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5 video-game levels you must play

Rm_headshot
Tuesday, October 11, 2011

I recently beat an upcoming game I can’t talk about, but I can say this: It’s got at least one exceedingly good, incredibly well-designed level. Some of the others actually suffer a bit in comparison. But I’d definitely run that one level again...and probably more than once. That's not terribly unusual for me.

See, while I’ve made my position on replaying entire games pretty clear, I often dive back into specific experiences. I cut out the one or two pieces that knocked me on my ass with a deft mix of challenge, variety, exhilaration, imagination, and accomplishment, and I play them repeatedly.

halo: combat evolved
Cool! I get to shoot James Cameron on the set of Avatar!

Long after I’ve memorized every nuance and every trick, I still can’t get over how amazing these sequences are. I wouldn’t necessarily qualify them as the BEST LEVELS EVAR! but more a recommended reading list where a lot of people get shot. Because whatever your loyalties or preferences, if you appreciate stellar game design, you owe yourself a hyper-violent trip through these little slices of heaven.

 

The Bog -- Call of Duty 4: Modern Warfare

You probably don't think about the placement, number, and tactics of enemies in shooters too much, but when a developer executes those elements with surgical precision and sets the whole thing in four massive (and very different) firefights, you get something like The Bog. You assault a building filled with terrorists shooting at you from every window, secure the building in pitch darkness using night vision, defend it from another wave of baddies, and then go from close quarters to an open field. By the time you reach a stuck-in-the-mud tank, you've already been through the most harrowing combat imaginable...and you've still got to hold that position against all comers. Every second feels like you're about to be overwhelmed.

It can’t match the gleeful exuberance of Mile High Club, the clinical execution of Death From Above, or One Shot, One Kill's nail-biting trade offs, but for pure intensity, good luck finding any level in any shooter as well thought out as The Bog.


A Murder of Crows -- Hitman: Blood Money

Well before Dead Rising put a few hundred zombies on-screen, developer Io Interactive used some clever fakery to recreate the jam-packed streets of Mardi Gras. Then they tasked you with eliminating three people in bird costumes...without leaving any witnesses.

You tail bagmen through thick crowds and empty alleys, methodically scratch moving targets via “accidents,” steal vital information to locate more targets, and sneak past heavily armed guards to liquidate their boss. You're on the clock, too...one of your marks generates in a random location every time you play, and you've got to ice him before he assassinates some politico riding around on a parade float. Blood Money showcases a number of deliciously evil levels, but few require such an ever-changing skill set or provide such a visual feast. Plus, you drop a piano on someone’s head. That never gets old.

Hitman Blood Money
Always recycle, kids.
 

Truth and Reconciliation -- Halo: Combat Evolved

Haters gonna hate, but any shooter you care to name should take a cue from Truth and Reconciliation's superb pacing. Halo’s study in snipering begins on a quiet note (though it’s curious how nobody wakes up when you start firing an unsuppressed rifle), then ebbs and flows between silently picking off unsuspecting Covenant schmucks and massive firefights that erupt when somebody raises the alarm. You'll find yourself trapped in a maze of overlapping enemy fire, racing to take out entrenched positions before reinforcements arrive.

The escalation feels so smooth, you won't even notice the point where you've ditched that sniper rifle for anything with lots of bullets. And after you’ve ripped through most of your ammo, the level rounds off the fun by dropping two massive Hunters on you. Hey, nobody said infiltrating a Covenant warship would be easy.


The Milkman Conspiracy -- Psychonauts

Really, just about every level in Psychonauts qualifies as a psychotic treat that forces you to do new things with new powers, but The Milkman Conspiracy still stands out from the demented pack. Our hero, Raz, enters the delusional, conspiracy-fueled mind of Boyd the Milkman and finds a (literally) twisted suburbia inhabited by hidden cameras, mailboxes that follow you when you're not looking, secret agents in highly unconvincing undercover roles, and Girl Scout cultists.

Raz's clairvoyance takes center stage as he uses it to solve puzzles (watching an agent enter a security code) and even defeats a boss in pitch darkness by seeing the fight through her eyes. But the agents' monotone dialogue provides the real charm of Boyd's insanity, offering such gems as "I am in charge of assassinating important figures," and "Plants need water poured on them because they have no hands to hold glasses of water."

Shadow of the Colossus
Polly want an arrow?

 

The Fifth Colossus -- Shadow of the Colossus

After wasting four gigantic beasts with your funny glow-sword and those cute little arrows, you probably think you’ve got the colossicide down pat. Thing is, those chumps never left the ground. Number five never touches it.

We're talking a magnificent winged creature who's content to gently cruise over a lake, and he’s just not very interested in you. So you’ve got to pester Rodan off his perch and piss him off until he dives at you. That’s when the fight of your life actually starts. Jump up, grab hold, and hang on for dear life as he banks and tries to shake you off. If that wasn't enough, you've got to crawl out onto both flapping wings and stab them, which prompts a few barrel rolls. Fun!

And if you don't feel like a complete asshole for killing this colossus -- who wasn't bothering anybody before you showed up -- you have no soul. Birdy doesn't just make for a spectacular fight...it marks the first point in the story where you start to sense the darker motivations in your "noble" quest.


Holy crap, I left Goldeneye’s Facility off the list! So tell us what game levels stick with you and why everybody should go play them right now.

 
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Comments (14)
Default_picture
October 11, 2011

The train level from Uncharted 2. Without a doubt one of the greatest game sequences ever.

Rm_headshot
October 11, 2011

The train level's a ton of fun, but when I came up with the list, I  concidered one of the levels leading into Locomotion...namely Desperate Times. Great mix of shooting, platforming, and shooting while platforming and being hunted by a gunship. Maybe I'll save that for "Another 5 levels you must play."

Default_picture
October 11, 2011

I openly laughed when I saw "The Milkman Conspiracy". That was the first level I thought of upon reading your aritcle's title. Unfortunately, too few even purchased Psychonauts to know how STUPENDOUSLY creative each mind is. Thank you for being one of a dedicated few who have good taste and preserve Psychonauts through publication.

Rm_headshot
October 11, 2011

Actually, I seem to recall Psychonauts has gotten quite a bit of love over on Steam lately. Sure, it still hasn't earned Tim Schaffer that knighthood, but I'm pretty sure that's because the paperwork's been lost in transit.

Default_picture
October 11, 2011

Chapter 11: A Tempered Gravestone in Ninja Gaiden II provides a great adrenaline rush of a level.  It's a must play!

Rm_headshot
October 11, 2011

Is that before or after the werewolves? That's about as far as i got in NG2...it just didn't grab me the way Ninja Gaiden did. So what does A Tempered Gravestone do to win me back?

Default_picture
October 11, 2011

After the werewolves.  You revisit Hayabusa village with a fully upgraded Dragon Sword and unleash hell upon countless waves of ninjas.  Midway through is a cutscene worth watching for its surprising epicness.  And afterwards, is a battle through the graveyard of ninjas that have fallen to the Hayabusa clan.  It all ends with a one on one battle atop a volcano.

At first, NG II didn't sit well with me either after loving the first one.  But approach the game from a different perspective.  Part one was played more defensively and the sequel was tuned for a more offensive approach.  This made each game compliment eachother in terms of gameplay philosophy.  Once you get accustomed to NG II's combat, it's hard to go back to the first game despite part two's flaws.

Ironmaus
October 11, 2011

I'll second you on "The Milkman Conspiracy" and I'll try out Hitman: Blood Money just for that mission. I'll add my suggestion of the fourth level from TimeSplitters: Future Perfect, "The Khallos Express."

It's a train level, complete with an in-game bomb-defusing puzzle, a Bond-style poison-gas trap to discover your way out of, a boss fight with Khallos in a fire-spewing jetpack, and a side-by-side train section that highlights one of my favorite parts of this game: time travel. Each level of the game features a moment where you see yourself playing on the other side of some obstacle. Then later in the level, you time travel and end up playing from that other side while protecting or helping the version of you that's involved in past events. In this case, you snipe baddies away from your future self who then mans a mounted turret to help with your current situation. Later, the roles are reversed.

It's an inspired moment in a game that was a charming send off for the series. (Dear Crytek, let Crytek UK finish TimeSplitters 4!)

Pict0079-web
October 11, 2011

I love all the FPS examples you chose. I often say that I'm not a fan of FPS games, but I think those maps were really creative. I still have a tough time beating the Halo map though. Man, that section was hard. Awesome, but still hard.

I like the fifth colossus, but my favorite is still the 13th. That giant sand colossus is incredible. It easily beats that stupid moldorm in Legend of Zelda: Wind Waker.

Hmm, my favorite level? I really love playing through the Heaven dungeon of Persona 4. It came on a really dramatic part of the story, where an important character disappeared. The backdrop is a walkway through a beautiful cloudy sky, and it's supposed to represent the missing character's desire to meet a person close to her who died.

I still get chills from the music that plays in this section.

http://www.youtube.com/watch?v=463Us587Z9o

37893_1338936035999_1309080061_30825631_6290042_n
October 11, 2011

Milkman Conspiracy is well earned, but Psychonauts has so many other great levels as well (Lungfishopolis and Edgar's Luchador-infused Bullfight Painting spring to mind.)

Truth and Reconcillation is an excellent level as well, but I'm partial to Halo: CE's Assault on the Control Room. It realy showed off the variety Bungie was bringing to the FPS genre, mixing in thoughtful close combat and large scale battles with all of the vehicles being represented. Plus, it features on of my favorite shortcuts in all of gaming (snagging one of those Banshee's on the bridge to skip a big chunk of the level.)

Laslty, I'd be remiss if I didn't include a Sonic level. Sonic 2's Chemical Plant Zone 1 sold me on Sonic-style gameplay. Great sense of speed and very flowy. I can't think of another Sonic level that matches it.

Pict0079-web
October 11, 2011

I think Sonic Advance 1 tried to replicate that feeling in its Secret Base Zone, but it didn't even come close. It's too hard to beat the Chemical Plant Zone. Those steep slopes allow for some amazing speed.

Default_picture
October 12, 2011

Powerstone 2 and the level that had the Indiana Jones style rolling ball of death chase. I forget its name. Having to fight three other people while running away from a massive ball of death, picking up powerstones and anything else you can find to gain ana advantage. How this game hasn't been remade for XBLA or PSN I don't know.

Default_picture
October 12, 2011

It's all about Surface Tension in Half-Life. Awesome level, especially when you descend the cliff while fending off the spec ops bad guys.

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October 19, 2011
The Opera House sequence in Final Fantasy VI. :)

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