The Indie Scene: A to Z -- Ainevoltas 2
Written by Greg Ford   

I should start this new biweekly column by saying I'm a lapsed PC gamer. When I was a wee lad, getting into gaming for the first time, I played on my computer all the time. The King's Quest, Space Quest (Roger, Wilco!), and X-Wing games all captivated me. The corridors of Doom and Duke Nukem provided the light at the end of a mind-bending 3D tunnel. Developing strategies in Red Alert gave me an armchair-general thrill. Despite such a strong start and fond memories, consoles weaned me away, and while I've dabbled in PC games over the past few years (heya, Sims!), I'd unequivocally classify myself as a console player.

But now, with a newly refurbished laptop with some actual power, I decided to get back into PC gaming.

Yet I'm not going to focus on the superhyped games we always hear about -- I'll get my recommended monthly fill of those on the consoles. Instead I'm going to focus on the more unique avenue of indie games. I've been hearing about these home-brewed creations on various podcasts recently, and so I tried a few out and dug what I found: a refreshing simplicity that typically focused on one catchy gameplay concept or one character-based hook.

So over the next year, every two weeks, I'll be taking an indie game from A to Z and exploring it, talking about my impressions before opening up a discussion with all of you. Also, since you can figure out where I'll be headed in future columns, please feel free offer up suggestions.

First up, a couple A's.

A:

I initially tried a few games that just didn't hook me. Armadillo Run (PC) was my first stab, a game that instantly threw me for a loop when I realized it wasn't some sort of platformer starring a fleet-footed edentate. It's actually a physics-based puzzle game that, when you piece together a Rube Goldberg-esque contraption to get your armadillo-cum-ball to the exit, can be satisfying. It can also be depressing when you don't latch a rope to the correct node, and your whole concoction falls limp -- or apart -- when you hit the physics-enabling Play button. Interesting, but I like a little more game in my games.

Next up I gave Aquaria (PC) a shot. This mellow adventure game (think Ecco the Dolphin) soothes with its underwater setting and singing-based gameplay -- yep, you unlock powers and make progress through the power of song. Head home to your underwater lair and you can even mix up recipes. While this strange premise takes place in an obviously well-crafted world, its slow-moving nonviolent ways just weren't for me.

The game that struck me was Ainevoltas 2 (PC, free), an adventure game in the spirit of Castlevania. Your main goal is to discover why a castle has been overrun with monsters and then set it right. To achieve this, you kill enemies and level up, which allows you to boost your stats and progress. The charm, though, is finding out what secrets the game has buried.

For example, take a leap of faith and get a little off the beaten path, and you'll discover a guild that offers you various side missions, such as telling some poor chump to heal his severed leg, which he promptly does. Or, after talking to the right person, you can win a lass' heart, which triggers this gripping narrative:

You: I will marry you now.

Her: Yes we are married now.

Her: Oh Justin, you are so lovely.

Return a moment later, and you have a son, who, if you so choose, will follow you religiously, jumping and swinging a weapon just a step a bit behind you, helping you clear out enemies like any good summon. Rarely has building a family been so succinct and rewarding.

It's this added layer of depth that should keep you absorbed for the adventure's roughly hour-and-a-half length. Find a few gems and you can activate their embedded powers. "Insects," for example, unleashes a swarm of bees around you, damaging any enemies they hit. It's the type of power you never knew you always wanted.

Do a little searching and you'll find bonus stat points in tucked-away corners or additional characters who offer up conversations as intense as the one you had with your wife. Dig deeper and you even come across a bored Richter Belmont, completing the homage.

The combat offers nothing special, as you simply swing your sword and pray, since you won't find much in the way of dodging or blocking. The platforming, though, works well (and you'll likely want to upgrade your jump first), complemented by the game's simple, pixelly graphics that are charming in that retro old-school way.

Ainevoltas 2 ends abruptly and immediately erases your saved game, but at least restarting gives you a bonus that tickled my console-gaming heart. And as a way to wrap up my initial foray into this column, it seemed wholly appropriate.

Have any of you played this one? If not, give it a shot and let me know what you think.

Comments (16)

Downloading Ainevoltas 2, because it sounds interesting and I'm bored. Are you going to be covering only free games or also games you have to pay for?
Alex Spike , May 27, 2009
I really liked Aquaria. I ended up getting stuck in it so I never ended up finishing it, but there is quite a bit of action including **Spoilers** an attack form and bosses as well.

I look forward to reading your future columns
Patrick Archer , May 27, 2009
I'm open to both, as they all have their merits. Of course, free games have an added appeal
Greg Ford , May 27, 2009
Ahh, I'm not surprised there are some attacks in Aquaria, as given all the notes you have to work with, I figured there'd be some aggressive songs you could sing. Sorry to hear you got stuck, though!
Greg Ford , May 27, 2009
Nice. D is for Dwarf Fortress!
Demian Linn , May 27, 2009
@Demian: Oh man. My friend tried to get me to play that -- he spent 15 minutes describing to me the floor plans of his dwarf house. It all looked like a bunch of ASCII gibberish to me.
Brett Bates , May 27, 2009
Also, awesome column, Greg. What do you think about noting in parentheses after a link whether a game is Flash, PC, or Mac?

And when you get all the way down to W, I'd suggest When the Bomb Goes Off, a strange little flash game that combines Wario Ware and a nuclear apocalypse. Some of the segments are hilarious (and play on gaming conventions), and some are surprisingly touching. http://coolmoose.net/games/flash/wtbgo.php
Brett Bates , May 27, 2009
Does this mean you will be playing Oregon Trail or Number Munchers as well?
Toby Davis , May 27, 2009
Hey Greg awesome column, after reading this I went and played Ainevoltas 2 and what an awesome game!

The humor in this game is awesome, I especially liked the first quest. "You're first task is to tell Amos to fix his leg", so you go tell him and he fixes it. It's little stuff like that that shines the brightest. My other favorite moment was after clearing the zombies and rescuing the boy you can go back and all of the zombies have re-spawned, but that doesn't change the fact that the dialogue changes:

Boy: "I don't think this zombie problem has gone away"
Justin: "Yeah I know, just don't tell anyone."

For anyone planning to play this I really recommend leveling jump first, it maxes at 12 and makes exploring the world possible. I really loved being able to jump around and explore every nook of every level and getting all of the hidden stat bonuses. The condition doors also helped to force you to balance out your character a bit more instead of leaning into certain categories too much. Also they don't really tell you but you have to equip your gems, I didn't figure that out right away and thought by simply getting them i was getting their bonuses. Overall a fantastic game and everyone should play it.

Spoilers on the next part

I really loved how one of the first signs tells you that if you jump you will die, however there isn't a single bottomless pit that could kill you in the entire game and there's no fall damage.
Chris Davidson , May 28, 2009
I plan on playing Ainevoltas 2 tonight. I was never the biggest Castlevania fan, so we'll see how this goes.
Justin Emmerton , May 28, 2009
What do you think about noting in parentheses after a link whether a game is Flash, PC, or Mac?

I second that. Looking forward to future columns. I'm going to go download Ainevoltas 2 when I have a second.
J. Cosmo Cohen , May 28, 2009
That game looks sweet! I've got a couple suggestions for the future:

G for the Grow Series: http://www.eyezmaze.com/eyezbl..._cube.html

T for Tontie: http://www.eyezmaze.com/eyezbl..._ver1.html
HT Gold , May 29, 2009
I know it might be cliche, but C should probably be Cave Story
Patrick Archer , May 29, 2009
B for Boro Toro. It won the BAFTA 'Ones to Watch' award and can be downloaded for free from here http://www.daretobedigital.com...dTeam=280. It can be played with a mouse and keyboard or a Wiimote and Nunchuk if you happen to have that set up with your PC.

Oh and I totally interviewed one of the guys who made it, the results of which can be seen here http://www.clockworkmanual.com...toro.html.

Loved the article, keep 'em coming!
Jon Porter , June 01, 2009
I know I'm way late on this, but Ainevoltas 2 was a great little game. I almost wish the story was slightly deeper (I finished the game and still wasn't exactly sure about what was going on), but then again, that same lack of detail in narrative is kind of what makes it charming to begin with.
Benjamin Torrey , June 26, 2009
So if aion power level you speak, read and write a foreign

language, then this is aion powerleveling the job for you!

Each company will differ in what languages that they need the translation in. Usually it is English and the target

language such as cheap aion power leveling Russian, Spanish,

Italian ect. These aion power level specialists

compile research into documents such as mailing lists, documents, etc. , especially if you are detail

aion powerleveling oriented and love this type of

work. The pay varies, Many different types cheap aion

power leveling
of research specialists are needed for different companies. The requirements will also vary as

far as the assignments go, so no two assignments will ever be alike.
yoyohh , September 17, 2009

Write comment

You must be logged in to post a comment. Please register if you do not have an account yet.

 


On Bitmob
Home
Mobfeed
Podcasts
Copyright Bitmob Media 2010

SITE DESIGN BY Karen Chu