I guess I could say the same about Ken, but I mean, come on. The man's named after Barbie's boyfriend for God's sake."
I recently picked up a cheap copy of Oblivion and was wondering why the enemies were so quickly becoming such a pain in the ass to fight.
Before I listened to this, I was seriously thinking that I must really need to just grind the shit out of my character.
Now, inspired by the podcast, I've done something I very rarely do: I lowered the damn difficulty level.
And, I think I might finally be able to enjoy the game.
Suck it, Oblivion monsters!"
Don't get me wrong. Nice comments are always nice, but the nasty ones are WAY funnier."
"Is it your right to sell your property? Absoutely. Is it GameStop's right to sell a used game for a much higher profit margin? Absolutely.
"But do the publishers have the right to profit from their hard work and investment by adding value for the new game buyer?"
And the point up to which that sums it all is this: Yes. Game publishers do have the right to add value to encourage new game sales. But, we as consumers also have a right to call them out when we feel they've gone too far. How far is too far? Yes, there's no obvious, rigidly defined definition, but if a large enough number of people feel that any one thing in particular is a ripoff, maybe it's worth considering that they might have a point.
I think this is really the crux of AC's argument -- not that companies shouldn't be able to make a reasonable effort to encourage new game sales but that we should call them out when they're unreasonable. Unreasonable -- again -- is hard to define, but certainly we all know when we think someone has crossed that line.
That said, I'm curious as how people feel about the fact that this whole argument is, in the long run, pretty much moot.
By which I mean that, ultimately, the used games market is going to more or less disappear. Everyone seems to be of the opinion that digital distribution is the inevitable future and that physical media is going to go the way of the proverbial dodo -- and that's the extinct bird dodo that doesn't exist anymore, not your idiot cousin you just wish would disappear.
There's currently no method to sell your unwanted downloads back to PSN in order that the previously used digital file might be resold at a lower price. I don't expect this functionality to exist at any point in the future on any platform regardless of your first-sale rights.
GameStop is going to die. And then who is the industry going to blame when they feel they aren't making as much money as they think they should be?"
If you really want to get a cut of used game sales, just fucking buy out GameStop, already, or create your own competing service.
Imagine the money you could make selling us the same game over and over again.
Sincerely,
Me"
Barf: Or else what?
Pizza the Hutt: Tell him, Vinnie.
Vinnie: Or else Pizza is gonna send out for you.
What? Spaceballs had a gangster in it."
I didn't do all that work just to get thwarted by a technical error, though. Here's a link:
http://www.youtube.com/watch?v=j0DEt_Cwy4U"
I think I have one slight correction to mention, though. Unless my aging, 30-year-old memory is playing tricks on me, I believe that Luigi was, in fact, the slowest character and Toad was the fastest. Toad's speed was theoretically what should have made up for his crappy jumping ability, even though it totally didn't and he was pretty much useless.
Then again, aside from the odd spot where Luigi's jumping height allowed him to reach otherwise inaccessible areas, I always thought Mario and Luigi were pretty useless in that game too. Princess Toadstool all the way!"


