Games should make you feel alone more often

Dsc03881
Thursday, November 29, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

Loneliness does create a natural feeling of uneasiness and tension, which is perfect for certain gaming experiences. I can't help but think of a game like Limbo where you're alone in a dark and scary world. The fact you had to explore that land on your own made the experience even more memorable.

The Last of Us

For a lot of us, games supply the feeling and the emotion of conquering problems. Franchises like Grand Theft Auto and The Legend of Zelda have an explorative progression, providing escapism just like movies, books, art, vacations, and even cartoons.

So, what happens when a game or movie features the feeling of loneliness? Most titles that take this approach are more survival horror in nature, and that, for me, takes away from the notion of being truly on your own. Yes, you are by yourself, but somehow, you come into contact with other survivors. That brings more relief, which destroys the implied purpose.

See, loneliness isn’t about being solitary in an environment and looking for someone or something. It’s a mindset that can fill you with defeat. Knowing that, the stories we take our characters through in a game could force us into a state of loneliness.

 

Silent Hill might evoke fear, but the fact that you’re not alone ruins the tension. Since that experience is more of a ghost story with determined answers and plot twists, loneliness does not exist. Even with the upcoming The Last Of Us, you have a partner with you at times while you try to escape and survive. I believe the title will pull off some cliché moments because it will probably omit the being-solo component. 

Shadow of the Colossus

Shadow of the Colossus could have implemented loneliness correctly, but the game’s main premise is the reason it didn’t. You’re supposed to save someone. What if your purpose was to cause the colossi to feel alone? If you filled their minds with defeat, would that make you the shadow? Could that change how you play the game from a moral perspective?


Do any of your favorite releases provide a sense of loneliness? If so, which ones?

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (2)
Default_picture
November 29, 2012

I disagree that Shadow of the Colossus didn't succeed at creating a feeling of loneliness.  I felt very much alone playing that game.  The world was surprisingly empty, and traveling long distances alone on that horse felt very lonely.  And the fact that I was killing the only living creatures besides me, felt very wrong and made me even more alone.  I think that moral dilemma was what made that game so emotionally interesting.  Plus, the fact that they (SPOILER ALERT) kill off your only companion at the end.  

Default_picture
December 02, 2012

Oddly enough, I think the greatest feeling of loneliness I've had in a game was in flower for PS3. There's a later level in a barren field at night with electrified metal ruins littering the landscape, no semblance of the earlier stages serene, bucolic environments. I was extremely tense, almost terrified, playing through this stage, hesitant to soar too quickly in one direction for fear of crashing into something electrified and taking damage. I guess that's not necessarily the same, but I think part of creating a sense of loneliness is that feeling of something present that isn't there, a sort of expansion on what is presented in the game into a richer and more personal experience.

You must log in to post a comment. Please register if you do not have an account yet.