TOM EVANS
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Alan Wake for the PC has finally stumbled into the light... but is it any good?
Saturday, March 10, 2012 | Comments (0)
POST BY THIS AUTHOR (5)
An alternative point of view: Writing for free is exploitation, pure and simple.
What makes a game scary, beyond cheap shocks - and why does it matter? A short post about the potential of powerlessness in games.
2guys_1title
Dear Esther is not a game... so what is it? It's an early member of a cross-breed genre of interactive stories that we'll be seeing much more of. Here, I look at what makes Esther different to normal games and why it matters.
Why quality voice acting is essential in games: how Far Cry 2 falls down and why Ezio is a better character than Adam Jenson.
COMMENTS BY THIS AUTHOR (8)
"Of course not! I'd love to hear what you've got to say :)"
Saturday, March 10, 2012
"What's interesting is how digital media is so much more accountable. If I'd written this piece in a magazine I'd have no idea about how many people had read it.

On the net I can see an exact count of views, not to mention the instant feedback of comments and below the line discussion! That's one reason advertising in traditional media is being cut back in favour of spending online.

There's still a place for authority though, in whatever media - Twitter might break news but for a lot of people it's not real until they've seen it on the BBC :)"

Tuesday, March 06, 2012
"Is it though? Isn't exploitation about the ratio between the values of work and payment, and what value the payment has for the worker?

Think about call centres based in India: the people who work there are paid far, far less than their equivalent in the UK or US, by a ratio of about 10:1. 

It's easy to see it as exploitation because they're not being paid what we'd call a good wage, but in India there's great competition to work in a call centre because it's considered a well-paid job.

is that exploitation? "

Tuesday, March 06, 2012
"Where there's content and an audience there's money. The founders here put in cash of their own to get started and put "...almost all ad revenue [...] back into Bitmob" and made something great, but don't assume that just because you don't pay for anything no-one's making any money.

There's a great and wise saying on the internet: "If you're not paying for something, you're not the customer; you're the product being sold." It was really about things like Facebook, but it's obliquely relevant here as well.

Do you think NowGamer's offer of a "free blog" was out of the goodness of their hearts? And do you think VentureBeat don't want to make any mone"

Tuesday, March 06, 2012
"I imagine working with 99Designs is also pretty depressing. Anyone in the industry will tell you that if you present a client with a choice of two amazing designs and some crap you threw in to make up the numbers, they'll choose the crap one 99 times out of a hundred."
Monday, March 05, 2012

I’ve never seen 99Designs before, thanks for that.

That actually gives me an interesting view on the situation from the other side of the amateur/professional divide: I’ve worked in the digital creative industry for years now, and am lucky enough to have a portfolio and a full-time job.

As someone who wants to get into professional writing I think sites like Bitmob are great, for the audience and experience of writing. I’m happy to write and post here because I enjoy both the process of writing and the feedback from comments; it seems like a great way to dip a toe into the industry.

But as someone established in the creative industry, 99Designs actually makes me feel a bit sick. Many of the people I know in the industry had to spend months doing unpaid placements to break in, myself included, and it was shit. Now I’m passionately against unpaid placements; if I ever gave someone work experience or an internship then I’d pay them a fair wage for it.

99Designs seems to take the idea of unpaid placements to a whole new level though – they’ve actually made a business model out of it! Aspiring designers need exposure and experience, and 99Designs exploits those needs to make money in an incredibly cynical way.

With Workfare, the unemployed end up doing a fair day’s work but get nothing back, while their labour actually generates money for someone else. I think Workfare, 99Designs, unpaid placements and Bitmob are all points on a spectrum, but where you draw the line between valuable experience and exploitation is highly dependent on where you are in your career.

When you’re established it’s easy to forget how important exposure seems to someone just starting out – but then sometimes succeeding is less about getting exposure and more about acting like a professional and asking to see the money. I’ve got one foot on each side of the gap. I’ll probably keep writing here and staying the hell away from sites like 99Designs – but it’s certainly given me something to think about."

Sunday, March 04, 2012
"Very true - there's nothing to ruin the mood like being savaged by a giant lobster.

I think one of the most powerful game mechanics in Amnesia is the way it stops you wanting to even stop and look at the enemies, as it damages your sanity metre. You can probably play through most of the game without actually seeing any monsters, which is pretty clever way round the problem!"

Saturday, March 03, 2012
"To be fair, most acting in games is pretty pap and I do end up just reading the text and skipping the audio, it doesn't have to be like that! Ideally it should be like watching a film, where when the characters are talking you actually WANT to listen to them."
Wednesday, February 15, 2012