"Why is it that everyone is decrying things like project ten dollar and day one DLC for giving money to the publisher? I get that locking content on the disc is not cool, but things like limiting multiplayer(Space Marine) or limiting DLC to people that join the DLC network(while rewarding them with DLC, that would be Mass Effect 2) is probably the easiest way for developers to still get money, while still allowing players to buy games at a lower price.
The games industry isn't like movies or film, where you hear about a 120 million dollar budget, and then it turns around and pulls a 1 billion dollar profit that mostly goes into the pockets of the investors that funded the film.
The profit margin is a lot tighter for both game studios and publishers. Some make it huge, like Notch, but very few do. Most of the projects that devs actually want to make, in other words, the niche games that don't fall into the yearly titles like EA Sports, Medal of Duty Warfare Field: Modern Company 3, Racing titles, and lisenced film titles, don't really turn much a profit. Bioware have happened to strike gold with everything they make, but look at their little brother, Obsidian. Each year, I wonder how they manage to stay afloate with as many failed titles as they have. My point is, Games are not Film or Music. The investors don't get nearly as much of a return as you think they do, especially considering that EA nearly failed once, and THQ is slimming down a ton, and might fail. Locking content isn't quite the right way to go about it, but day 1 DLC is not hurting you as much as you think it is."
The games industry isn't like movies or film, where you hear about a 120 million dollar budget, and then it turns around and pulls a 1 billion dollar profit that mostly goes into the pockets of the investors that funded the film.
The profit margin is a lot tighter for both game studios and publishers. Some make it huge, like Notch, but very few do. Most of the projects that devs actually want to make, in other words, the niche games that don't fall into the yearly titles like EA Sports, Medal of Duty Warfare Field: Modern Company 3, Racing titles, and lisenced film titles, don't really turn much a profit. Bioware have happened to strike gold with everything they make, but look at their little brother, Obsidian. Each year, I wonder how they manage to stay afloate with as many failed titles as they have. My point is, Games are not Film or Music. The investors don't get nearly as much of a return as you think they do, especially considering that EA nearly failed once, and THQ is slimming down a ton, and might fail. Locking content isn't quite the right way to go about it, but day 1 DLC is not hurting you as much as you think it is."