JOE PRING
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FEATURED POST
2guys_1title
After playing Amnesia and Slender, one survival-horror fan discovered what was wrong with the genre: It's not scary anymore.
Monday, November 19, 2012 | Comments (6)
POST BY THIS AUTHOR (4)
2guys_1title
More developers should be given the chance to re-ignite a series as well as 343 Industries have. There are, of course, cases in the past that have resulted in tragic re-boots but there is a reason why Halo 4 has been so successful and why my faith in such practice has been restored.
Sonic-and-knuckles
Much has been made of the situation regarding the Japanese game industry, but is the motherland of video games making a big mistake in trying to cater to Western audiences?
2guys_1title
Developers should not be blamed for games with shallow, player-choice driven endings. Technology and money are the problem.
COMMENTS BY THIS AUTHOR (10)
"I'm pretty much in the same boat as you Bobby. GamesBeat is showing some real promise but there is definately something missing from the transition over to GB from Bitmob. I don't tend to post or write many news articles because the staff are usually straight on top of it before I can get a chance to post my own; lightning fast they are.

The only thing stopping me from writing for GB more is Google Adsense. Can't for the life of me get it to work and after about 10 failed attempts to get VentureBeat approved as the site that uses my adcode they have now blocked VB's URL as a valid adsense address. =/"

Monday, March 11, 2013
"Although I've only been with Bitmob for 5ish months I have thoroughly enjoyed the sense of community on the site and have just made the move over to GamesBeat.

Just to be clear, I don't need to repost any front page Bitmob articles over on my GB profile do I? Also, any progress report on how the migration is going?

Happy New Year everyone!"

Tuesday, January 01, 2013
"ry, but aren't you just stereotyping a stereotype in this article? Stating that the over sexualisation of women in video games is born from sour grapes from men that were teased as boys is a pretty bold and in my opinion, absurd claim to make. Like the poster above me said, the video game industry isn't the only entertainment sector to have this problem. What it boils down to is the fact that sex sells, and as long as it does we will always have this side of the industry. You're article is also incredibly one sided. What about Alyx in Half-Life or Jade in Beyond Good and Evil? They may be part of the minority but it is evidence counter to what you are s"
Monday, December 03, 2012
"Thanks Carson, it's good to know that I'm not the only one who remembers the golden age of survival-horror. I'm just a bit disheartened that new console gamers don't really get the chance to experience real horror in games anymore."
Wednesday, November 21, 2012
"All good points Justin, it's just sad to see a once popular genre has been all but discarded by the mainstream games industry which has led to it being adopted by indie developers. 

Your mention of video game trailers and adverts I think is a problem for games in general, there's a reason that ad's are required to have a caption saying 'Not representative of actual gameplay' after al"

Friday, November 09, 2012
"I think any writer who is serious about making it as a games journalist (or any other form of journalism for that matter) has no dellusions about the amount of work that goes into such a career. Jason, I think your comments may be slightly unfair. Physical and mental labour are arguably as exhausting as each other.

First and foremost, I love writing, Gaming is a passionate hobby of mine and once I bagan combining the two together I knew that Games journalism was a career that I wanted to pursue. I can think of nothing worse than being stuck in a job/career that I don't enjoy and I suppose I'm lucky that I know what I want to do in life. 

Even so, from my experience so far, getting into the industry is tough but if I wasn't serious I wouldn't pursue it."

Wednesday, October 31, 2012
"Some would argue that it takes no skill to sarcastically berate something but as an individual who is frequently ironically sarcastic I see this for what it is, a brilliant satire on the rediculously absurd fixation gamers have with review scores.

Loved it."

Thursday, October 04, 2012
"I totally agree with your first paragraph Leigh, and as I said in my previous comment, my personal definition of a Japanese game goes far beyond the visual presentation of a game. I did actually intend to mention the unique nature of narrative in Japanese games but the article become a little too lengthy.

The Resident Evil series has always historically been very western in terms of setting and character design but to us, its story comes across as quite hammy and generally becomes a guilty pleasure. There are multiple reasons why the narrative doesn't translate well; I think a likely cause is the difference in culture between Japan and the west. 

Your comments about the stifling of control mechanics in Japanese games interests me too. I entirely agree that the Resident Evil and Metal Gear series convey the feeling of legacy issues, i.e. there seems to be a reluctance to change tried and tested formulas, but I don't think those issues are specific to Japanese developed games.

Look at the CoD series or even the FPS genre as a whole, there's been a lot of publicity about how stifling and formulaic shooters have become in recent years, maybe it's because developers simply don't know what else can be done to innovate or perhaps it's the ageing technology of this generation that is just simply holding companies back."

Tuesday, October 02, 2012
"You're absolutely right, the Resident Evil and Metal Gear series are obviously clear exceptions but they are also part of the minority. I did assume readers would have some prior knowledge so didn't touch on this but Japanese developers are starting to slide towards westernizing new releases.

In addition to the games mentioned in my article, releases such as Platinum's Vanquish have clearly been influenced by mechanics seen in games such as Gears of War. Perhaps I didn't make it clear enough in the article but Japanese games being westernized goes beyond just the visual and environmental presentation, but includes the actual mechanics, narrative and overall presentation also.

A relevent example, for me, would be the Metal Gear games. Arguably it is part of the same genre as the Splinter Cell series, yet the character design, dialogue and the overall narrative structure couldn't be more different to Sam Fisher's adventures.

Admittedly, I don't know as much as I would like about the mobile gaming market in Japan and that could definately be the case. Mobile gaming for me is an entirely different topic though, and it is becoming increasingly popular in Europe and America as well as overseas. "

Monday, October 01, 2012
"It is a tricky one. On the one hand people are always going to be dissapointed that a beloved series of games didn't provide the ending they wanted, but on the flip side, branching narrative and multiple choice really help to personalise the experience for the player.

Human Revolution for me is one of the most atmospheric and immersive games I have ever had the pleasure of playing through. As you said though, it might just simply be impossible for developers to create conclusions that take into account every choice a player makes to maintain the immersion. "

Thursday, August 30, 2012