BILLY GUINIGUNDO
COMMUNITY WRITER
Avatarpic-l
Followers (7)
Following (7)
LOCATION
Ohio
TWITTER  bwguinig
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WEBSITE  PapaGama
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FEATURED POST
2guys_1title
Examining the ending of Red Dead Redemption beyond its sheer shock factor and feeling not entirely satisfied.
Tuesday, January 25, 2011 | Comments (4)
POST BY THIS AUTHOR (24)
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Exploring the lengths (and depths) of what we'll do for a "Legendary" accomplishment.
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Small doses of forced options do not detract from the attraction and brilliance offered by The Walking Dead's freedom to choose how you play.
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Appreciating the unique gameplay offered in the Vita-exclusive Gravity Rush.
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A gamer's reaction to the Smithsonian's Art of Video Game exhibit in Washington, D.C.
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The sad but seemingly inevitable demise of Gears multiplayer disappoints.
2guys_1title
Passing on the biggest title of the year for good (and not so good) reason
2guys_1title
It takes only a single night with Forza Motorsport 4 to find the fun and feel in abundance.
2guys_1title
Ready Player One rings more historic than nostalgic to this gamer.
2guys_1title
The writer looks at the 1200-point threshold on XBLA titles and finds amazing value.
2guys_1title
Child of Eden's Kinect experience a mixed bag
2guys_1title
As the Gears of War 3 beta comes to a close, I await in eager anticipation the game's full release this fall. In the meantime, I am left to ponder where I fall in the great game dichotomy: Gnasher or Lancer/Hammerburst? The decision itself says a lot about a person and perhaps stands alongside great debates such as Elvis vs. The Beatles, Marvel vs.
2guys_1title
The writer holds his head high despite the use of strategy guides, walkthroughs, and YouTube.
COMMENTS BY THIS AUTHOR (15)
"I very much have a love/hate relationship with Gears.  I worry it doesn't love me back.  The other day, I played in a LAN party, 4 systems, 8 players.  And even still, the game just seems inconsistent.  Maybe it's lack of skill.  But I think Gears multiplayer will die out if it hasn't in some ways already in large part due to never knowing when you might win a gnasher battle, not being able to stop a wall bouncer with a lancer the way you should, walking up to someone from behind, shooting point blank only to have them turn and fire one in your face just in time to watch yourself explode on-screen before you feel like throwing your controller through your TV set.

 

What's disappointing is that it's felt like that from the first Gears and never seem to be fully fixed.  It's why games like MW and Halo and Battlefield will ultimately have the staying power the no Gears has been able to maintain."

Friday, November 11, 2011
"I'm not sure... seems like the GameBoy is so popular, that as far as handheld gaming devices go, there will always be a spot for that.  I think the 3DS was rushed and the need lacking.  But Pokemon are a true phenomena that I almost believe alone could sustain Nintendo in the handheld market.

That said, I wonder whether the iOS market will push the price boundary higher for deeper gaming experiences, thus pushing the two sides closer together.  I wonder if your decline in Nintendo's core franchise interests is almost like Star Wars, one where newer works aren't necessarily geared towards you as the core demographic leaving you feel abandoned despite the desire.

Funny thing is, for the true Nintendo classics, they really seem to hold up to the test of time, be it Donkey Kong, Super Mario Bros, or Mario Kart.  You know, I've held on to a GBA and have some of those and in a gaming pinch, I would be as interested on it playing Advance Wars... even, shockingly to the Big N, without 3D or motion controls."

Wednesday, October 19, 2011
"If you haven't already, check out Andrew Hiscock's book review:

http://bitmob.com/articles/ready-player-one-a-novel-for-gamers#article-items"

Saturday, September 24, 2011
"Ack!  Beat me to the punch.  I was still tweaking my Ready Player One book review.  Nice job though.

I like how Chris described this thought that we're "supposed" to like a title because we're gamers.  The funny thing in reading the novel, I felt much less nostalgic about the gaming references than the movie and music ones.  Not that I didn't know or play the games, but they weren't necessarily the games I loved growing up.  It was almost more of a "these are the games you should recognize as the forefathers of the games you play today."  Not bad.. just not what I expected.

If you're interested, check out my article here:http://papagama.com/node/2564"

Friday, September 23, 2011
"inished Ready Player One and am wondering on a book review: how far, if at all, should reviewer go with respect to spoil"
Tuesday, August 23, 2011
"I wondered to what extent could Extra Lives have any crossover appeal to a non-gamer, in particular, would I be able to recommend the read to my wife so that she could see a little into the world and joy of games and gaming?

When I read the chapter of how GTA gripped his life, I thought it best to not venture into the "gaming as addiction" characteristic of my pastime.  Like you, I don't believe that is representative of the gaming community though many of the other experiences described in the book are similar."

Friday, August 19, 2011
"Thanks for the heads-up.  I wanted to write a book review on Extra Lives a while ago but have been too busy.  One of the things that troubled me was the cocaine/GTA-induced frenzies Bissell describes.  I just started reading Ready Player One.  It's been an interesting read so far."
Friday, August 19, 2011
"Dude, if you're over the age of 22 and you still have posters on your wall, the subject matter of the poster is probably not the biggest issue."
Wednesday, May 18, 2011
"I definitely agree that each weapon has a particular purpose, but like Patricia mentioned, you certainly see those folks that are all Gnasher, all the time.  To them, Gnasher battles is "what Gears" is.  It is funny seeing those folks charge with no chance and yet at the same time, I feel that desire -- a bloodlust for the up-close, one-shot kill and carnage, better achieved wielding the Gnasher around corners though.

@Ryan Actually, I found in the beta, during the dirt/fog, hitting "LB" not only pulls up the locations of your teammates but also an outline of your opponents sans identification.  So some bit of navigation and attack was possible though the chainsaw was also effective."

Tuesday, May 17, 2011
"Wario Ware Twisted was another of those quirky games.  A forerunner to Wii's motion controls, the mini-game compilation made good use of the tilt mechanic."
Sunday, April 24, 2011
""Trigger finger fatigue."  Perfect.  It's tough because I do love shooters.  They're the games my friends are mostly likely to be on, they have the greatest social aspect because of the usually larger multiplayer lobbies.  In fact, the vast majority of my XBL friends were met playing Halo 2 and then making the transition to the 360, Ghost Recon: Advanced Warfighter.

I recognize that shooters require strategy too or at least greater success often will hinge on coordinated, team efforts or controlling certain areas.  Maybe it's pace in addition to the strategy that makes the contrast greater.

I was so surprised by Halo Wars.  I liked the turn-based strategy games because they were a bit more accessible.  I never had the hardware to run a PC-based RTS.  Halo Wars lured me with the universe, the built-in mythology, but kept me fascinated with strategy focused on action as opposed to resource management.  I never really played multiplayer games where the games lasted an hour long.  And I love it!"

Monday, March 28, 2011
"I guess what I would ask before getting to the issue of whether a game can do more than portray homosexual representation, is whether any game can or has fully realized its potential of communication through "procedural rhetoric?""
Tuesday, January 25, 2011