CAMERON PERSHALL
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Amateur philosopher, blogger, podcaster and lover of weird and sometimes awful games.
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FEATURED POST
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This week, Kusoge Sunday dives into the exploitative world of Russian anime action title X-Blades. Believe it or not, it's even worse than it sounds.
Sunday, April 10, 2011 | Comments (0)
POST BY THIS AUTHOR (23)
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This week, Kusoge Sunday travels back in time to 2009 to slog through Xbox 360 shooter Darkest of Days, and avoid obvious puns.
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TurboGrafx-16 launch title China Warrior featured big sprites and absolutely nothing else of note. Call it Kusoge of Death.
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Monster Tale is more than just a fun and charming adventure. It also serves as a wonderful swansong for much of what has made the DS great.
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This week, Kusoge Sunday journeys into the weird world of European Atari 2600 games with the enigmatic Lilly Adventure.
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This week, Kusoge Sunday looks at a good game that was all but ruined by a terrible localization, proving that presentation matters more than you might think.
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Does Sachen and Color Dreams' martial arts action game live up to its brilliant title? If it's featured here, probably not.
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The first entry in a new series on kusoge, gaming's equivalent of the B-movie. This week we look at Data East's 1986 NES oddity Tag Team Wrestling.
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Does EA's decision to remove the Taliban from Medal of Honor really represent a blow to free speech in video games?
Metroid: Other M may be an appalling display of sexism. But then again, it may just be the most recent example of bad video-game writing.
Treasure's newest effort has some moments of inspiration, but it also demonstrates why shoot 'em ups are best in 2D.
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A few helpful hints to turn any preview into an exclusive first review.
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Red Dead Redemption's "Dastardly" Achievement illustrates that we need to start talking more about morality in games.
COMMENTS BY THIS AUTHOR (72)
"There is some unintentional humor, but sadly not enough to make it worth playing through the whole game. I couldn't stop laughing at Dexter's pronounciation of "stegosaurus," myself."
Tuesday, April 05, 2011
"Chris: I'm not sure whether she's riding the alligator or running from it. There are alligators in the water sometimes, but they seem superfluous since falling into the water already kills you."
Sunday, March 20, 2011
"Ben's right that Heppe's major issue was with Samus taking orders from (or "submitting to") a male authority figure. Re-reading her review though, I almost get the impression that what bothers her most isn't even the sexist overtones, but that she feels like Other M doesn't work given its place in the Metroid timeline. But expecting Nintendo to pay much attention to their games' timelines seems like wishful thinking.

 

All that said, Gerren's point about the pursuit of approval is even more interesting. Personally, I think the story of Samus, a life-long loner, going on a quest for the approval of the people whose job she seems to have been doing all these years, could be great. And in that context, it would be a lot harder to argue that her taking orders from a man was sexist. I'm getting uncomfortably close to fan fiction though, so I'll shut up now. :)"

Sunday, September 05, 2010
"Persona 4 was the first SMT game I played, thanks to Giant Bomb's endurance run, and it ended up becoming my favorite game. I'm playing through P3P now (I waited on it because I get really frustrated with RPGs that don't give me complete control over my party), and I don't like it quite as much, but it's still great.

 

I think what makes me like P3 and P4 so much is how well-developed the world is. I love that even the nameless NPCs walking around at school or in the streets have little stories attached to them. That's the kind of detail that makes all the difference in pulling players into the game world.

 

It's funny that you mention the music getting repetitive, though--I got so hooked on it that I would listen to the soundtracks even when I wasn't playing the game."

Saturday, September 04, 2010
"@Ben: Evaluating works based on the standards of their time isn't making excuses for them. In fact, it's how EVERY medium is criticized. I don't think you're going to find any "real appreciators" of Shakespeare who fault him for writing in the style of his day as opposed to the style of theirs. Appreciating games shouldn't be any different. Of course Super Metroid is going to seem a little archaic by today's standards, but what sense does it make to judge it against standards that didn't exist when it was developed?

 

To answer Greg's question, I think standing the test of time means passing on ideas to future generations. Super Mario Bros. holds up because it introduced ideas that developers are still using. On the other hand, early '90s FMV games don't hold up because they offered a very limited experience that game designers ultimately rejected. Someone might still enjoy playing Night Trap, but that doesn't mean it has held up well."

Saturday, September 04, 2010
"This is a good observation that doesn't get made often enough. Lots of things go on in games that could be considered exploitative, but most people who speak out only speak out about one of them. I know sexism in games bothers me far more than violence, even though in the real world they bother me pretty much equally. If I'm trying to rationalize my inconsistent behavior, I guess I'd say that sexism, by definition, involves a prejudice against one gender. It's motivated by hate, in the "hate crimes" sense of the word. Violence isn't, as a matter of necessity, motivated by prejudice. For me, participating in even an ultraviolent game isn't as uncomfortable as participating in the ogling that many developers seem to think is my primary goal as a male gamer.

The bottom line is that we need more diversity in the development community. I don't just mean more minorities and more women, but also a more diverse group of white men (or Japanese men, as the case may be). I don't want to censor anyone, even if I hate what they're saying--I just want to see other perspectives represented. I think that makes sense from a business standpoint, too. Maybe keeping Lara Croft's breasts huge keeps the white male teenager market strong, but surely there are other markets that could be equally strong if publishers tried to reach out to them."

Saturday, September 04, 2010
"Bryan: I can't tell if your criticisms are aimed at me, or at the wider debate. I'm definitely not saying that it's sexist to give Samus some flaws. In fact, I'm saying the exact opposite of that. If you mean the wider discussion, then I agree with you that there's something weird about wanting Samus to be a blank slate with no personality other than what the player imagines for her. Whether that's sexist or not depends on the individual's reasons for wanting her to be that way.

As for double standards, I pointed out that male characters are also poorly written way too often. Maybe you're just agreeing with what I wrote, but I read you as suggesting that I had missed that point. At any rate, you're right--we shouldn't get upset about Samus's treatment and turn a blind eye to Marcus Phoenix or Kratos.

I don't know where you get the idea that I'm looking for reasons to be offended, though. This whole piece is about considering the possibility that we SHOULDN'T be offended by the perceived sexism. Maybe we should be offended that games don't have better writers, but I'm not taking a position until I've actually played Other M."

Friday, September 03, 2010
"Bryan: I could also do without overwrought storylines, but I don't have a problem with story-heavy games (in theory). But, yeah, I'd rather have minimal or no story than overwritten, faux-profound nonsense.

All that said, I'll still play Other M sooner or later."

Friday, September 03, 2010
"I can't pinpoint any really charming American developed games off the top of my head (and I disagree with Bryan that there's much charm to be found in American indie games, which tend to be cynical and pretentious), but I think you have to give the people who have worked so hard to improve the localization of Japanese games some of the credit here. I've heard that charm has always been one of Dragon Quest's strong points, but how long did it take for that charm to start coming through in localizations? It's the same thing I thought while playing Persona 4. It's one of my absolute favorite games, and incredibly charming, but it could have been made unbearable by a localization that tried to Americanize it and turn it into an overwrought teen drama. 

So the charm might still originate with the Japanese development teams, but thankfully there are some Americans who understand how to carry that charm over in a localization."

Friday, July 23, 2010
"I was hoping the Mountain King commercial would find its way into this. But that's due as much to my love of Mountain King as the fact that it's a crazy ad."
Friday, July 23, 2010
"Fantastic list, and something I wish far more people would adhere to. I'll admit I'm a bit of a crusader (always wanting to change the world), but I do think games writing can be far more than it is, and following these guidelines would be a good first step in that.

@David You ask "...are you well informed of the upcoming games and hardware that are coming out after E3?" That's a good question, and I wonder how you judge whether a given site has done a good job informing its readership of what they saw. When I hear people in press conferences cheering and clapping, I wonder whether they're also taking the time to take notes. I also saw a lot of previews which said little more than "This game is freakin' awesome," which doesn't inform me of anything except the writer's emotional reaction. I can't say for sure that the people who didn't follow Mitchell's guidelines did a poor job, but I'm less inclined to trust them than someone who did."

Saturday, June 26, 2010
"I know how you feel about this, but I'm not exactly on the same page. I was way more bothered by the white poncho affair the night before at the Kinect coming out party. To me, that played as Microsoft managing to rope a bunch of game writers into appearing in the commercial for their new product. But nobody seems to be all that bothered by that transgression, either.

As for the free 360, I feel like it's a little more ambiguous. After all, game journalists do get sent a whole lot of free games to review, and those games often come with a lot of free promotional items. If those free 360s go live in an web site or magazine's offices, I don' t think it represents a huge breach of ethics. But if they go live in a particular writer's living room, then I think a line has been crossed. It would also be interesting to know whether MS will send out additional 360s for review purposes. I don't really know why they would, but it's still the kind of disclosure I wish we saw more of.

Good work calling attention to the problem. More people need to hold the game press accountable for this kind of thing."

Tuesday, June 15, 2010