Just to be clear, I don't need to repost any front page Bitmob articles over on my GB profile do I? Also, any progress report on how the migration is going?
Happy New Year everyone!"
Your mention of video game trailers and adverts I think is a problem for games in general, there's a reason that ad's are required to have a caption saying 'Not representative of actual gameplay' after al"
First and foremost, I love writing, Gaming is a passionate hobby of mine and once I bagan combining the two together I knew that Games journalism was a career that I wanted to pursue. I can think of nothing worse than being stuck in a job/career that I don't enjoy and I suppose I'm lucky that I know what I want to do in life.
Even so, from my experience so far, getting into the industry is tough but if I wasn't serious I wouldn't pursue it."
Loved it."
The Resident Evil series has always historically been very western in terms of setting and character design but to us, its story comes across as quite hammy and generally becomes a guilty pleasure. There are multiple reasons why the narrative doesn't translate well; I think a likely cause is the difference in culture between Japan and the west.
Your comments about the stifling of control mechanics in Japanese games interests me too. I entirely agree that the Resident Evil and Metal Gear series convey the feeling of legacy issues, i.e. there seems to be a reluctance to change tried and tested formulas, but I don't think those issues are specific to Japanese developed games.
Look at the CoD series or even the FPS genre as a whole, there's been a lot of publicity about how stifling and formulaic shooters have become in recent years, maybe it's because developers simply don't know what else can be done to innovate or perhaps it's the ageing technology of this generation that is just simply holding companies back."
In addition to the games mentioned in my article, releases such as Platinum's Vanquish have clearly been influenced by mechanics seen in games such as Gears of War. Perhaps I didn't make it clear enough in the article but Japanese games being westernized goes beyond just the visual and environmental presentation, but includes the actual mechanics, narrative and overall presentation also.
A relevent example, for me, would be the Metal Gear games. Arguably it is part of the same genre as the Splinter Cell series, yet the character design, dialogue and the overall narrative structure couldn't be more different to Sam Fisher's adventures.
Admittedly, I don't know as much as I would like about the mobile gaming market in Japan and that could definately be the case. Mobile gaming for me is an entirely different topic though, and it is becoming increasingly popular in Europe and America as well as overseas. "
Human Revolution for me is one of the most atmospheric and immersive games I have ever had the pleasure of playing through. As you said though, it might just simply be impossible for developers to create conclusions that take into account every choice a player makes to maintain the immersion. "




The only thing stopping me from writing for GB more is Google Adsense. Can't for the life of me get it to work and after about 10 failed attempts to get VentureBeat approved as the site that uses my adcode they have now blocked VB's URL as a valid adsense address. =/"