
People do not play Professor Layton games for the plots; they play them for the puzzles. Or, in the case of certain puzzles, people play Layton games because they hate themselves. Regardless, any attempt to provide context to "I haff tvelve metchsteek" can only be considered a bonus. Professor Layton and the Diabolical Box tells a halfway interesting (and surprisingly moving) story between slider puzzles and eye-crossing "Spot the Difference" exercises, which is all the more impressive considering the game would be equally fun with no narrative at all.
There was some pretty heavy competition for this one between Diabolical Box and Uncharted 2 (flame on!), but I had to go with the game in which one of the cases is called, simply, "Vampire."
Comments (5)
What were they thinking with the whole Don Paolo part? Did they forget to resolve that or something?
Don Paolo is The Recurring Villain; they have to put him in there somewhere.
