That said, I wonder whether the iOS market will push the price boundary higher for deeper gaming experiences, thus pushing the two sides closer together. I wonder if your decline in Nintendo's core franchise interests is almost like Star Wars, one where newer works aren't necessarily geared towards you as the core demographic leaving you feel abandoned despite the desire.
Funny thing is, for the true Nintendo classics, they really seem to hold up to the test of time, be it Donkey Kong, Super Mario Bros, or Mario Kart. You know, I've held on to a GBA and have some of those and in a gaming pinch, I would be as interested on it playing Advance Wars... even, shockingly to the Big N, without 3D or motion controls."
http://bitmob.com/articles/ready-player-one-a-novel-for-gamers#article-items"
I like how Chris described this thought that we're "supposed" to like a title because we're gamers. The funny thing in reading the novel, I felt much less nostalgic about the gaming references than the movie and music ones. Not that I didn't know or play the games, but they weren't necessarily the games I loved growing up. It was almost more of a "these are the games you should recognize as the forefathers of the games you play today." Not bad.. just not what I expected.
If you're interested, check out my article here:http://papagama.com/node/2564"
When I read the chapter of how GTA gripped his life, I thought it best to not venture into the "gaming as addiction" characteristic of my pastime. Like you, I don't believe that is representative of the gaming community though many of the other experiences described in the book are similar."
@Ryan Actually, I found in the beta, during the dirt/fog, hitting "LB" not only pulls up the locations of your teammates but also an outline of your opponents sans identification. So some bit of navigation and attack was possible though the chainsaw was also effective."
I recognize that shooters require strategy too or at least greater success often will hinge on coordinated, team efforts or controlling certain areas. Maybe it's pace in addition to the strategy that makes the contrast greater.
I was so surprised by Halo Wars. I liked the turn-based strategy games because they were a bit more accessible. I never had the hardware to run a PC-based RTS. Halo Wars lured me with the universe, the built-in mythology, but kept me fascinated with strategy focused on action as opposed to resource management. I never really played multiplayer games where the games lasted an hour long. And I love it!"








What's disappointing is that it's felt like that from the first Gears and never seem to be fully fixed. It's why games like MW and Halo and Battlefield will ultimately have the staying power the no Gears has been able to maintain."