PixelJunk Shooter and the Joy of Discovery
Written by Brett Bates   

I can tell you exactly when it happened: My roommate and I booted up Gaseous Exposure, the first level to feature gas. No tutorial window popped up, no warning klaxons blared. Just: Here's some gas. Figure it out.

We slowly nosed our ships into it, unsure whether it would harm us, ready to spin around at a moment's notice and beeline to the nearest pool of water. Once we found out that we could fly through it unhurt, we tried to figure out how we could manipulate the gas to our advantage. What would happen if we shot a rocket into it? What if it engulfed a wayward scientist we needed to rescue? How about we shoot that destructible rock so that lava pours--

"Ooooh," I said to my roommate. "That's what the gas does."

At that moment, I realized why PixelJunk Shooter has me hooked: No other game in recent memory has so easily captured the joy of discovery.

In many ways PixelJunk Shooter brings to mind classic NES games that taught you how to play by showing, not telling. Consider the opening moments of Super Mario Bros.: A Goomba marches inexorably towards Mario. You instinctively know that running into this thing is bad, so you blindly hit a button. Mario leaps to safety, and you realize that you can avoid enemies by jumping.

But maybe you mistime your jump and land square on that Goomba's head. "Hey!" you exclaim. "I can stomp on these dudes!"

Just like that, you've learned the key components of the game, without any glaring messages telling you to "Press A to jump" or "Hop on enemies to kill them."

PixelJunk Shooter adheres to this show-not-tell philosophy, dropping few in-game hints. Like the gas my roommate and I encountered, most new elements are simply introduced, and you've got to your own brainpower to figure out how they work in the game world. Thankfully, most of them operate according to real-world principles and can be easily puzzled out. For example, shoot water at lava and it hardens to stone, or blast lava at ice to make it melt.

Likewise, when you obtain an upgrade for your ship, the game excitedly informs you of its name ("Magma Suit!!"), but that's the only hint you'll get. It's up to you to piece together how you can use that upgrade to get you through the level.

One trick I learned completely by chance -- I couldn't find documentation of it anywhere in the game. While waiting out a bathroom break for my roommate, I absentmindedly twirled the analog stick in a circle. My ship did a little spin and made a hissing noise. I found it cool but seemingly useless, and when we got back to playing we'd do it whenever we had time to kill waiting for the other player to catch up. Then one of us did it next to a chunk of destructible rock, and suddenly the spin move made sense.

Moments like that have elevated PixelJunk Shooter to my top echelon of games released this year. I could name other instances, but I don't want to spoil the joy of discovery for you. Go play the game and figure them out for yourself.

Comments (9)

After my backlog of games clears up, Pixel Junk Shooter is surely next game I want have fun with.
Juan Letona , December 14, 2009
Exactly! Man, I'm really loving this game and you nailed it on the head, Brett. I actually didn't figure out the rockets myself, the game told me when I went up against the first boss.

I'm sure there's plenty more to figure out, too.

Also, don't you love the manipulation of the different elements? So much fun.
J. Cosmo Cohen , December 14, 2009
I downloaded PixelJunk Monsters the week of Thanksgiving and absolutely love it. It put PixelJunk on the radar for me. I'm looking forward to checking this out.
JJ Mahoney , December 14, 2009
Even though it's short, PJS is definitely one of my top games of the year. The design, the music, the sense of discovery I discuss here -- it all makes for one damn fine package.

The end hints at DLC, too.
Brett Bates , December 14, 2009
This game sounds awesome! Too bad I'm low on money right now, but I may have to make this one of my last purchases of the year.
Brian Shirk , December 14, 2009
Imagine my surprise after posting a review of PJ Shooter last night to find this sweet article sitting atop the Mobfeed this morning. I am in awe, sir.
Daniel Feit , December 15, 2009
Heh, I just discovered the spinning trick tonight, too, before reading your article. Well, I didn't know what it actually did, just that spinning did *something* cool. I need to go back and try it now!
Dan Hsu , December 15, 2009
Nice write up. My future PS3 ownership is contingent right now on how Heavy Rain comes out but I know that I will be diving into PixelJunk's catalog along with it. It is a good observation, more developers need to provide us with relatively benign situations where we can learn by playing, exploring the rules of the game.
Gerard Delaney , December 15, 2009
@Gerard: Look for something on Heavy Rain quite soonish here on Bitmob. Here's a little tease: Start saving your money.
Brett Bates , December 15, 2009

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