Separator
Distinguishing Between Rape and Murder in Video Games
Aaah
Saturday, February 06, 2010

RapeLayRegardless of your age, you've probably seen thousands (if not millions) of simulated deaths at this point in your life. Blood-soaked swords, foul-mouthed marines, and fiery explosions are all icons which you can immediately identify. The average American wouldn't bat an eyelash at the death of a soldier in Bad Company 2 or the explosion which accompanies a C4 detonation in Modern Warfare 2. You may choose to call it "desensitization," but I think of it as a social paradigm shift. We have simply come to accept murder as a normative aspect of media culture.

But what about rape?

The crime of sexual assault is almost as severe as murder, but rape does not share the same position in the realm of video games. While gamers are content in shooting, stabbing, and blowing up their enemies, the thought of raping a woman is absolutely horrific (as it should be).

I'll agree that the moral outrage toward games like RapeLay and Battle Raper is well-placed, but I'm curious as to why there exists a double standard among these two equally horrific crimes. Why are we shocked by Custer's Revenge and not by Quake 4?

 

Ever since Beat 'Em & Eat 'Em for the Atari 2600, sex has occupied a fairly comfortable spot among gamers. In the late '90s, however, U.S. government officials, like Joe Lieberman and Ted Kennedy, put pressure on developers and industry advocates to regulate sexually explicit content. Since then, the market has moved to East Asia -- a region of the world widely regarded as more tolerant of perversion and fetishism. X-rated PC games, or eroge, never make it onto the shelves of video game retailers. Instead, they're sold alongside manga, figurines, and posters at fetish stores. Eroge games rarely stray beyond poorly-penned high-school dating stories or generic melodrama, which makes RapeLay, a game that glorifies the sexual assault of helpless women, an anomaly.

Most societies consider rape to be a gruesome crime, and punish it accordingly. No uniform sentence for rapists exists in the United States, and a study by the U.S. Department of Justice showed that the average convicted rapist spent only 5.4 years in jail after being sentenced to 11.8 years. On the other hand, U.S. courts predominately meet the crime of murder either a death sentence or life imprisonment. As the law is simply a reflection of social convention, it wouldn't be outrageous to assume that as a society, we consider murder more offensive than rape. This is not the case in the world of video games. Why is there a cognitive dissonance between reality and the gaming industry? Why is rape intolerable while murder is perfectly acceptable?

Custer's Revenge
The goal of Custer's Revenge is to rape a restrained Native-American woman.

Murder can be justified -- rape cannot.

A developer like Infinity Ward can easily place acts of violence in to an appropriate moral frame. By contextualizing murder, shooting German soldiers seems tolerable. In addition to a semi-automatic rifle, video games like Call of Duty often arm players with a cause, a virtue, or a convincing motivation which relieves him or her of any guilt. If LucasArts tells you that Tavion Axmis is a dark-side Jedi, then you no longer have to worry about any ethical issues -- you can kill in peace.

Conversely, no context exists which could legitimize rape. Sexual assault is always repugnant, and no amount of back-story will diminish its horror. In this vein, games like Custer's Revenge don't even bother explaining the scenario, as it would inevitably fall flat.

The non-discriminatory nature of murder

Regardless of age, gender, color, or creed, you could quite easily become the victim of a lethal attack. While the danger varies, we are all under threat of murder. But the crime of rape is more distinguishing. According to the National Center for Victims of Crime, nine in 10 rape victims are women. Rape has always possessed a sexist element: It unsurprising that Equality Now (a non-governmental organization which aims to protect the rights of women around the world) was the first to bring global attention to RapeLay. Because of its gender-related nature, rape is often seen as more offensive in media.

Emotion

Most video games are able to remove the sentiment from murder. While feelings of rage, grief, and sorrow plague real murderes, killing becomes routine and unemotional in the gaming world. This coldness makes murder a-okay because we don't have to stick around and face our feelings after claiming a headshot in Counter Strike. Contrariwise, it's almost impossible to separate rape from the vile, sexually charged sensations which are usually associated with the crime.


While Western developers have almost completely abandoned the market of risqué video games, Japanese developers rarely attempt to sell eroge to Western audiences. This issue is by no means urgent, but it's important to ponder our sensibilities as gamers. While we have warded off conservative politicians and misguided parents for now, they may return with claims that sexuality in video games is as rampant and uncontrolled as violence. Should we ban rape-based games in our countries? Because they often offer little in terms of gameplay and are rarely more than interactive pornography, I wouldn't have a problem with passing laws to prevent the sale of these games.

What do you think? Should we place the same legal pressure on violent shooters as on rape simulators? Both murder and rape are abhorrent crimes -- should they get the same treatment in modern media? Leave any and all feedback in the comments section below.

 
0
BITMOB'S SPONSOR
Adsense-placeholder
Comments (20)
Default_picture
February 06, 2010
A rape-based game is one thing, but a game with a rape in it is something entirely different. I don't think rape should be completely off-limits, but yes, it's important to contextualize it. This doesn't mean justifying it, but simply making sure that it's not being done for the sake of it.

One small nitpick, though: Isn't a criminal sentence longer than a year carried out in prison rather than jail?
Aaah
February 06, 2010
@Suriel I think I agree with you -- to an extent. Take "No Russian" for example. The unprovoked murder of civilians in games is usually intolerable. Most people would refuse to play a game which asked players to massacre civilians. But when Infinity Ward provided the correct context, it became okay.

Does the same apply to rape? I don't know. I honestly can't imagine a scenario where I'd be comfortable raping a woman in a video game.
Jeffcon
February 06, 2010
To answer your last question first, to answer what the media should do is an exercise in frustration. There are million things that the media should do, like exercise some form of ethical restraint. They can't even cover traditional topics like politics without panicking about everything, I don't expect them to treat any game fairly.

I don't think we should be placing any legal pressure on any game period. I do not welcome laws to prevent the sales of rape-simulators and I would oppose any sort of legislation to do so. Thankfully, the Supreme Court hasn't been so sullied that we can rely on that body of the government to throw out any law that tries to do so.

The reason why we should protect rape-simulators is easy. If freedom of speech protects an atrocity like that, then it has to protect everything else. I'll point you to The People Vs. Larry Flynt if you want an entertaining history lesson on the subject.

I also think that it is a bit unfair to label what we do in most games as "Murder." This is probably a justification, but I do think that the killing that we commit as gamers is usually of an enemy that knows the risk and is trying to kill the player. We don't call the enemy soldiers in a war "murderers" for the same reason.

There are examples of murders in games, such as GTA. You can ruthlessly stab an innocent bystander in the park, but a lot of people see a difference in doing that. I felt uncomfortable doing that. I murdered maybe 3 people in that game that were not trying to kill me (not counting vehicular manslaughter as that was usually just an accident). It took me a long time to murder the first person too.

I eventually got curious and followed someone into an alley and stabbed them.

I felt really dirty afterwards.

Regarding the double standard, I think it is pretty simple. As you say it is primarily about the dominance of men over women, which makes people uncomfortable. The act of rape is tantamount to torture. I think your comparison would have been more apt had you compared the lack of rape in games to the lack of torture in games.

There have been a handful of games to feature torture, but it is far more rare than murder.

Good piece.
Jeffcon
February 06, 2010
I'm sorry that I drolled on forever and half of it is unintelligible.

I have been up for a long time now.
Aaah
February 06, 2010
@ Jeff

Haha, I really love long comments like that. Thanks for the input.

To the point: I'm not American, but if I were, I would consider myself a constitutionalist (in part, at least). Why? Because I believe a country should lay down legal convention and stick to it. In that vein, I'm tempted to agree that rape based games should be protected under the First Amendment. At the same time however, rape simulators violate several laws which protect women from discrimination in the media. You may think that RapeLay and Battle Raper don't insult the cardinal integrity of women, but most legal pundits would probably disagree.

In terms of your comparison between rape and torture, I think it's totally valid. Although I believe in-game rape would be more traumatizing to the player, the two crimes have much in common. But I have to ask: Do you consider the harsh interrogation scenes in games like Splinter Cell, Rogue Warrior, and Mass Effect 2 to be torture?
Bitmob_photo
February 06, 2010
As someone who goes to college, I hear about rape a lot. The problem is that it's kind of hard to tell when it actually happens. There are definitely girls that get raped, but there are also plenty of girls that give consent and then later say they were raped, or just flat out lie. Murder tends to be a little more clear cut, where the motivations are vague, but the question of whether or not it happened usually are not (I'm well aware there are exceptions). It's hard to make rape worth the death penalty when a girl can just say "He raped me." In the other scenario, you can't lie and say someone murdered you.

It's a rough situation, and here at least I know most of it doesn't even reach the surface. Sadly when a real rape happens a lot of the girls here just suck it up and don't say anything or report it, and the ones that report it are usually making it up for attention. It's a shitty cycle.

For video games, I think if you actually rape someone in the game, it takes that vagueness away. There is no doubt that rape happened, because you were there. I think if rape was easier to confirm then the penalties would be a lot more severe, maybe even closer to those of murder.

I think there's still room for rape to be used as a serious issue in video games. Unless I misinterpreted I'm fairly certain Ezio's mother is raped in AC2, and that's why she doesn't speak anymore. It's a real issue and can be used in serious story telling, but I can't see justifying a main protagonist of a story doing it. Who would even want to play as that character?
Default_picture
February 06, 2010
First, loved the article's presentation and flow. Really made for good readying!

Anyways, to add on to this list of considerations and reasoning, I have two other points I'd like to make.

1) Murder, going off a retribution based system of law, is extremely easy to equivocate. One life, though priceless, in terms of retribution is equivalent to any other life, and in some cases worth several (i.e. multiple offenders). Whether it be through capital punishment or life (or total time that would constitute life) imprisonment. Rape, on the other hand, is hard to value. Is the rape of an 40 year old man worth less than the rape of a 6 year old girl? Is rape valued in the volume of rapes committed by said rapist? Rape also has effects far reaching than that of murder in that, so to speak, it's the crime that "keeps on giving", be it through mental breakdown, attempted suicides, or just personal insecurity. So, should the potential for such after effects to occur be taken into consideration? Should they be prosecutable after the fact as additional charges? Rape is arguably a tougher crime to equivocate to fair punishment, period. Murder, well, that's just a flip switch away to justice.

and

2) Taking America as an example, murder (and violence in general) is deemed more socially acceptable because it is arguable our culture, our history, and our legacy. Since our beginnings as a revolutionary nation to the present our birth right has been that of steel and blood. Mexican War, Civil War, WWI, WWII, Korean War, Vietnam War, the Middle Eastern Conflicts, just to name a few. Though it may seem macabre, the fact is our nation alone helped define the modern idea of "murder" (or justifiable killings). So, honestly, it has never come as a shock to me when we find that, in theory, people are far more acceptable of violence in our culture.

Well, that will end it for me. Time to get ready for the Super Bowl :)!
Aaah
February 06, 2010
@ Chris

I was confused myself about the situation in AC2. I asked my friends whether Ezio's mother was raped before they escaped the city, but they were equally confounded.

In F.E.A.R. 2: Project Origins, the main character is essentially raped by the game's antagonist -- Alma. The gaunt, sickly psychopath straps you into a chair and has sex with you. Apparently she wanted to bear a child and needed your seed. It was very weird.

The difference between those games and RapeLay is the degree of vagueness, as you put it. In AC2, rape is implied. But in RapeLay, you actually partake in gang-rape and sexual assault.
Aaah
February 06, 2010
@ Chris

I was confused myself about the situation in AC2. I asked my friends whether Ezio's mother was raped before they escaped the city, but they were equally confounded.

In F.E.A.R. 2: Project Origins, the main character is essentially raped by the game's antagonist -- Alma. The gaunt, sickly psychopath straps you into a chair and has sex with you. Apparently she wanted to bear a child and needed your seed. It was very weird.

The difference between those games and RapeLay is the degree of vagueness, as you put it. In AC2, rape is implied. But in RapeLay, you actually partake in gang-rape and sexual assault.
New_hair_029
February 06, 2010
Rape scares me more than being murdered. That probably has something to do with the fact that since around the time I turned 14 I've been constantly given rape statistics and told stories about women who have been raped.It reaches a point were sometimes I'm nervous taking my trash out at night. Whenever my friends and I go out I'll get texts all night from people making sure we've made it home safe. However irrational some of it may be, our fears for ourselves and each other are real. I may be wrong, but I don't think most men can appreciate how much women are taught from a young age to fear rape. After being conditioned like that I really can say that I fear rape more than murder. Rape in a game would makes those fears real in a way that I think I would have trouble dealing with. Any glorification or misrepresentation of rape is, to me, completely abhorrent.
Default_picture
February 06, 2010
@Omar I can't imagine a scenario where I'd be okay with raping someone, but I'm speaking more in the sense of there being a rape in a game, whether the player committed it or not.
Redeye
February 06, 2010
I personally think that when evaluating any media relating to sex in general you should be a lot more permissive then your knee jerk reactions.

Rape in the media in particular is not as clear cut as people think. The actual crime of rape is of course a crime and a disgusting one at that but that does not mean that porn games featuring rape should be outlawed. The primary reason for this is the concept of sexual role play.

Their are plenty of people in the world who have odd fetishes. One of which is to imagine themselves in a dominating situation on a woman, their are also women who enjoy playing the victim. The entire sado-masochistic scene has varying levels of rape context to it. This is not something that's easy to understand unless you are a part of it. So when you aren't a part of it it's easy to just assume that anyone that is turned on by such a thing is a rapist. Which is a stupid assumption.

Hormones make people crazy. That's just a fact. Fetishism seems to me to be a chemical imprint on the mind. Whatever concepts and visuals people are closest to when reaching sexual maturity can often drastically effect their development as a sexual being. Developing a morbid facination with rape is out of many people's control.

Just like I doubt, if a person was choosing from a fetish buffet with no preconcieved intrests of their own, that a person would choose to be a scat freak. Their is simply no accounting for how a person's mind works to get their rocks off. We should be encouraging people to do it through sexual fantasy rather then breaking laws and hurting people.

If something can be simulated through two consenting adults acting it out for their own jollies in the bedroom without causing anyone any harm why should we deprive those people of porn that interests them just because we find it disgusting?

If you don't like it, don't watch/play it.

Rape fetishism has NOTHING to do with rape in reality. It's a romantisized and fictionalized parody meant to appeal to the instincts and fetishes of people that are different from you.

To try and make a judgement on an entire subset of fetishists just because the fetish shares characteristics with a brutal crime opens the door to judging and locking off every fetish that society doesn't understand. If you tried to do that it would just lead to a lot of unhappy perverts and the laws being protested and eventually overturned anyway.

So please, for gods sake, loosen the hell up. Whatever someone else masturbates to is none of your damn buisiness as long as they don't hurt other people.

Besides, banning rape from games in any context would lead to second guessing it's inclusion in serious stories as a serious plot point. Which would limit writers from making important points that society needs to learn....like the difference between reality and fantasy when it comes to sex practices.
Default_picture
February 06, 2010
Keeping rape out of mainstream games is one thing, but where would you draw the line? That witch-touching game on the DS didn't really feature it as the focus of gameplay, only as an occasional minigame. Would something like that be considered "going too far" if featured in the proper context? Obviously, introducing child-like characters adds a whole new angle to the issue, but we can save that for another day.
Jeffcon
February 06, 2010
It may sound absurd that there could be opportunity to use rape in a game to make an important point, but it is possible. Especially in indie games.

Rape is in our history as a species. As humans we still haven't adjusted biologically to a agricultural based diet that we have had for 10,000 year. It is difficult to admit, but we haven't fully extinguished the mating habits of those hunter-gathers from 10,000 years ago. Rape was their standard, and it is still a part of us. It is abhorrent and unacceptable, but we have to deal with it under an open light and not hide it, even if it means keeping the fetish porn available for the extremists that enjoy it.

The Pentagon released a report last year that 1/3 of the women serving in the U.S. military had been sexually assaulted. One out of every three women.

A link about that:
http://www.pbs.org/now/shows/421/index.html

I think that games could serve a really important role in educating the troops on that. Do an America's Army of the experience of a female soldier in the barracks. Force the male soldiers to experience a horrible life of constant harassment simply because you are a woman. Be forced to avoid parts of the base, because that is where the primary harasser is located. If you get raped, you lose.

Shit, strap the Wii Vitality Sensor to it. The soldier that doesn't react is a psychopath and can be discharged.
Default_picture
February 06, 2010
I have to say that I had no idea where you were going to go with this article but I was pleasantly surprised. You made excellent points, provided a question I'd never thought of and the answer to it that I wouldn't have imagine and respectfully looked at this issue from a mature standpoint. I went into this with hesitation but am glad I read to the end. Thank you.
Default_picture
February 06, 2010
I think they're treated differently, because murder can be viewed in a number of ways. In most if not all cultures, killing an innocent person is wrong. However, if someone is defending themselves, their family or performing an honor killing of sorts, then it's often considered okay. Video games often portray killing in the second way. Usually you're defending "freedom" or other people, so by our culture's standards, it's okay to kill people in video games.

Anyway, great thought-provoking piece, Omar. As for if pressure should be put on shooters, I don't think so. Part of me wants to censor titles like Manhunt because I believe that level of unjustified violence is unnecessary, but at the same time if something like that's censored, then other titles I might approve of can be censored.

@Jeff Grubb: Great point, but I'm not sure if rape is ever going to go away when it comes to the military. War is all about aggressive behavior and it tends to bring out the worst traits of humankind. Practically every war in the history of this planet has included numerous cases of rape. Soldiers from various countries often rape women of the opposing side and I guess it's made even easier for males that commit these acts now that there are females in the military.
Default_picture
February 07, 2010
I think theirs a big difference between 'showing' rape in a game and 'acting it out'. I never want to be a rapist in a game but I would not be offended to see it happen if it benefits the story in some way. Making it interactive is where things go in to the wtf territory.

I think the reason general violence is tolerated and even glorified in alot of games is because its just part of being human, we've always been a violent race ready to kill for a purpose and violence can come in many forms and range between two extremes, light hearted and funny or brutal and horrible.

Rape on the other hand has always been a rarer thing always asscociated with individuals and their is only ever the single extreme example of it. Theirs no 'casual rape' or 'rape sport'. :P
Default_picture
February 07, 2010
You should check out an arty 10-minute Flash game called Edmund, where you play a rapist. Very, very controversial.
Nick_with_grill
February 07, 2010
I think the "murder is justifiable," is probably the biggest catalyst.

My question to you sir is: What if there was an award winning game, with innovative game play, but the main character does rape a woman in a section of the game. Would you play the game?
Default_picture
February 08, 2010
@ Omar,

I see where you're coming form but I think the context of physical violence and virtual death hits a different chord regarding taboo concepts that can be explored in a social/entertainment context.

as I had written in Davneet Minhas piece, "sexual maturing of the videogame industry" the different reacitons from the community towards death/murder and rape is based on what kids inherently play as children. Really young children learn how to imitate the use of a weapons (they wield a stick as a sword, a baton, a spear. They play dead (girls and boys) and rhymes such as "ring a round a rosie" teach kids about death indirectly. But we don't have nursery rhymes about rape and sexual violence. nor do kids play games in pre-school or kindergarden that explore rape/sexual violence.

as I said in Davneet's piece - Sex in Video gaming should be used in context and have a valid purpose. Rape, Incest and other violence are more sensitive because children don't play games pretending to be rapists or sado-masochists. Kids in early development grow up playing games such as cops and robbers, army men, fireman etc. Thus the transition of violence using guns already has a social context of "play" despite also existing in the real world. children play "dead" they don't play victims of rape.

The gaming industry has not removed its tag of "entertainment" and "play" or "toy" thus i believe it should be aware that it does not have the same artistic license to explore sociopolitical issues to the degree that yourself or Davneet would be proposing to us to consider.

Sorry for the long rant! I liked how you explored the concept but I just don't think it's as black and white as you prescribe it to be (I hope I didn't offend anyone with this comment)
You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.