Bioshock 2: Beyond the Glass - Part 1

Bioshock 2's Rapture is a beautiful, but often chaotic and terrifying place. While death and devastation are common indoors, all is calm on the other side of the glass -- though you may be too busy trying to survive to notice. If you do stop to admire the view, your reward is a glimpse of a mysterious marine landscape that’s tantalizingly out of reach.

In an attempt to highlight Bioshock 2’s striking underwater world, I took a batch of screens and cropped away the distractions.

As you will see, Rapture is a beautiful place...to die.

Click here for part two of the Bioshock 2 gallery.


(Click an image to see a larger version)










Comments (7)

Is that the tail of the plane from the first game in one of those shots?
Greg Sewart , February 04, 2010
@Greg - It really looks that way!

I want a boss fight where you fight a whale. That would be really cool! And has anyone written a post on why this game is not anticipated as it could be?
Lance Darnell , February 04, 2010
That's what I thought (plane wreckage), but this game is a prequel...? Maybe someone forgot to tell that to the guy who designed that particular level.
Demian Linn , February 04, 2010
@Demian - The back of the pre order box says it is set 10 years AFTER the first game!! Is this a misprint? For I know the started the game as a prequel! I just tried looking on the internet and I have read that it is a sequel and a prequel!

I am confused.
Lance Darnell , February 04, 2010
The single-player campaign is set 10 years after the original game (in 1970, apparently). The multiplayer mode is set before the first game, during Rapture's civil war.

That's my understanding, anyway.
Greg Sewart , February 05, 2010
Thanks! I am now only confused about global warming!
Lance Darnell , February 05, 2010
@Greg: That's exactly right.

@Lance: It's a day one buy for me, but with mixed feelings. While I can't speak for others and their trepidation, I can offer my feelings on the matter.

The first Bioshock is my favorite game of all time. Period. So I fear this game will have sequelitis, the condition where a sequel is not as good as the original. Second and more disturbing is this: the brilliant Ken Levine team that created the first game is actually not working on this one. This seems strange to me. Levine talked at length about how the first Bioshock was his labor of love. I remember reading a fantastic article in EGM about how he pulled from many influences to round out his vision. Bioshock struck me as one of those once-in-a-lifetime situations where talent and creativity come together with a lot of luck (and a budget) to make something special.

The question is, why would someone so passionate about a project not work on its sequel???

As an aside, I would love to hear the true reason Levine is not working on the game. I have my suspicions (his potential refusal for multi-player? other disagreements with higher-ups? another project in the way?), but I would love it if a bitmob editor could meet up with him and coax it out of him........
Keith Schloemer , February 08, 2010

Write comment

You must be logged in to post a comment. Please register if you do not have an account yet.