Bitmob Writing Challenge -- The Final Cut

Editor's note: Michael's back with another Bitmob Writing Challenge, and this one is even more devious than the last. Fancy yourself a wordsmith? Then trim that 500-word review of Bioshock 2 down to 25, and submit it to Michael. No problem...right? -James


Following the success of On the Contrary, I've decided to present the Bitmob community with another challenge designed to test and hone your writing and editing skills. Like the last one, I based The Final Cut on an exercise I went through in college that really helped me improve as a writer. It's a difficult test -- one that many of you won't be used to -- but I'm curious to see what you do with it.

Final Cut

The Problem

I'll be perfectly honest here: Most Web writing is garbage. People have a tendency to write pieces that are much longer than they need to be. This misses the point of the Internet entirely. The Internet is a fast-paced environment; if your readers aren't hooked within the first 200 characters, they'll often go somewhere else to get what they need. If you want people to finish reading what you write, you need to be aware of the constraints of reduced attention spans and adapt your writing accordingly.

The main constraint is length. We perceived space on the Internet to be unlimited, so naturally, we often use as much space as we please when we self-publish articles. But when we overwrite, what we're really doing is writing for ourselves, not for the reader. Whether instructional or expressive, writing for the reader should be the goal of any professional communicator.

This is how you should treat your writing. Be merciless in your cuts.

The Exercise

The imposed, limited word counts of this exercise will help you rein in your writing. First, write a 500-word review for a game of your choice, taking care to stay as close to the word count as possible. Then, rewrite that review, cutting it down to 250 words and keeping only the core ideas. Then, take that version and cut it to 100 words, boiling off the fat to reveal the lean, juicy meat of your piece.

Finally, cut that piece down to a single sentence that summarizes the game in the best way possible.

I know that a lot of people balk at word counts, or the idea that a game can be fully captured in one sentence. Guess what? Most employers will impose word counts on you, especially if you enter the print industry. Sometimes, all you'll have is a sentence to get your point across. It's happened to me in my career, and I guarantee it'll happen to you. If you're unable to distill your writing down to an acceptable level, they'll hire somebody else. One look around the Bitmob community should convince you that writers eager for a shot at a paid position are not in short supply.

The goal of this exercise is to help you with your own writing and editing by forcing you to cut extraneous material. You'll also learn to adapt your writing to fit your thoughts into smaller word counts, which is one of the most important skills a professional writer can have.

The Directions

  1. Pick any game, and write a 500-word review of it. This should be a full review of publishable quality, not something you overwrote just so you could easily trim it later. Be honest.
  2. Rewrite the review, cutting it down to 250 words.
  3. Rewrite that review, cutting it down to 100 words.
  4. Rewrite that review, shortening it to a single sentence -- ideally 25 words or less.
  5. Bundle all of your pieces into one blog entry and post them with the tag the final cut. Be sure to include the word counts for each piece.

Entries are due February 28th at Midnight PST. If you have any questions, leave a comment. I look forward to seeing how you all fare, and I'll be posting my own example within the week to get the ball rolling.

Comments (15)

I might actually do this one. I wanted to do the last, but I didn't have the time....
James DeRosa , February 07, 2010
This one might take a few hours, but I hope a bunch of community members and staff will participate. It's difficult, but less time-consuming than the last one.
Michael Rousseau , February 07, 2010
This challenge makes me happy. Self-editing is an incredibly useful tool to learn.
Brett Bates , February 07, 2010
I'll probably do this for the next game I finish. I see the same problem these days and it's the reason I can't stand reading reviews by some of the larger game sites out there. Although in their case I believe it's more a justification to spread the review across multiple pages so as to get more ad impressions.
Rushan Shekar , February 08, 2010
Been wanting to try this a few times but I've had no strong push to do so. Thank you bitmob, my first blog entry will be a doozy.
Fred Rojas , February 08, 2010
If I have the time I will try this.
Lance Darnell , February 09, 2010
Cool. I'm just about to finish the original BioShock for the first time so I'll do it with that. There's most certainly something to be said for setting a word count limit when writing. That's why I typically like magazine reviews of games more- they don't go into copious details about the mechanics and force themselves to convey their opinions in far fewer words.
Nick Gates , February 10, 2010
I think I'll give this a shot. I've got a lot on my plate at the moment, but I'm sure I can put some time aside for this.
Callum Rakestraw , February 10, 2010
FACT: If you even dream about writing someday, do this exercise.

When I'm writing (and that's my job) I hammer down every single thought that occurs, then improve it (50% cut), then rearrange into the now-visible structure (30% cut), then rewrite until I think everything remaining is great (20% cut) and THEN cut 20% more. Because every single second online you are battling against porn and cat videos and there's no such thing as "good enough".

A single weak word loses you huge chunks of audience - one bad sentence means there's no-one left.

And if you say you'd love to but have no time? That's another test to see if you'll ever write, and you're failing.
Luke McKinney , February 10, 2010
You friggin' got it, @Luke. You've grabbed the spirit of the exercise by the balls, pulled down, and twisted. Good show.
Michael Rousseau , February 10, 2010
Luke, in my opinion that post is fairly needless and antagonistic. Sure that style works for you but saying that someone else isn't going to ever be a writer because they lack spare time is just goofy.

I personally don't like the 'slash and burn' style of writing so I won't be doing this challenge. I understand it works for some people and it's considered the acceptable norm among journalists in general and internet writers specifically but to act like their is no way to get an audience without adhereing to it is absurd. To be a writer you need to find A audience. You don't have to appeal to All audiences. I personally wouldn't want the attention of someone who is out scouting for cat videos and porn because i'd rather catch them when they are in the mood for more in depth fare.

I suppose that makes me not mainstream.....Good.
Jeffrey Sandlin , February 10, 2010
When I started writing every thing had to be 150 words. Significantly harder than I originally thought it would be. Now I limit myself to 700, but still do game haikus which limits me in a similar way.

I may have a shot at this, but not sure I want to put myself through this again.
Alex Beech , February 10, 2010
Ooooh! I wana try! I wana try! I think I have an advantage over every body else though. As a teen, I think of things using the fewest words possible, as it is.
Jazz English , February 10, 2010
@Jeffrey, actually, you need to find AN audience

If you're writing for yourself, go ahead. Write a 2000 word treatise on No Russian. More power to you. If you can find one person to read it, hey, you succeed.

If you're looking to go pro, then this exercise is the sort of thing you should be looking into perfecting. If you're looking to go pro and can't find the time for something like this... well, like Luke said.
Michael Rousseau , February 10, 2010
@Alex Game haikus sound like a great exercise too, I'll start applying that as a warm-up to other things. Cheers!
Luke McKinney , February 11, 2010

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