American Xenophobia

By Clint Carr in Untagged  on  

I come from a simple time. I was pretty ignorant as a kid. I knew a lot about video games, but I didn't know who actually made my favorite games. When I look back on it, most of my favorite games were Japanese made.

The video games media like Nintendo Power, EGM and Gamepro didn't focus on the behind the scenes to much. I think the first magazines really focused on Japanese development was during Final Fantasy 7's hype train. For a full year, we got previews and massive amounts of coverage for Final Fantasy 7 and it's predecessors. Most notably, they focused some attention on the Final Fantasy games that never made it to America, like Final Fantasy II, III and V.


I don't know when the whole Western made vs Japanese made flame war started. When I was a kid, we would have arguments over PC vs Console, but we never focused on the countries that made these games.
Looking back on that, it was mostly Western developers that made PC titles, and Japanese developers that made Console titles.


When the original Xbox was released, I remember a lot of rumbling against it from the PC community, complaining that the Xbox will take away their precious PC titles. That the Xbox would limit their PC experiences. While that is somewhat true. Microsoft did one thing during that generation, and that was the first successful Western console since the original Atari 2600.


What the Xbox brought to the scene was good Western developed games for consoles. Before the Xbox, most Western console games were cheap cash-in license games, terrible PC ports, or really generic games poorly mimicking successful Japanese games like Mario. For every Rare, there was 100 terrible Western developers making bad console games.


Microsoft bridged that gap, and brought most of the good PC developers on board. Would Halo been nearly as popular if it was a PC only title? Or Elder's Scroll? Probably not, but Microsoft gave these developers a new platform to work on to reach a new audience.


I can't give Microsoft 100% credit for mass marketing Western games. Blizzard deserves credit for World of Warcraft. Who knew this spin off RPG of a niche RTS would capture the world?


This is around the time I started noticing the Western / Japanese flame wars. You couldn't bring up Final Fantasy without someone chiming in about WRPGs. No matter what message board I lurked on, these flame wars shot up everywhere.


It seems that Western games have taken over America since the Xbox 360 was released. I can see this reflecting in the media as well. I listen to a lot of podcasts, and it seems most of the writers on these podcasts just don't prefer Japanese games. 1up.com seems to be the only website that has a diverse set of writers among their staff.


I noticed a lot of these writers complaining about Japanese aethetics and Japanese gameplay mechanics. They like to call these Japanese games generic and outdated. I always find this funny when they hype up generic looking Halo clones and playing their 300th Tower Defense game on their Iphone.


The media isn't alone on this. I like to think that Western developers like to only focus on the tech behind their games, rather than actually perfecting them. For example, Fallout 3 might be a technical achievement, but it looks like crap and has more bugs you can shake a stick at.


What I'm getting at with this is, Western developers don't support the Wii. There isn't a single Western developer out the size of Bungie, Take2, 2k, Bethesda, Blizzard, etc that will take the Wii seriously. All the good games on the Wii are Japanese developed, and the biggest reason the Wii is such a black sheep in the media is because of the games on it. The media doesn't cover Japanese games, and it's a shame. Why is Wanted: Weapons of Fate a much more deserving title to cover than Rune Factory: Frontier?


Most media writers also complain that Japanese developers don't make games for them. I would highly disagree with that. Japanese developers almost always think of the Western audience first. Heck, most Japanese games star white people! Look at Resident Evil or Madworld.


No one gives Western developers flack though. I can't think of very many Western developed games with Japanese audiences in mind. Sly Cooper? Sudeki? Gladius? Ratchet and Clank? That's about all I can think of. Most Western games released in Japan don't even come out fully localized. The most recent example of this is Mass Effect, which is hardly untouched from the American version.


I just don't get the Japanese hatred in the media. Most people say that tastes are changing, or that Western games are the only ones advancing anything. I disagree with that. The only thing advancing in Western games are the tech behind them, and not actual gameplay.


Japanese developers might be just as stale as Western developers, but Western developers only been producing good console products since 2001.


I'm a gamer that looks for diversity.  When I see comments like "Halo perfected FPS controls, why don't EVERY game just use that set up" I start to cringe.  I hear similar comments all the time, from gamers and writers alike. 

Why does the media ignore Japanese games?  Is it because it's so much easier to contact Western developers?  Do they feel a better connection with those developers?

I just don't know. 

Comments (8)

An excellent blog.
-Bethesda has recently announced that it DOES have something planned for the Wii.
-Halo and KotOR were the two Western games that turned me over.
Lance Darnell , May 22, 2009
It would be nice to see a Wii Bethesda game made with as much thought and man power as Oblivion and Fallout had behind, but we'll wait to see. Remember that Bethesda is a developer AND publisher. I honestly doubt that Bethesda (the developer) is making this Wii game. This Wii game could just be farmed out like that Pirates of the Carrabian game for the Xbox.

Most Western developed Wii games have been slapped togther at last minute with minimal dev teams, or publishes just use their B-teams to make Wii games. That's a big reason why 3rd party Wii games suck. If you're not going to put your best effort into your Wii game, then why should you expect it to sell?
Clint Carr , May 22, 2009
I agree, and we will have to wait till E3 to see what Bethesda is going!
Lance Darnell , May 22, 2009
What Japanese games do you think have been neglected by the media, Clint? Personally, I've seen plenty of coverage of Japanese-developed games recently, from Kojima's next project to Trico to Resident Evil 5 to Street Fighter 4 to Final Fantasy XIII. I think the press follows the tastes of its audience, regardless of where the games are being developed. But the simple reason you feel you read more about "Western" games in the Western press is because more games come out from Western developers here. If you were in Japan, reading Famitsu, you'd learn more about Japanese games than Western games, since more Japanese games come out there. I don't think there's any conspiracy or xenophobia involved.
Brett Bates , May 22, 2009
Resident Evil 5 got alot of coverage, but it was mostly negative. "Why doesn't this play like Gears of War", etc, or the racism shit. Street Fighter 4 is a good call, I always forget about that series. Final Fantasy XIII is always going to get coverage, but most of the comments about it were snarky. I'm also glad that Punch Out is getting coverage, although it was mostly negative coverage until these people actually played the game.

Besides the obligatory IGN write up, it seems like the media would rather focus on low-level b-games like Wanted or Bionic Commando or Terminator or Velvet Assassian or Chronicles of Riddick or Wolverine. I haven't heard a single podcast talk about Little King's Story, and it's getting amazing scores in Europe. Rune Factory: Frontier was swept under the rug by everyone. Klonoa was just a small foot note. Muramasa: Demon Blade is rarely mentioned. Kingdom Hearts 358/2 Days, Monster Hunter III, etc....

The reason I think there's a Xenophobia over here is because Japanese developers make games for Americans. Western developers don't make games for Japanese audiences, so why should Famitsu cover it? Americans have been playing Japanese games since Space Invaders and Pac-Man.
Clint Carr , May 22, 2009
I get you, Clint. If you look at it that way, though, Japanese developers often cater to Western audiences because the Western gaming population is vastly larger than Japan's. If you want to recoup the costs on your expensive game, you're going to want to sell as many copies as possible. And often the best way to do this is to make sure it sells in North America and Europe.

Something else to consider is that games you consider Japanese are actually developed by Western companies and published by Japanese companies, or vice versa. The new Punch-Out, for example, is from a Canadian developer, and ex-EGMer Shane Bettenhausen's UK-based company Ignition is publishing Muramasa here in the West.

I understand where you're coming from, but I think the issue is simply that a lot of Japanese titles these days reside in niche genres in the West. They sell less, so they get less press.
Brett Bates , May 22, 2009
Punch Out was a slip. I forgot that the developers were Canadian. I guess that one shouldn't count. Muramasa is different though, it's 100% developed in Japan. Ignition is just bringing it over and localizing it.
Clint Carr , May 22, 2009
What I meant re: Muramasa is that it doesn't really speak to xenophobia in the West if a Western company is willing to put the time and money into localizing it.
Brett Bates , May 22, 2009

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