GARY LUCERO
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FEATURED POST
It's April 1st! It's April 1st! And so that's why when Irrational said "our new game is Bioshock Infinite" I just laughed and laughed. Those guys are so funny! Ha! Man, I'm so glad it's not REALLY called that...
Thursday, August 12, 2010 | Comments (8)
POST BY THIS AUTHOR (19)
Many scoff at the console versions of Dragon Age: Origins, but they provide an experience far more accessible than that of the PC. The PC version's graphics and user interface easily trounce that of the Xbox 360 or PS3, and its combat is more tactical, but it is also significantly slower paced, which makes for a more laborious experience overall.
Rockstar's Red Dead Redemption is a highly rated game, one that will surely be considered for Game of the Year awards by many media outlets. But the question is, is it really as great as people claim? Does it really offer as much variety as we're lead to believe?
2guys_1title
There are many great RPGs on the Xbox 360, but one stands above them all, the bleak, depressing, but ultimately amazing Fallout 3. It's a game that immerses you in its fiction, challenges you with its combat, but ultimately dazzles you with its fully realized world and abundance of entertaining content.
2guys_1title
DeathSpank is an awesome action RPG, with a great sense of humor, beautiful art work, solid RPG trappings, and controls that generally work -- at least most of the time. But when you run up against a boss that takes real gamepad skills, it just gets too hard. At least for me.
For an RPG to offer replay value, it must incorporate several distinct elements. These elements may vary depending on who you ask, but for me they include relatively deep character development customization, strategic combat, robust inventory management, and a great story that truly gives the player choice.
Alpha Protocol offers solid RPG systems, plenty of weapons, stats-based shooting and stealth, and the flexibility to let you role play as you see fit. But most importantly, it charms you with a story that never takes itself too seriously. It entertains, amuses, and challenges, but keeps tongue firmly in cheek the entire time.
2guys_1title
While Alpha Protocol is not the perfect stealth action game, it does provide deep customization that allows you to take Agent Thorton into harm's way and make it back out without having to kill twenty-two thousand enemies. If you prefer silent kills and non-lethal take downs over mass murder, you'll find a lot to like in this game.
2guys_1title
Few RPGs find the sweet spot between offering lightweight game worlds and systems that require little to no understanding and completely overwhelming you with huge back stories and too much complexity. I maintain that Alpha Protocol does precisely this. Between it's tutorials & organic intel discovery and dialogue systems, it rarely overwhelms.
2guys_1title
Is Alpha Protocol just a game that doesn't deliver on its promises? Or like the original Mass Effect, is it actually brilliantly flawed? It can be argued that evolution has passed Alpha Protocol by and other action RPGs better give people what they really want, but the fact is no other RPG delivers so well on the promise of giving players choice.
2guys_1title
When Valve released The Orange Box on next-gen consoles back in 2007, it was seen as a massive commitment to consoles by one of the premiere PC developers. Since then things have slowed, though, and co-op and multiplayer games as well as Steam for PC and Mac appear to be its focus. Have we lost a great developer? Are they now a PC/Mac publisher?
2guys_1title
While Mass Effect 2 has really resonated with gamers, it's done so at the expense of most of the RPG trappings of the original. Will this streamlined experience taint the RPG pool, forcing other developers and publishers to sacrifice a deeper experience for something that sells to a larger audience or is there still room for clunky RPGs?
Two big titles are battling for your gamer dollars right now: Alan Wake and Red Dead Redemption. Which one is right for you depends on whether you prefer emergent or directed gameplay. But what do those terms mean, and how do you know where you stand?
COMMENTS BY THIS AUTHOR (31)
"The trailer does absolutely nothing for me and making it a Bioshock is more a turn off than anything else. Ken Levine is loved and respected so it should do well, but I think the name sucks some of the magic out of it."
Saturday, August 21, 2010
"I personally loved the original game but the sequel just didn't work for me. I could be excited at a new game in a new universe but I am not willing to do the same sorts of things even if it's in a new setting. I just don't care about Bioshock, and so for me at least the name kills all interest. But I guess it's true that its sales potential is expotentially increased just by being a Bioshock title."
Thursday, August 12, 2010
"Jason, I just shortened it to three pages. One of the reasons I tend to use several pages is because the editor is pretty crummy. It's easier to create lots of smaller pages instead of a few longer ones."
Sunday, August 08, 2010
"@Jason, I think all of the action and story elements were good. No problems there. The problem comes when an action adventure lasts more than about 10 hours. I'm not saying it can't, developers can do whatever they want of course and gamers definitely love RDR, so it worked. But for me it all gets too repetitive. It all comes down to user preference but I just think that RDR is too highly rated for what it gives you."
Saturday, July 31, 2010
"I didn't say Rockstar sucks at making games. Sorry if anyone interpreted my poorly constructed sentence that way."
Saturday, July 31, 2010
"SPOILER ALERT!

Bryan, last night I kind of ran out of things to do in DeathSpank so I girded my loins and reluctanly returned to face the Nanny. DeathSpank had gained several levels and I had weapons and potions to help out, so I fought my way to the boss, equipped a poisonous weapon in one slot, an ice weapon in another, then took a fire resist potion, a speed potion, and a critical hit potion, and killed him in less than five seconds.

Anyway, thanks for the help. I appreciate it."

Wednesday, July 21, 2010
"Thanks everyone. I appreciate the comments.

I see Bioware and Bethesda as the two big Western RPG developers. They have both been creating big, expansive RPGs with incredible worlds for quite some time now. But while Bethesda's RPGs used to be kind of flat experiences, they are now incredible. Morrowind for example was an excellent but to me still felt kind of one dimensional, while Bioware's RPGs have always felt more fully realized. But with Oblivion, Bethesda really knocked it out of the park, streamlining things where it counted but making the world more interesting. And with Fallout 3, they finally learned how to tell a better story, make quests much better, and further improved things like character customization and inventory management.

Conversely, Bioware has gone in the other direction. As they become more and more story driven, they appear to be turning themselves into an action game developer. Maybe that's more important to them? Maybe they don't really care about the RPG trappings and what they really want to do is create interactive movies. A modern day Cinemaware perhaps? And that's fine as far as creating experiences that probably sell well and are highly rated.

But as far as I'm concerned, those kinds of games are not replayable. For me they are diversions that help me wait for big Western RPGs. I guess my point is if Bioware continues this way, we'll lose yet another great RPG developer, and there aren't enough around for us to lose anymore."

Wednesday, July 21, 2010
"Thanks Bryan. I'll give it another shot."
Monday, July 19, 2010
"Bryan, YES, the Nanny Demon is who I am talking about!

I almost never use the shield, and as you mentioned, I use the crossbow as much as possible. I love the game and it's good to know I won't encounter a boss as tough as that one again. I was not able to beat him at level 12 or 13. What level should I be at? And please don't tell me to just circle him and block. I tried tha"

Monday, July 19, 2010
"Robert, I'll address each of your points:

1) In ME2 character development for me seems dry and somewhat pointless. One skill seems just as good as another, and I personally don't feel a lot of differentiation between classes, skills, etc., which means one character, skill, etc,  is as good as another. But maybe it just feels that way to me but isn't really that way. I have thought about this a lot though, so regardless, there is where I'm at about this.

2) Combat in ME1 felt really stragetic to me. Not every little battle necessarily, but the bigger battles took some effort in terms of character placement, skill selection, etc. Now I almost never changed ammo, and I didn't do that either in ME2 (selecting an ammo type in ME2 felt like just selecting another skill - again, it all had a certain sameness to it), but I did make sure that certain characters used certain weapons or skills, and it all took a certain amount of planning and skill to accomplish. Yes, AI of characters and enemies wasn't great, my party routinely killed itself, but that didn't stop me from enjoying it.

3) Yes, Bioware took player feedback and revised just about everything. I can't see that as a ringing endorsement for the changes. I also don't see the high review scores as an endorsement. There are plenty of games I see as crap that get high scores and vice-versa. My point isn't that the inventory system in ME1 was awesome, but instead that it gave the player flexibility and let them customize the party as they saw fit. ME2 just does it for you and the options you are given don't you me a lot of freedom.

4) You may have been kidding but I don't agree that everything in ME1 was worthless. To me it was a great game with some relatively minor graphical issues, some clunkiness, but I don't think it needed a complete overhaul.

5) The story in ME1 was about Shepard and his realization that a huge intergalactic crisis was in play. ME2 took a small segment of that and made a game about it. It took away an investigation and encounters where I as the player felt like I was in control and instead made Shepard the instrument of what we had assumed was a terrorist organization of some sort.

ME2 as an action adventurish side story to the main series would have been awesome. Something that played differently, was streamlined, but wasn't a true extension of the main story. Then it wouldn't matter that it's story centered on the party members instead of the true center of the ME universe. But to take a huge left turn and suddenly say, "Hey, remember ME1? Well, we don't. Instead let's give you an action game in hopes we can make more money this time around."

And I realize that Bioware can do whatever it wants. I'm not asking for anyone to agree with me. But I am really disturbed by this trend, and as I see Bioware look at Dragon Age and how they can make it more accessible to console gamers, it makes me realize that maybe it's time to return to the PC."

Monday, July 19, 2010
"I disagree with several points of your review. First of all, Mass Effect 2 is substantially different than the first game in many ways. Yes, the dialogue system is about the same, but little else is. Combat, inventory, character development, and even the way the story unfolds is completely different this time around. Instead of another chapter in what was turning out to be an excellent trilogy, we got a game that concerned itself only with collecting characters and then fighting a giant boss.

And while I know that most people loved Mass Effect 2, and I personally liked it a lot, I didn't like it as an RPG or a sequel. Bioware seemingly gave us a side-story here, something that takes place in a different game genre and has ltitle to do with the first game. Cameos abound, of course, and the developer does its best to tie it all together and make it relevent. But I argue that they faile"

Sunday, June 27, 2010
"AJ, thanks for your comments. Excellent points. Keep them comin' folks!"
Friday, June 18, 2010