IKE REEDER
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In which I examine the issue of influence in the media spheres, art, and inherent video game logic.
Wednesday, June 02, 2010 |
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thanks, brett. i was reading over leigh alexander's post from last week concerning a language for video games and some of the responses to that post and i think that is one of the most important things for games to work out over the coming years. there certainly isn't anything wrong with comparisons. in fact, if you look over the history of criticism in film, most of its early language was principally adopted from narrative and literary criticism. it was only when film makers and critics began to develop their own vocabulary that film began to see its renaissance. the more we let games be games, more our lexicon will develop to be both inclusive of game systems and inclusive for popular consumption. but i believe we've got to start here first.
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thanks, brett. i was reading over leigh alexander's post from last week concerning a language for video games and some of the responses to that post and i think that is one of the most important things for games to work out over the coming years. there certainly isn't anything wrong with comparisons. in fact, if you look over the history of criticism in film, most of its early language was principally adopted from narrative and literary criticism. it was only when film makers and critics began to develop their own vocabulary that film began to see its renaissance. the more we let games be games, more our lexicon will develop to be both inclusive of game systems and inclusive for popular consumption. but i believe we've got to start here first.
thanks for the comment!
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Thursday, June 03, 2010



i have to agree with you. i just picked it up and started playing a couple of days ago and i can't help up keep thinking about the original mass effect. as much as i loved mass effect, there were so many things about that game that drove me crazy (especially as a gamer who tends to love playing as a sniper!). but, as you say, mass effect was "flawed brilliance." mass effect is obviously more polished and a better all around experience than alpha protocol, but somthing about the dialogue and characters just keep me coming back around. i never enter a conversation where i feel like i "know" what is going to happen. obsidian did a great job of nailing that aspect of the game, imho. if, like most western reviewers, you could care less about the characters or the story line, then you have no reason to play the game. but, if you fall for its quirky charm, the endless options will keep you rolling through its technical problems. totally agree with you and i'm glad other users are posting up about this.
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