The Top 6 Career Paths After Gaming Journalism
Written by Dan Hsu   

Another Sore Thumbs reprint with a few small updates....

A lot of people ask me a lot of different questions, but the funniest one to me is, “What are you going to do after this journalism thing?” -- as if this career of mine is just a stepping stone. I don’t ask myself, “What’s next?” because I love what I do, but honestly, this line of work does open up a lot of doors for a lot of different folks.

So in case you’re asking yourself the same question, here are the top six post-journalist/editor career paths that I’ve seen my peers take:

1. Full-time freelancer

See: Crispin Boyer

OK, so this isn’t exactly “leaving the career,” but this is a risky proposition. Give up a regular paycheck, insurance, and company-match 401K contributions, just to get sporadic freelance pay on a month-to-month basis? That’s crazy talk. But sometimes you just need new challenges in life. Plus, Crispin writes for other outlets beyond gaming, so he gets to expand his writing horizons.

2. Community Manager

See: All these former Ziff-Davis guys turned community managers at one point -- Bryan Intihar (EGM previews editor to Insomniac), Luke Smith (1UP news editor to Bungie), Kathleen Sanders (GameVideos producer to Xbox Indie Games), and Che Chou (EGM/XBN to Turn 10)

This seems to be a very common route for a lot of my former coworkers, because it’s a relatively easy transition. You go from writing about games for an independent press outlet to writing about games for a publisher or developer.

I know some conspiracy theorists like to think that these writers wrote good things about certain products in order to get those jobs. That’s BS nonsense and really works the other way around -- these people are usually recruited in the first place because of their passion for certain titles or genres.

Game journos are all gamers and will like some titles more than others, and sometimes, companies notice that and recruit accordingly. Of course you’re going to want a car-racing nut like Che to be community manager for the Forza series....

3. Game designer/producer

See: Greg Sewart (EGM previews editor turned former game designer on a Robotech game), Joe Fielder (EGM previews editor turned former Medal of Honor designer), Kraig Kujawa (Official PlayStation Magazine editor-in-chief and EGM senior editor turned former NFL Blitz designer), Jeff Green (Computer Gaming World/Games for Windows Magazine editor-in-chief turned associate producer on The Sims), and Shawn Elliott (CGW/GFW/EGM vet turned associate producer at 2K Boston)

This is a similar path as the community manager, but this is an even bigger risk for the hiring developer to take. These guys won’t be writing about games like they used to -- now they have to work on them!

I’ve played a LOT of games in my life, and sure, I have some ideas on how to make them better, what not to do, etc. That doesn’t make me a game designer, though. But a lot of these guys bust their asses to do well, and sometimes, this even leads to better things....

Skyy ad4. Game company executive

See: Kraig Kujawa (OPM EIC turned Blitz designer turned Capcom director of design), Jennifer Tsao (EGM managing editor turned associate creative director at Sega)

Kraig’s meteoric rise through this industry is impressive. He’s now in charge of development in the U.S. and Europe for Capcom. While I’m typing out 500-word stories at home in my ratty pajamas, I imagine him working in a high-rise corner office that looks more like a Skyy Vodka ad than a corporate work room, with beautiful assistants lounging around in skimpy cocktail dresses, admiring the man’s power-suit ways while he’s yelling “buy!” and “sell!” into his Bang & Olufsen phone. Way to go, Kraig!

Seriously, some journalists do end up getting sweet, high-up-there gigs at a game publisher. Blake Fischer (formerly of Next Gen magazine, turned Xbox worldwide content planner) is another example. Both Kraig and Blake look at games being developed around the world, then help decide whether their respective companies should publish them or not. They’ll also help put the right people on the right projects to make them better for public consumption.

5. Mock reviewer/consultant

See: Crispin...and plenty of others

Here’s something you might not have known -- a lot of critics are tapped to do “mock reviews” as a temp consulting project for game companies. Basically, they ask us to review a game before they give it to the general press. This pays a lot more than typical freelance reviews...sometimes up to 10 times as much!

The trade-off is your review never gets published for anyone else to read. It’s just for that company’s own use to help make some last-minute improvements or to set internal expectations for how upcoming reviews will turn out.

This is a very dangerous gray area, however, since journalists are getting paid by the companies that they cover. When I was at EGM, we were given these opportunities, but we had to turn them down, obviously. We also made a rule for our paid freelancers (who tend to do work beyond EGM’s pages) that if one were to do a mock review, that person would not be allowed to cover or review that product or any competitive ones.

For the record, I did a few of these between my former life at EGM/1UP and Bitmob.

6. Public relations

See: Lots of people

A ton of former journalists are now doing PR for game companies. It’s similar to the community manager thing; since these people are already intimately familiar with the business and the PR-journalist relationships, it’s an easy transition for them to make.

After I left EGM, a few companies approached me about trying out PR for them, but I saw it the same way as I saw a game-design career. Sure, I know the biz and I know games and I know what it’s like working with PR people, but that doesn’t mean I know how to do PR well!

Besides, I think I’d have a hard time being optimistic about every game that I had to represent for my job. (But then again, some of the best PR people I’ve worked with are the ones most honest about their products, good or bad.)

Perhaps I'd consider a switch in careers, however, if someone would throw in that office in the Skyy as part of the deal....

Comments (15)

I'm still trying to get into games journalism, and my family is always asking me 'What's your plan after that, you can't do that forever.' Well, I damn well plan to do that forever (no, I don't plan on dieing.) I just can't see myself doing any of those other jobs, except maybe the mock reviewing, but in that situation I'm still wringing about games.
Although I agree with you shoe, a sky office would probably change my mind.
Jazz English , August 27, 2009
@Jazz: I'm not sure how old he was when he left EGM, but Ed Semrad was older then than I am now (37). You'll be OK, Jazz! Btw, your prize went out earlier this week. Sorry for the delay...
Dan Hsu , August 27, 2009
And then there's Dan Hsu: game journo turned snow bum. Make it happen!
Gary Lu , August 27, 2009
Great article. Its kinda funny to see how many people turn "inside" after working in media. Jeff Green and I were actually talking about this not long ago, joking about how prepared he thought he was to be a producer in the beginning compared to how much he ended up learning.
Jay Eckert , August 27, 2009
My backup plans if the whole "games journalist" thing doesn't work out:

1) Professional gambler

2) Professional Ninja Warrior athlete

3) SyFy Channel original movie scriptwriter

4) Robbing drug dealers, like Omar Little in "The Wire"
Kris Pigna , August 27, 2009
@Gary: Oh, trust me, the thought has crossed my mind before.

And then there's Dan Hsu: game journo turned snow bum. Make it happen!
Dan Hsu , August 27, 2009
I think Che Cho needs to come back for another podcast. I enjoyed the E3 one he was on. Then again he has my dream job.
Toby Davis , August 27, 2009
I'm actually going to school for game-design. I have a few buddies who have ended up at some indie developers doing nothing more than freelance-mock reviews. They get paid pretty well.

Nice article by the way!
Matthew , August 27, 2009
I liked the bit about being positive all the time in the PR section since I have the exact opposite reaction. I would prefer to hype products and get people interested in them all the time. Its discouraging to me when I have to write the nit-picky part of a review, even if the piece is mostly positive. Oddly enough I have no problem being critical in a conversation for some reason.
Chris Ternus , August 27, 2009
You forgot one Shoe... The completely worthless, anyone can do it customer relations phone job! After an exciting decade long run of working in the videogame industry, I am now regulated to helping old ladies recieve their $4 rebate checks for heartworm medication for their dog! Beat that!!!
Mark Hain , August 27, 2009
Hey Mo (Mark Hain)...or you can do one "better" and work for Bitmob for no pay!
Dan Hsu , August 27, 2009
Great article! It's nice to see that there are a few more jobs I might be able to try if the whole journalism thing doesn't work out...
Seth Christmus , August 28, 2009
"While he's yelling 'buy!' and 'sell!' into his Bang & Olufsen phone. Way to go, Kraig!"

Thanks for making me laugh so hard that I woke my roommate, Shoe!
Tom Heistuman , August 28, 2009
@shoe, My prize game arrived safe and sound. Thanks again!smilies/cheesy.gif
Jazz English , August 29, 2009
I love reading articles about gaming industry careers like these. Being a sophomore in college, I'm trying to learn as much as I can about how the industry works and the different career paths one can take. Thanks for the great read!
Max Besong , August 29, 2009

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