
Many successful games take elements from other games to sculpt a hybrid game that fits comfortably in no existing genre.
Early in 2009, Codemasters released the stinker Rise of the Argonauts.
This game attempted to marry the action of God of War, with the RPG and dialog trees of Mass Effect. What resulted was not nearly as cool as this games aspirations.
RotA featured some of the worst environments, animations, scripting, dialog and acting that I have ever seen in a game. From empty environments to brain dead enemies, it played like a poor man’s Baldur’s Gate minus anything interesting. Beyond a good idea, I truly can't think of a single element that was successful.

Comments (4)
Take that, and then add in painful dialog and you get a game that is pretty unplayable.
Thank god Dragon Age came out... which is a pretty similar idea. Maybe even I will beat DA one day so I can actually review it for this site.