I've got to say that I'm writing this after putting at least 6 hours into Rhythm Heaven. Despite all this time, I've only gotten a little past the 1st half of the game! At this point I'm just going to call it quits and send it back and wait for my next game from Gamefly. I feel like Rhythm Heaven crosses the line from fun and challenging to just plain frustrating right around the 4th tier of minigames. It would take at least another 2 hours to pass the next minigame and that time could be spent playing games I'm more interested in. Maybe I just lack rhythm or I might just be impatient but I have no idea how it would be possible to get past some of these minigames. Even though the game gives you the option to skip one minigame each tier, I still couldn't beat the next game in the tier.


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I just finished Chrono Trigger and wow did it blow me away. I mean there was the incredible trial sequence and the epic battle with Lavos at the end. Almost everything about that game was absolutely incredible. My one minor gripe is that the combat can get a bit hectic and there is no save anywhere (yes I know this would probably break the game because of the shelter item but I think they could've come up with a solution). This has to be the best game I have played in quite a long time. This got me thinking about how much modern games could learn from Chrono Trigger. I mean there were real consequences for your actions and I really felt emotionally involved in the game's story. There's a lot of replay value thanks to the multiple endings and side quests. These are things that games today have trouble doing. I think that Square was able to pull this off so well because they had such basic tools that they really had to do different things to keep the player engrossed. The DS actually seems like the place to go for RPGs this console generation. This just goes to show that you don't need incredible processing power to make a great game. I'm interested to know what others thought of such an incredible game

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I've always loved summer because it's a time when I'm off from school, I hang out with my friends and, I get to catch up on games i missed during the year. This year I got a pretty big back log. I currently have Lost Odyssey, X-Men Origins: Uncaged Edition, Rhythm Heaven, Prototype, Skate 2, Fear 2, Banjo-Kazooie: Nuts & Bolts and, Red Faction Guerilla on my Gamefly Q. As you can see this is no small list. As an owner of a DS, an Xbox 360, and a Wii which I managed to misplace, I was wondering what other games I should be playing over the summer. I'll be playing all of these games after finishing up Chrono Trigger. Right now I'm on the last boss fight but I need to grind another 10 levels or so. I'll write my thoughts on Chrono Trigger once I'm done.


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As someone who grew up in the time of the N64 instead of the NES and SNES, I had never played a game that many people consider one of the greatest games of all time. Obviously the game I'm talking about is Chrono Trigger (it's right in the title). I haven't really played so many RPGs so I was a bit nervous to play an RPG from the times when RPGs involved 3 hour grinds. However I was surprised to find that Chrono Trigger didn't even have random battles. If I didn't know, Chrono Trigger seems like it could've been made last year, not ported. So far I'm about 3 hours into the game and I've already encountered an experience that actually had an emotional effect on me. During the beginning of the game, you encounter a member of your party named Robo who meets some fellow robots. After he greets them, they proceed to attack him because he is "defective" and doesn't follow his objective. This managed to show the simple theme of being picked on because you're different in such a brilliant way. It really shows that you don't need immense graphical power. There are still tons of game developers that haven't learned this lesson yet. Developers could still learn a lot from Chrono Trigger. Its storytelling methods so far are great and I'm looking forward to playing all the way through it.

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 *spoilers


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 *Spoilers


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 Spoiler warning: if you have not completed act One of Bully do not continue reading unless you want the story spoiled for you!


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I'm a follower of many game podcasts.  A few include Rebel Fm, IGN podcasts, all the 1up podcasts, Giantbomb, the Cag-Cast , Geekbox, and the Player One Podcast. Feel free to recommend others. I feel like podcasts really help earn a website some readers. Personally, I feel like podcasts are slowly replacing radio. I feel like game podcasts also help facilitate debates among the gaming community. They can also help give underappreciated games some well needed publicity. I really like the format Bitmob is using for their podcast because each member brings a topic to the table and all of the podcasters debate it. I hope you guys stick to this format and maybe incorporate some reader topics in. I feel like more developers should have podcasts just so that more people would be aware of what they have coming out. Anyway, tell me what you think about this.

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I plan on getting a 1600 ms point card soon and I can't decide what to get with these ms points.  I could get the new CoD: WaW map-pack coming soon however, while some of my friends are going to get this map pack, some of my other friends will not. This means that we'll probably play these maps for a week or two and never go back to them. Another option is the Halo 3 legendary map pack or the mythic map pack. Even though none of my friends play Halo, it would still be nice to get one of these because then I could finally play some ranked playlists. The Call of Duty map pack is 800 points, the Mythic map pack is 800 points as well, and the Legendary map pack is 600. I also might get Bionic Commando: Rearmed which is also 800 points. If there is any left over I might get a community game. What should I do?

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The Pros and Cons of DLC
 
 In the age of digital distribution, developers are now adding more and more content after a games original release. Some companies use this opportunity to address problems found in their game. Others use it to try new things in their game (Burnout Paradise). However some companies use dlc as an excuse to make gamers pay for content on the disk or content that should have been on the disk to begin with (Resident Evil 5 that means you). This isn't saying that dlc is all bad or that dlc has had an entirely negative effect on the industry. There are some developers that are just making games for a quick buck, so of course some companies  are going to see dlc as another chance to make easy money. But for every bad publisher out there trying to pull a fast one on the consumer (namco), there's a good one that's genuinely trying to please their fans and put out dlc that they will enjoy (bethesda minus the horse armor). So it's clear that dlc is going to be around for a long time so hopefully more developers will start using it as a way to better their game and expand on it rather than use it to make some easy money.

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My Life and Games
Games have always been a part of my life. Even as a toddler I was always playing my Gameboy Pocket while walking around with my mom. I remember going through grade school always excited to go home and play my Nintendo 64. Now as a high school student, games are more of a social experience thanks to Xbox Live and the party system, Xbox is just another place to talk to friends. I remember when my friends and I all huddled around my television playing Halo, complaining about screen peeking. Games have always been more than just entertainment to me though. They've been a sort of coping mechanism for me. To this day I still find this kind of odd but I still remember whenever my parents had an arguement or whenever I heard some unfortunate news, the first thing I always did was turn my console and try and get my mind off of whatever the news was.  Video games have always been like an escape to me. So yes, I do believe video games are a form of escapism. I'll try and post some more later but I think I'll end it there. 

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