All games should allow cheating

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Tuesday, December 13, 2011
EDITOR'S NOTEfrom Rus McLaughlin

My favorite God Modes played clucking chicken sounds when you turned them on. But I know plenty of gamers who enjoy standing on Everest without trying to scale it, and I see Patrick's simple solution as the perfect bridge between those casual gamers and the hardcore games they want to play.

Game Genie

As an event volunteer, I didn’t get much time to enjoy the festivities at Toronto’s Gamercamp festival, but I did manage to sit in on one extremely interesting presentation. University of Toronto PhD student Andy Keenan discussed a relatively simple topic -- cheating in video games -- but the way he approached the concept struck me.

His central argument? Cheating can make games more fun.

 

The gaming community generally feels that corner-cutting measures somehow deter from the overall experience. Bypassing areas, adding extra lives, and turning on God Mode? Only weak games (and weak gamers) utilize features like that. Apparently, we should only play what's presented without even once frustration sets in.

As an example, Andy referenced the original Contra on NES. Almost everyone who finished it did so by using the famous extra-lives code, which instantly gave you 30 more soldiers to use. You needed them to complete that ridiculously difficult game.

This got me thinking. Isn’t it silly that the majority of people who played Contra had to cheat in order to finish it? Then I started to wonder if that same option should be included in comparatively difficult modern games?


This is a hard game. Dark Souls on Really-Really-Hard-mode hard.

Personally, I always subscribed to a hardcore-gamer philosophy. I hated the fact that if I made a mistake in Dirt 3, a simple button press would rewind my progress, and all was forgiven. As I’ve gotten older (and have less time), mechanics like these actually prove extremely useful. I don’t have the time to replay a 10-lap race just because a small error smashed me into the wall within sight of the finish line. I’d rather rewind a little bit and continue on with the game because I have other things to do.

The option to cheat makes a better experience for me, and keeping it strictly optional is important. I make the game as difficult or as easy as I want it to be.

When playing The Elder Scrolls 5: Skyrim, you must save your game before entering a dungeon, before fighting a dragon, before swimming across a giant body of water, before climbing a mountain, before breathing heavily. I’ve actually stopped playing Skyrim on occasion because I forgot to save, died, and lost all of my previous progress. I liked getting an awesome piece of glass armor, but I didn’t like it enough to backtrack and replay the last few hours.

On the other hand, Skyrim allows you to lower the difficulty at any time, even in the middle of a fight. That virtually eliminates the need for frequent saves. Pretty handy as cheats go. Features like this can make games extremely easy, but you’re not required to use the instant rewind features that are in Forza 4 or Dirt 3. You choose to...or not to.

Of course, if you make things too easy, it can take away from the sense of accomplishment people get after completing that super-hard dungeon or destroying that insanely difficult boss, right?

The Elder Scrolls: Skyrim
Hope you saved, pathetic human.

Well, yes and no. A lot of titles now include hardcore mechanics while remaining easy and accessible. My girlfriend, who’s never played a 3D Mario title, cruised through Super Mario 3D Land in a few enjoyable hours. But for people looking for that extra challenge, just collect three special coins strewn through each level and play the remixed, far more difficult mode that unlocks after completing the game. Similarly, Nintendo aimed Kirby’s Return To Dreamland at children but made it accessible to adults. It’s insanely easy -- I haven’t come close to dying even once -- but I’m still having a great time. I can always go collect optional spaceship parts to bump up the difficulty, or I can have fun as-is.

Those features are totally optional...and it's not exactly cheating if you ignore them. So why would it be cheating if, instead of turning those hardcore elements on, you turned them off so you could just relax and enjoy yourself?

Games don’t need to play like they did 30 years ago. You didn't even get a choice between difficulty levels back then, but we’re on a completely different technological level now. Cheat codes and the like exist -- and people use them -- to tailor things to their particular taste and make the overall experience better. It's another story if you cheat to improve your chances against another player, but against the computer A.I.? I doubt it's going to complain. And we play video games to have a good time, not to add to our daily frustrations. If cheating helps you do that, then cheat. Cheat a lot. Cheat a little. It's your game, after all.

 
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Comments (11)
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December 02, 2011

I like the idea of giving players the option, without forcing their hand.  I'm very grateful for the rewind feature that some racing games feature, since it prevents me from chucking my controller once I choke on the last lap of a race.

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December 13, 2011

Saints Row The Third seems to be amazingly good at allowing to "cheat" as you progress.  By spending your earned money, you can upgrade your weapons to be ungodly powerful, give yourself unlimited ammo, and become immune to all types of damage, one at a time. 

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December 13, 2011

I haven't played Saints Row The Third but that definitely sounds pretty cool. Definately a good way to handle cheating in a rewarding way.

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December 13, 2011

I actually think cheating works really well with old RPGs, especially the ones with horrible systems and game mechanics. I need a cheat for the awful item creation system in Star Ocean 3. I literally have to reload my save multiple times before I can invent an item. Man, sometimes I really hate these old Tri-Ace systems.

100media_imag0065
December 13, 2011

My view on cheats is pretty much what you said. Single plyaer? Cheat away if you like. Multiplayer? No...No no no no no. No. No. I don't use cheats personally in my single player game, but after I beat the game it would be fun to go back and talor the experience to my liking. I repsect a developers wish for me to play the game how they envisioned it the first time through, but after that it is fair game.

What I find funny is with cheat codes specifically, developers have started charging you for them...You know, the codes that have literally always come free with every game you bought back in the 80's and 90's. Now suddenly, thanks to DLC, we have to pay for what should be free. Whenever I see cheat codes for DLC I laugh hysterically and then add that developer to my Blacklist, never to buy another one of their games new again.

I can't support a company that is just straight up greedy like that. And because of that...my list has grown by a few pages over the last few years.

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December 13, 2011

Cheating seems to tie in quite well with the difficulty of the game. It seems like developers sometimes have a set difficulty in mind, and then build the game around it.
Remember the Devil May Cry 3 localization? The US got stuck with hard mode by default. Choosing to play on easy after killing myself a few times definitely eased the blow.

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December 13, 2011
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December 13, 2011

I remember back in the days, I didn't have to worry so much about cheating online. Until Counter-Strike came along. Then everyone threw the rules out of the window. And now cheating isn't cool anymore.

There should be a lesson in all of this, but I think the cheating era was fun while it lasted. Besides, some of those heavily modded maps were really funny. Lol.

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December 14, 2011

I don't know....it was so rewarding beating Contra without a Game Genie. Now grant it, I used the Konami code (somewhat hypocritical), but cheats which give you unlimited lives just wasn't fun for me. What's the point of playing it.

As far as online goes, hacking is getting way out of control. It ruined Gears of War, COD 4, MW2, Counter Strike; the list goes on. Isn't the purpose of playing online competition? It really sucks that these are such great games that are meant to be fun, but plagued with unrealistic methods that devestates the enjoyment.

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December 17, 2011

I'd be happy for modern games to have cheats as long as they'd disable achievements. That'd be a good way to separate those that use cheats from those that don't. Cheaters could see a game to its end without having to put too much time into it, while the more hardcore gamers would have something to show for the games that they've beaten legitimately.

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December 17, 2011

GTA IV did this. If you had cheats enabled you couldn't get certain achievements unless you reset the game and attained them without cheating.

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