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Fact: Winter happens no matter what a groundhog says, and
it's time for another installment of the Community Spotlight.
Bitmob member Brian Biederman likes mashing buttons and seeing what happens.
This new age of super-focused and pseudo-realistic gaming isn't much fun for
him, so he'll stick with his Dynasty Warriors, thanks. Ross Adams expands on
the idea of actually having fun while gaming by imploring exploiters to take in
all the available weapons and options before charging ahead in the easiest
-- and often least entertaining -- way possible.
Finally, Sam Bardelson breaks down the world of games
into two types, heralding games like Fallout 3 for their degree of choice and
exploration. Is the future really all about karma levels?
The Ancient Art of
Button Mashing
By Brian Biederman
Button mashing works for Brian. As games become more complex and insist on trying
to simulate real combat, simply hitting random combinations ceases to work, and
that just isn't fun. Experimenting with crazy moves that he can hardly ever
replicate is just part of a relaxing gaming experience.
Efficiency Over
Fun?
By Ross Adams
Exploiting a game's weaknesses and poor design isn't fun for Ross. What's
entertaining about limiting your gaming experience to a handful of sure-to-win
moves and weapons when the designers included a lot more for you to play with?
It's easy to fall into a rut, but Ross wants you to challenge yourself and
explore those lesser used options.
On Choice
By Sam Bardelson
Sam uses the styles of Fallout 3 and Modern Warfare 2 to discuss the two major
styles of games -- ones where the player's actions have real impact on the world,
and others that practically run on rails. Sam feels that the evolution of video
games comes through choice, not through emulating action films. What do you
think?
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