Microtranactions are a major problem
Against my better judgment, I decided to put $10 into the game, just to see how far it would get me. This was impossible, probably due to some bug in the game -- it is new, after all.
I did find a work around, however. I first bought 105 Facebook credits. Then I loaded up another Playfish game (My Empire), bought the "Playfish Cash" there (it's shared among all games developed by the company). I then refreshed FIFA Superstars, which showed I indeed had this "cash," which I exchanged for 10 match credits and a selection of Silver Tier players. This process left me with one Playfish Cash token and five Facebook credits, which I will never use for anything else...ever.
Buying fake money with fake money so I can buy more fake money.
Do you even understand what I had to do to give a multibillion dollar company some money?
Getting what you paid for
Aside from this absolutely ridiculous method of buying in-game content, it left me underwhelmed. I managed to defeat my final Juniors C League opponent with my new players...only to have them stonewalled by my first Juniors B League team. I wasted four match credits to no avail.
I paid $10 to win one match.
First, I will never give this game another penny. Second, I want my goddamn money back.
My Waterloo: Team #5 of the Juniors B League.
Now I am back where I started. The only thing I can do is wait for match credits to accumulate at the glacial pace of one every 6 hours. Since I earn coins for losing, albeit much less than winning, my calculations show that I will have to wait 8 days -- losing 31 games -- to build up enough cash to buy another group of Silver Tier players, which may or may not improve my team -- and which may or may not help me beat my first Juniors B League opponent.
The whole thing is backward. I would've happily paid $10 to cut all my wait times in half or to cut the cost of in-game items by half. I would've taken just about anything else instead of what I got. I should've recognized that buying a totally renewable resource was trouble. Why should the game let me win my matches when it can make me spend more money?
Not for us
What Playfish has done, which they have presumably done in other games, is design a system that requires players to spam their friends in the hopes that they will play and then allow you to accrue meager rewards. Even then, you have no guarantee that this will ever allow you to succeed.
As hardcore gamers, we require immediate gratification. Social-networking games do not satisfy this need whatsoever. They are not for us, and I will forever consider them all scams. I will even go as far to request a full publication ban of all things social networking from all video-game writers. No more news, panel coverage, or Farmville jokes. Please.
If not for me, then for my wasted $10.













