Strategy games: The cure for the shooter doldrums

Avatarpic-l
Monday, March 28, 2011
EDITOR'S NOTEfrom Rob Savillo

Billy reminds me of why I enjoy turn-based strategy games so much, especially titles like X-Com: UFO Defense that provide me ample time to develop and implement evolving strategies and tactics. While I enjoy the visceral feel of a gory shooter, nothing else quite comes close to the satisfaction of following a successful plan through to its conclusion.

I discovered that I like something about the slow pace and build up of titles like Halo Wars and Pokémon. I mean, what's the allure of a two-year-old game whose development studio has since disbanded and stats tracking faced offline discontinuation until saved by a rabid community uprising? Why the addiction to collecting them all despite the fact that the basic gameplay of subsequent versions has remained largely intact? One word: strategy.

Of course, I appreciate the skill and excitement that accompanies the first-person shooter. There's that moment of glory downing another best celebrated by the tea-bag trophy. I love Team S.W.A.T mode and the reward of the one-hit headshot kill, which puts accuracy at a premium.

But I think part of the attraction to Assassins Creed: Brotherhood, for example, is owed not to the skill and player manipulation that aid in success but rather the sneaky, lie-in-wait machinations of subtle, quiet kills. A player's success rests more on the quality of his frags than their quantity. It's such a change of pace where normally I think "shoot on sight."  For a game to require the readjustment of my attitude to "get closer...no, closer" is brilliant.  It doesn't hurt that the kill is visceral in the slow-motion bloodletting, but it is the pay off from the climatic build that heightens the effect.

There's an equal if not greater joy derived from defeating a foe using cunning, planning, and plain smarts.

 

This is evident in the rock, paper, scissors (RPS) mechanic that seems so simple: A beats B, B beats C, and C beats A. But anticipating and maximizing advantage provides the foundation for hours of addictive, engrossing gameplay. Pokémon has taken it to a crazy, in-depth level. And while there's a certain sense to it, quick access of type vs. type is best observed in the teenager who grew up working on his Pokédex.

Yes, water beats fire, but what about ghost types? A look at the chart to the right provides a basic overview of super effective (target) vs. not too effective (triangle) vs. not effective at all (X). Layers of complexity overlay the base Pokémon type with types of attack, defense, and status actions. I can't even describe understanding Pokémon nature and characteristics.

And while not as varied as Pokémon, Halo Wars throws a positioning and control aspect into the RPS formula that again tests the wits of a player. It perhaps is the cause of added frustration when repeatedly tasting the pains of defeat. I know we hate the rush tactic, and sure, there are ways to defend against it. But I love the build up and the back-and-forth nature of a battle. I like the initial surprise of going against different unit types and using Forge not for Grizzlies but Vultures. Halo Wars rewards collecting knowledge, scouting an opponent, and anticipating his attack.

And then, the fight evolves: countering the shock of an attack and responding, using teammates and teamwork to survive, and defending and attacking. Think of the contrast between a five-minute game of Team S.W.A.T. with an hour-long struggle on Fort Deen while working your way to pinch the man in the middle. The sense of satisfaction upon prevailing increases accordingly.

In the deliberateness of action, the strategy game benefits not only from the slower pace of play but also from the fact of its sheer contrast to the FPS routine itself. Stuck in the rut of spray, pray, and respawn? Try a dose of strategy and enjoy the alternative.

 
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Comments (5)
March 28, 2011

I really dig Halo wars.  I do get very frustrated by the rush tactic.  I realize it is a legitimate tactic, but in my mind it kind of defeats the whole purpose of the game.  Like you said the build up, the scouting, the give and take of well matched foes makes things much more interesting. 

I'd almost prefer to play against one another any more because at least we know we all have the same idea of how the game should be played.

Xbox
March 28, 2011

 

I wish I got into Halo Wars as much as you did. What can I say, I'm more of a turn-based kinda guy - all that 'thinking-on-the-fly' is just too much pressure for a grunt like me. 
 
It's funny, but 'strategy' always used to be a adjective I would avoid when picking up games. It took games like Advance Wars & Megaman Battle Network (both on the GBA) to change my opinion of strategy games. Now look at me - I've just crossed the 100 hour mark with Valkyria Chronicles II on the PSP. It certainly makes for a good break from trigger finger fatigue.
Profile_pic4
March 28, 2011

@Billy: I totally agree.  This is exactly why I take occasional breaks with Starcraft II.  SC2 is the anti-CoD.

Avatarpic-l
March 28, 2011

"Trigger finger fatigue."  Perfect.  It's tough because I do love shooters.  They're the games my friends are mostly likely to be on, they have the greatest social aspect because of the usually larger multiplayer lobbies.  In fact, the vast majority of my XBL friends were met playing Halo 2 and then making the transition to the 360, Ghost Recon: Advanced Warfighter.

I recognize that shooters require strategy too or at least greater success often will hinge on coordinated, team efforts or controlling certain areas.  Maybe it's pace in addition to the strategy that makes the contrast greater.

I was so surprised by Halo Wars.  I liked the turn-based strategy games because they were a bit more accessible.  I never had the hardware to run a PC-based RTS.  Halo Wars lured me with the universe, the built-in mythology, but kept me fascinated with strategy focused on action as opposed to resource management.  I never really played multiplayer games where the games lasted an hour long.  And I love it!

Default_picture
March 30, 2011

An excellent read as always BW.  I'm more of a shooter man myself, but enjoy the occasional game of Halo Wars.

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