BRANDON GUERRIE
COMMUNITY WRITER
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Full-time College student. Bitmob is his hobby. He loves long walks on a set of spikes.
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FEATURED POST
Not every game character has superhuman powers, infinite continues, or the ability to remain the same forever. And we have to embrace that.
Tuesday, September 04, 2012 | Comments (4)
POST BY THIS AUTHOR (29)
Zelda1
The Legend of Zelda series has won the hearts of millions. But one fan thinks it's time for Nintendo's iconic franchise to change.
Mg1
The Metal Gear series doesn't need a movie. Here's six concise reasons why.
Residentevil6_zpsc9640503
While in-game navigation can be helpful, it can also strip away a player's need to explore a title's world.
Egm2-01
EGM² was considered the “Sister Mag” of Electronic Gaming Monthly. It transformed into Expert Gamer (and later GameNOW). The monthly book was the first inspiration for me to begin my habit of writing about games.
There truly hasn't been a wrestling game that produced the "real" feel of sports entertainment since the Nintendo 64 days. THQ (and Yuke's) wants to bring back the 'Attitude Era' in its latest pro wrestling title, WWE ’13, but it's not possible to recapture what WWE (WWF) used to be long ago.
Mud580
Like books, MUD games are simple text-based escapades that provide you the ability to make the game what you want it to be.
Evilquest001
For the price of one dollar, Chaosoft's action-RPG delivers an exciting world with intriguing elements to keep you playing.
Walkingdeadbig3
Players don't need a Walking Dead first-person shooter. They already have great Walking Dead games to enjoy right now.
05
Old-school time limits manipulated you into getting better. Developers today should recognize that this once-upon-a-time gameplay element still works.
Madden_nfl_12
As media conglomerates fight to succeed, they hog the spotlight. But as we see more merging companies and less competition, do we overlook smaller developers and indie games that try to get their names out?
Venomdie
We all love our main characters that are given the leading role in famous video games. What about the secondary characters; perhaps their sidekicks? Here are some of the coolest supporting roles, and most annoying.
Another year, another Call of Duty. What did Infinity Ward (and Sledgehammer) have up their sleeves for 'offensive' material this time? It sure has a lot of people talking. Would you buy this for your child, knowing the graphic content exists? If you don't like it, avoid it and stop complaining.
COMMENTS BY THIS AUTHOR (292)
"Up, A, down, A, up, A. No block button. You’re screwed. ; )

Then came along the blue Iron Knuckles. They jumped!"

Thursday, October 25, 2012
"I didn’t even realize that either until I played the other campaigns.

What to expect from the others? Narrow (and more narrow) corridors with super-fast enemies that are tediously running at you. You’d think instead of a covering mechanism they’d give you the ability to jump or perform a stomping maneuve"

Thursday, October 25, 2012
"Oh, I have much respect for what Zelda has inspired for today’s games.

You’ve made one hell of a comment, and several good statements.

Would it create an issue to give us a new hero or change the world Zelda? I don’t believe so. It’s only broadening the idea they already have, and expanding it into new and innovative possibilities.

But really, Zelda hasn’t changed (at least with me) since Ocarina of Time. After so long, Nintendo seems afraid to get their hands dirty and step it up (or be caught up, particularly). And as time flows, games evolve, and produce a better experience.

The experiences and mechanisms that you speak of are honestly drying out; on my watch anyway.

And being that most of today’s games are included with voiceovers, I think it’s just being lazy not to have them. Maybe they don’t want them, who knows. I wouldn’t say it impacts the fun of the game, but by this day and age, these characters feel deader than ever.

They have loyal fans, and several want it untouched. But until they raise the bar (even a tad), I see a repetitive concept that has grown on me for far too long.

I’m not saying not to go out and not to enjoy it if you’re a fan. I wish it didn’t have a chip on my shoulder; that way I wouldn’t complain. ; )"

Thursday, October 25, 2012
"That’s true. Except me. : )

That’s a good point, and majority of the fans would riot at the idea.

The demand for a revolution in the series is low, I’m sure, but they could at least begin with some of my gripes (though they won’t).

Some people don’t want change, but it’s sad to see a Nintendo fan (like me) grow tiresome in Zelda overall.

That’s just my problem, though."

Thursday, October 25, 2012
"Wind Waker was barely a Zelda game?

True, visually, it was different (and to be honest, Waker has the best story in the series).

Don’t get me wrong, I enjoyed the sea traveling and gliding (it was a neat way to navigate across the world), but besides the graphics, it was the same Zelda to me.

My problem is these little things that are added doesn’t change much of the experience for me. The series is stale; you’d think after so many years they could try something different. It’s still Link, and each title feels the same to me.

Would it hurt to give us multiple characters to play as? A new universe? A new hero? A knight from Hyrule who fights for the battle of the land… anything.

Crafting your own sword, buying new weapons, upgrading your armor are some Skyrim-ish elements I wouldn’t mind having. That’s little, yes, but at least it separates from finding items in dungeons (let alone the same  re-occurring equipment).

I respect your opinion as one Zelda fan to another, but some demand a reboot. That being, something drastically different."

Thursday, October 25, 2012
"Ha. Come on now, does everyone come up with these bizarre scripts and elements from games on their own?

Cat In The Hat? Either a horrible nightmare or a high consumption of acid.

Italian plumbers that can jump high, fight against flying turtles, and eat mushrooms to become larger?

Some people are creative, while I really don’t see how they come up with this without some kind of supernatural vision; or drugs.

Of course, Miyamoto (and Dr. Suess), I’m kidding."

Thursday, October 25, 2012
"“With great power, comes great responsibility.”

 Great article, man!"

Wednesday, October 17, 2012
"I feel your pain.

Resident Evil 4 was the last great RE game; it was a shift the series needed to adapt itself with revolutionary-mechanisms. Sure, it had action, but there were several creepy and unforgettable moments that made me shiver (remember the sewer?). The story was, well, crappy, but still managed to keep the survival-horror feel to it.

Revelations was a step up. The plot was lame. The characters were dorky. But it brought back something big: exploration, emptiness, and eerie corridors.

I completed Leon’s campaign in Resident Evil 6, and I thought that was semi-OK. Lame strikes again on the bosses (a T-Rex?). But as I started playing Chris’ and Jake’s stories, I turned it off. Like you said, I thought I was playing Gears of War.

It’s pretty sad that the demand of over-the-top shooters is plagued around the market, because many are missing out on games that used to be a sensational and unique experience.

For the record, at least Capcom is “considering” a remake of Resident Evil 2. Though it doesn’t need to be redone, I can’t help forget how phenomenal Resident Evil for the GameCube was.

That was remaking done right."

Wednesday, October 17, 2012
"How ironic. The only one I haven’t played yet.

Smack me.

I actually enjoyed Final Fantasy VIII a tad more than FF VII. I didn’t think it was sluggish or below-standard to the smash-hit of VII. The only drawback was the irrelevant concept of leveling-up your characters. But it was a neat idea. Sort o"

Thursday, October 04, 2012
"You forgot to include the Pros and Cons section.

Con: No “Jill Sandwich” or “Master of Unlocking” dialogue."

Thursday, October 04, 2012
"Should cast a vote for who should play Snake.

Maybe it will be good? I don't know, man. Hope they prove me wrong. For my sakes, I just don't believe the series needs a movie."

Thursday, October 04, 2012
"Thank Jason. He added it. ; )"
Thursday, October 04, 2012