be a divisive game over time, and Okami failed to sell anywhere.
Resident Evil is the best example of a third-party franchise that's proven successful on Nintendo hardware -- and it's because the publisher trusted in the audience. Trust, along with competent game development, has created a modest stable of third-party brands that Nintendo console owners trust. Soul Calibur and Resident Evil are among them.
Nintendo’s GameCube development deal with Capcom included Resident Evil 4 and the Resident Evil remake -- two games that respected the hardware and, in turn, became successful with the audience. That firmly established the franchise as a trusted brand that's now far exceeded Capcom’s sales expectations on the Wii.
Capcom's continuing this with Resident Evil: The Darkside Chronicles, as Umbrella Chronicles topped a million copies -- but Nintendo console owners still want more. Some want a version of Resident Evil 5 (which I don’t think is possible) or at least a full, original game on the Wii to give the series the benefit of Wii controls like the Resident Evil 4 port.
Another smaller example of a trusted third party brand among Nintendo gamers is the Tales series. Tales of Symphonia -- probably one of the best games in the series, was well-received and is still popular among Wii owners awaiting Tales of Graces -- an example of Namco Bandai falling back on an audience that knows and trusts them.
Suda51 also carved out his own niche on the GameCube with Killer 7, and that niche is paying off today with No More Heroes. To an extent, there’s also Sega – specifically Sonic Team -- whose various Sonic ports were also well-received by core Nintendo gamers.
But we still see publishers and others who believe that Nintendo owners are wholly devoted to Nintnedo’s games. I'm starting to see the climate improve this fall, though. Silent Hill: Shattered Memories is generating genuine interest among Wii owners, and word is that Vanillaware's Muramasa: The Demon Blade has out-done its PS2 predecessor Odin Sphere. Tatsunoko vs Capcom just has people excited in general.
Now, the games I mentioned aren’t only good games in the eyes of Nintnedo fans -- they're just good games, period. Most of these titles are popular even with gamers who otherwise hate the Wii and all Nintendo hardware stands for. But with so few of these games around, how can the perception ever change?
|