I ain't no gentleman: Sacrificing accomplishment for enjoyment

Avatarpic-l
Saturday, April 23, 2011
EDITOR'S NOTEfrom Jay Henningsen

While I still prefer to solve puzzles on my own, I will resort to online help for strategy or to locate that super-powerful weapon that I would have otherwise missed. With as little time as I have now to play games, I want to make sure I get the most out of them the first time around.

Golf is known as a "gentleman's game."  Rules and regulations are very specific; some are even viewed as arcane. Even more strange than the rules themselves, however, is the fact that the player is supposed to call his own penalties. I ain't no gentleman because I'd much rather have fun. And the same is true when I game.

While it is perhaps for effect that my strategy guides stand in import between the Chicago Manual of Style and the MLA Handbook, I confess that I have used cheats and walkthroughs since my childhood subscription to Nintendo Power. There is no way I would have completed The Legend of Zelda without the handy map showing me where extra heart containers could be located. And for me, that is the essence of the help -- discovery, wonder, and accomplishment can be worthily sacrificed for completion and, ultimately, enjoyment.

 

With the release of Portal 2, I am confronted with playing "as I should" versus playing "as I should but with YouTube help when I need it because if I don't, I will never finish." For me, the same dilemma was posed by both Braid and Limbo. I finished and enjoyed one game because I got to the end. The other rests on my pile of not-to-be.

When Braid was released, there was some notoriety given because its developer, Jonathan Blow, included an official walkthrough on the Braid site. The second page of the walkthrough exhorts the gamer to not use a walkthrough. I tried and tried to have little Tim collect the pieces of the puzzle, but frustration got the better of me, and I resorted to YouTube for a clue. I found solutions and completed a few levels with this aid, but I did feel guilty. In using the shortcut, I knew the game was losing something even though I could not be sure what it was -- meaning perhaps. I reverted to not using help, and the game remains unfinished and now unplayed.

Braid Walkthrough

Limbo seemed to invite more progress with its greater number of levels.  However, I would inevitably hit a stumbling block. And I would try and try again. I would even take a few days off to see whether fresh eyes could make a difference. When no solution was apparent, back to YouTube I went. For the curious, a "Limbo walkthrough" search brings back 1,450 results. I tried not to rely on them, but the videos became a necessary crutch; with them, I was able to see the ending.

Now, I stand on the precipice again. I read that the Portal 2 single-player campaign lasts some eight hours. While I believe that Portal itself was very fair and that the puzzles were more accessible and science-based than the outside-the-box thinking required from Braid, there were times when frustration stood in the way of completion.

And that brings me back to golf. I understand the rules of the game and that part of the attraction for many folks is the integrity of the sport -- the self-enforcement not seen in other sports. But the fact of the matter is, if I played golf by the letter of the law, Kevin Na would have nothing on me.

So I play "out of bounds" as a lateral hazard. I will give and take a four-foot gimme putt. Perhaps I do myself a disservice bending and breaking the rules, but I understand that, for me, golf would not be much fun playing that way. Similarly, I will use the gaming help when needed. Sadly, I will even pony up the $20+ for a strategy guide and quick reference on Pokemon types. When I come face-to-face with GLaDOS, it will be because I cheated somewhere along the way. And you know what? I won't let the guilt get to me because I will have enjoyed the ride too much along the way to notice.

 
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Comments (8)
Default_picture
April 23, 2011
I'll usually try to complete a game the "right" way but see nothing wrong with resorting to a walkthrough as long as I'm the one completing the task. Most puzzles in games are BS anyway.
Default_picture
April 23, 2011

I can understand the reasoning behind this, but I'd think using a walkthrough to solve a puzzle in a puzzle game would really cheapen the experience. Quite different if it were a puzzle in an action game or something of the sort, rather than a wall that is keeping you from getting at the remainder of the core, you're skipping over what is the core of the puzzler. Still, to each their own.

Sexy_beast
April 23, 2011

I'll admit, I thought about resorting to a guide at one point during Portal 2. The funny thing is: I know I was SUPPOSED to feel accomplished whenever I solved one of their tough puzzles, but I usually felt like an idiot, because the answer was always right in front of me.

Default_picture
April 23, 2011

I cheat all the time and i have no problem with it. Since i have a kid i have less time to play video games, so if i am spending too much time trying to figure something out i will find the solution on youtube.

I usually have one of two reactions when i see the solution (1) Duh! or (2) I would never have figured that out in a million years.

Default_picture
April 23, 2011

I will stop short of using a game genie or other game modification device. To me, that removes all feeling of accomplishment, though the overall experience is more important to me anyway. I'll often use Gamefaqs, though, if I'm stuck.

That being said, if the solution is logical (which rarely happens), I can usually reason my way through it. If the solution is totally random, I seek help. A good example of the latter is the old PC adventure game, The Longest Journey. That game's puzzles were totally out of left field.

Photo-3
April 25, 2011

My strategy is to play through single-player campaigns without any sort of guide. If I miss some items or secrets, so be it. Then, if I really enjoyed the first play through and want to go through again and get the stuff I missed (possibly driven by the desire for more Achievement Points), I'll go through it again and possibly resort to online help if I can't figure out how to get something. 

That way, I don't feel guilty since I beat the main game on my own, but I still get to "complete" it later if I choose to.  

Default_picture
April 25, 2011

I used  to comb the RPG strategy guides for help, until gamefaqs.com arrived on the Internet. Now I just look in the faqs for small tidbits on the special summon monsters in FF8 that I missed.

After a certain point though, I realized that the PS1 Final Fantasy games are just way too big. I still peek in the guides, but I always keep in mind that some games are just too gigantic for me to handle with a strategy guide.

Shoe_headshot_-_square
April 28, 2011

YouTube's been a life-saver for me for The Misadventures of PB Winterbottom. And yeah...I had to resort to getting help for Braid, too. :\

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