CHRIS OVOIAN
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Horror film fanatic, game nerd.
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FEATURED POST
Imggod20of20war2034
How the two most prominent questions about the gaming medium may have more in common than you think.
Tuesday, October 26, 2010 | Comments (1)
POST BY THIS AUTHOR (3)
How to improve your Starcraft 2 game through losing, and thus make losses less frustrating.
Horror games often trade in true terror for giggle-inducing scare tactics. How can horror titles better find the place where true fear lies?
COMMENTS BY THIS AUTHOR (3)
"Well, if someone rage quits/DC's it counts as a loss for them, and a win for their opponent.  That's about the only deterent.  People usually only quit in SC when they know the game is already lost.

Also, thanks Bitmob and Rob for bumping my post to the front page.  Much love. "

Wednesday, October 20, 2010
"I'm not sure why people are so concerned about what a film critic who doesn't play video games thinks about video games."
Thursday, April 29, 2010
"Final Fantasy XIII didn't just cut the fat.  It also cut a lot of muscle and bone.  The game isn't streamlined, it's dumbed down.  The world is one of the worst realized worlds yet in a Final Fantasy game.  It never feels like an actual place - merely a series of disperate levels, disconnected from the last.  The only time I felt a sense of wonder and scope was during the cinematics, then the game started and that was gone, and I was left to walk through a tunnel to the next cinematic checkpoint. 


And Jrpg's that do new things are often praised.  Go look at FFXII's score on meta critic, much of it's praise was based on the fact that it did new things.  I'm not sure what new things FFXIII did, other than strip essential segments from the series.  They took the "battle, explore town, talk to people, watch cinematic" dynamic of the previous games and simply made it "battle, watch cinematic". 


The game's design struck me more as a decision based on laziness rather than a decision made for the sake of innovation. "

Sunday, March 28, 2010