Are historically-based games definable as escapism?
By Christos Reid in history, escapism, Call of Duty on May 25, 2009
I'm going to propose a rather odd idea to you, and it's one I've been thinking deeply about since I realised the last person to actually shoot a Nazi officer was probably my grandfather.
With videogames, as with every industry, inspiration for an original idea is something that's fairly hard to come by, when you consider that everything that could be done, has already indeed been done. We have everything from elves to spaceships to Italian plumbers chasing turtles through a kingdom of omnipresent fungi, and there is no real inspiration anymore bar what has come before.
However, with games based on real events, there doesn't need to be. You can take a small battle that lasted a few weeks in WWII, and turn it into a ten to fifteen hour campaign for someone to run, jump and shoot through until they're satisfied at the 1000 G mark. But is that really escapism? Surely one of the main reasons we play videogames is to escape, as it were, the monotony of everyday existence, to become orcs, and superheroes. But to apply an inherent aspect of verisimilitude to a videogame's narrative events and the logic in the game-world itself is a bizarre concept for a Friday night experience with a curry and a controller.
The Call of Duty titles do what they say on the back of the box - it's a war game, you're a soldier, and you're fighting the good fight against various historical antagonists from a variety of viewpoints. This all checks out, but where it stumbles is the concept that people will actually want to sit down and have a war played out for them that, in reality, cost around fifty-six million people their lives. But we don't see the concentration camps, the slavery; all the true horrors of war are gone, and we banish the reminders of the Nazi regime with a gentle squeeze of the right trigger.
It could feasibly be argued that these are wars we should draw attention to, that the developer is by no means glamorising war any more than George Lucas glamorises leather and lightsaber violence. But this is besides the point: regardless of whether or not the violence itself is presented as inherently glamorised, are the massed narrative events breaking the fourth wall? I think about history and how all of this could have been avoided while playing Call of Duty and charging into the Normandy beach landing, but at the same time, I simply enjoy the narrative based around guerilla warfare and the anti-government subtext so present throughout Final Fantasy VII. Why are they different? Because Normandy is a short EasyJet trip away, and Midgar isn't.
Sometimes it's feasible to wonder that if war is not an escapist topic, what about games like GTA IV, that glamorise the concept of theft and homicide by placing the player in the position of a protagonist who happens to be the perpetrator of said crimes? Personally, I don't feel that this works in the same way, simply because Liberty City, for all its references to New York, isn't a real place, and Niko Bellic isn't a real person.
Arguably, neither are the protagonists in COD 4: Modern Warfare. But the events are real, and for me that breaks a lot of the boundaries I need to have in place in order to immerse myself in a universe that needs to feel created and not simply copied from historical blueprints. Imagine Oblivion as a reworked Cantebury Tales, with you as Chaucer. No swords, no magic, no lizard-people. Just you, Middle England, and the world's most confusing dialogue. Certainly an engaging experience for the brilliant narratives inherent in the various poems in the Cantebury Tales themselves, but still too realistic to drag your soul out of reality and deposit it in a world where fire is something that can be shot out of the hand, not from flamethrowers.
To summarise, I don't believe in escapism in videogames when it comes to something based around an existing historical event. Sure, you could work in some narrative based around fictional characters designed to make the wheels turn and progress the story between one historical event and another, but the main bulk of the story and the key plot events are still real. I think the only historically based game you're ever going to find some degree of escapist experience in is one based in North Korea, and that's simply because developers with cameras, sketchbooks and mo-cap isn't something that'll happen there anytime soon.
Comments (12)
I think World of War's prediliction for Nazi Zombies have really gone a long way to exemplify the issue some players face: when surrounded by a war that took its toll on a world outside the television, it's nice to kick back and shoot some undead in uniform.
The military aspect is great, I think they've dealt with a lot of sensitive issues very well, but personally I was focusing more on the single player campaign than online. I think the online play is fantastic and very immersive because the gameplay is so intense, but at the same time, I'm far more aware it's a game in multiplayer because of the presence of other sentient minds. With single player, immersion is a key game mechanic, and I think basing things too heavily around history sometimes hinders it a little.
I also pay Battlefield Heroes, and if you've played that, the teams are basically parodies of WWII American and German troops. Sometimes a little "errrm..." moment, but generally a good laugh. I'm all for online play, and I think COD games are actually more enjoyable and immersive online than they are offline, but to me that sometimes seems a little backwards.
But at the same time, sometimes I wonder if basing it on a real events was just simpler for the developers than actually creating original content in the way of setting and narrative.
I'm confused, Christos. Are you saying that developers have turned to historically-based games because they're lazy?
People have fictionalized history since the Odyssey. You say that it's strange to spend a Friday night with curry and a controller killing Nazis, but is that so different from sitting down with popcorn and a soda to watch Schindler's List or Saving Private Ryan? Or powdering your wig to go see a performance of Richard III at the Globe theatre? History is nothing but a muddle of events that only begins to resemble a coherent narrative after historians have taken a stab at it. Even then, it's often impersonal, so we turn to fiction to help us empathize, to help us understand -- and yes, to escape. Just because we can fly to Normandy doesn't mean that upon arriving we'd instantly know what it was like to be there on June 6, 1944; that it's not escapism to put yourself in the shoes of a grunt struggling onto Omaha Beach.
Game developers realize this as much as writers and filmmakers do. They're also interested in making a buck. You may be right about developers being lazy, but for a different reason than you state. Developers churn out WWII games and the like for one simple reason: they're profitable. And they're profitable because we are constantly craving to understand history -- even if it's the funhouse-mirror view of history found in games and movies.
These films you mention are intended to make the viewer think about war, about the suffering and the hardship that go along with it, not just for refugees and residents of concentration camps, but for the soldiers, men and women who are fighting for their lives in a more voluntary way. If those films did nothing to provoke your thoughts then that's a personal thing, and just opinion, but I reckon there's more depth to them than an explosive action-adventure romp.
WWII is indeed a profitable medium, and I think one of the reasons Too Human was popular was because it was essentially a retelling of various tidbits of Norse Mythology. I just think that personally, for me, playing war games makes me think about war. I don't claim, by any means, that it's the same for everyone, but for me? Yes.
Many thanks for the compliment, I shall attempt to post a couple of times a week
. For me, WWII-based games have never really resonated, but wow, Modern Warfare was powerful stuff.