CHAS GUIDRY
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FEATURED POST
Bf3
EA claims Battlefield 3 is designed to take down Modern Warfare 3. I claim EA has never played a Call of Duty game.
Sunday, October 16, 2011 | Comments (0)
POST BY THIS AUTHOR (85)
Mario-3
Raccoon tails are everywhere in Super Mario 3D Land, but only to highlight the fact that Nintendo has no idea why they were fun in the first place.
Sentinelblast
Some people call Marvel vs. Capcom 3's Sentinel cheap, but I just call him boring. No matter what your issue with the annoying automaton is, Capcom completely failed to address your concerns when it recently reduced the machine's health.
Mkjohnny
Video game violence has come a long way since Mortal Kombat got everyone all hot and bothered in '92. Unfortunately for the franchise, fatalities are everywhere nowadays. Mortal Kombat's brand of shock is in need of a makeover.
Pkmnbridge
Pokémon Black and White make a number of subtle yet significant changes that should please 15 years worth of skeptics.
Streetfighteriv
I've been undecided on the Nintendo 3DS for the past few months, but researching the new handheld's launch titles reveals three convincing titles. The only problem is deciding which one to buy.
Okamidenwall
I always thought the point of a demo was to encourage players to buy the full game or hold their interest until its release. Okamiden's demo does neither. Developer Capcom should follow BioWare's example in the future.
2guys_1title
Excited to download Jill Valentine in Marvel vs. Capcom 3 next month? Me neither. I'd be willing to pay for pretty much any other Resident Evil character. Here are just a few fighters I bet would sell better than Resident Evil 5's boring version of Jill.
Wariop
I never liked sports games, but I've always made an exception for those involving Mario. Unfortunately, Mario Sports Mix is an exception to that exception. The game lacks the depth of a full sports title and the simple fun of mini-games.
Bulletstormclay
The video-game community lashed out against Carole Lieberman when Fox News quoted her in a story linking Bulletstorm to rape, but she's not our enemy. We need to nip this problem in the bud.
Dutycalls
People Can Fly are promoting their upcoming Bulletstorm with Duty Calls, a parody of the most popular first-person shooter series around. It makes a lot of good points, but totally fails to make a valid argument about why you should buy Bulletstorm.
Bulletkick
If Bulletstorm's demo is any indication of the final game's quality, it will be a total blast. But if its similarities to MadWorld hold true, Bulletstorm might not be worth more than a rental.
2guys_1title
I love the Fallout universe, but I hate the time I've spent there. My last resort to have fun in New Vegas used a bit of inspiration from Magic: The Gathering, but that wasn't enough to sell me on the experience.
COMMENTS BY THIS AUTHOR (180)
"Outside of games where hyper-realism is the main selling point, does anyone really want realistic damage in their shooters, much less any game? It might be cool the first time it happens, but after that, it's just an inconvenience."
Saturday, February 11, 2012
"With that Nintendo comment I was referring to the way Nintendo execs have actually admitted that they simply don't want to make games they know will sell better in favor of those that they enjoy making more. The biggest example is how they continually make 3D Mario games that will never sell nearly as well as 2D Mario games, but still insist that each new 3D Mario game is deisgned to appeal to fans of both types. They do the same with Zelda. Skyward Sword will sell well compared to most modern video games but classic-style Zelda (aka, not Puzzle Zelda) is much more successful . Unfortunately, the current producer behind the series isn't a fan of the older Zelda games so he refuses to make them and instead focuses on selfish things like building Zelda games around what his son is currently interested in (ie, trains.) Other M is another example where a series creator either doesn't understand what people enjoyed about the original (successful Metroid) games or simply doesn't care about them and instead chose to focus on what he personally enjoyed.

With Call of Duty, I don't see any of that. People can say what they want, but I think the staff behind the franchise enjoys COD multiplayer for the same reasons its millions of customers do. I say they have another year or two of sticking to their current release trend before they can develop something like "Future Warfare" to revitalize the series. Multiplayer is everything, so the plot doesn't matter. If that were the case, World at War, Modern Warfare 2, and Black Ops would have failed miserably at retail. "Future Warfare" could free up some creative space that directly influences multiplayer mechanics, allowing for weapons and perks that may have been a bit too much of a stretch in a more modern setting. I'm not talking about lasers and spaceships, but stuff more along the lines of that Future Weapons show that details experimental technologies.

There's still plenty of room for the franchise to grow, and even when things look to be slowing up, they can move to a longer release schedule than the current annual one. The only stagnation going on are the wannabe developers coming out with first-person shooters that have no chance of competing with the top franchises (Call of Duty, Battlefield, Halo, etc.) and can't even fall into their own little niche of second tier games."

Sunday, November 06, 2011
"I think people put too much stock in "innovation" when it comes to franchises like this. The millions of people who made Call of Duty one of the best selling franchises of the modern generation don't care about innovation. We just want more of what we love. With a mega-popular franchise like this, it's vital to keep the changes just substantial enough as to not isolate the huge fanbase.

I think the people somehow upset that Call of Duty and franchises similar to it aren't "innovating" aren't really fans to begin with. You can't really argue with the incredible sales numbers the games put out. That's not to say its creators could eventually drive it into the ground, but I think they know what they're doing and aren't selfish and misgudied like the execs at Nintendo who can't see past their own egos and only make the games THEY want to play.

 

In short, it's ridiuculous to call the FPS genre stagnant and to point the finger at Call of Duty when the two are the biggest money-makers in the industry right now. I think anyone opposed to what Call of Duty is doing need to find out why they personally take issue with the series because they're the ones with the problem, not the games or the millions who buy them."

Sunday, November 06, 2011
"Building that slot-machine gun was one of the coolest thing I've done in a game in years! :D"
Monday, October 17, 2011
"Well, unless you know something no one else who has previewed the game has said, 3D Land's tail doesn't allow you to soar into the air and fly around for a while after building up speed like you could in Mario 3. That's the most iconic feature of the power-up, so much so that it was featured on the cover of the game's box."
Sunday, October 16, 2011
"Yeah, you can still flutter to float gently down to the ground, but there's no sign of being able to turn into a statue yet.

And I understand flying doesn't suit 3D Land's perspective and gameplay, but that's what made me curious enough to write this article. Why try to sell a game as something it's not and do such a shallow job of it? Seems to me Nintendo isn't so confident 3D Land will sell very well on its own merit."

Wednesday, October 12, 2011
"What iPhone game with traditional gameplay has decent controls? If it's possible to offer adequate control on a smart phone's touch screen alone, I've never played such a game."
Wednesday, September 21, 2011
"No, I don't see how "supplying constant upgrades is bad business" in this case. That's because the maps don't offer anything so radically different that you're missing out on a drastically different experience. You're still playing Call of Duty multiplayer with or without the new maps, and it's sill great. Your car comparison doesn't apply here because it's not like the DLC is essential to the game's basic features. I don't need or bother with the maps for the same reason I don't need or bother with a better sound system or nice rims.

 

If you choose to pass on MW3 because you know Activision will sell a handful of additional maps for a price after the game is released, then I have to question why it is you enjoy playing Call of Duty at all. These maps are just something extra, just another field to run around in and kill people in the event you got bored with the wide variety offered with the disc. It's not new weapons or perks or anything else that makes the people who pay better than the people who don't.

 

I defend the business because so few people who are passionate enough to discuss games online have any sense when it comes to the business aspect of the industry they claim to love. We argue that games that bomb are somehow good and failed because of poor marketing or "casual gamers" and that games that sell like crazy are boring and watering down the market despite their continued success. In this case, I'm defending Call of Duty DLC because I just can't understand how anyone can justify a claim that map packs that sell so well are somehow bad when all the evidence points to fans and developers alike agreeing they're a good thing. The customer is always right. If the customer decided this DLC was bad, Activision would eventually realize this and come up with a strategy that worked. So, again, I just can't understand all the venom for something that is so obviously well-received by all but a vocal minority."

Monday, September 12, 2011
"You few are hardly representative of the average Call of Duty player, so why would you expect Activision to cater toward the vocal few when the happy lot are too busy playing or simply satisfied and don't mind paying for additional content?

 

And how is charging for something that used to be free some terrible thing and not just good business? Put yourself in the shoes of Treyarch and Activision. People are dying to play your new game the moment it comes out and are eager for new content in the form of multiplayer maps. Why, then, would you take the time and effort (aka money) to provide that additional content for free? If anyone is on the fence of buying the game because of this additional content, they are an extremely small minority that don't hold a candle to the amount of money the majority are willing to spend. You would be crazy to pass up the opportuinity to make that money, as would they.

 

As for watering down the market, Call of Duty is doing no such thing. It's the dozens of knock-offs and wannabe developers ignorantlyt trying to cash-in on Activision's thunder that are watering down their own games. Franchises like Call of Duty, Battlefield, and Halo are the lush, tropical islands in a boring sea of nothing. People like to pit the big franchises against one another, but at the end of the day, they're all really fun, really successful games that do what they do well. Annual Call of Duty and premium DLC isn't watering down the franchise. People are eager to pay for it and Activistion is happy to deliver.

 

You represent a vocal minority that, for some reason, isn't satisfied with content that hundreds of thousands of people are. I'm not sure why, though. I'm totally satisfied with Black Ops without the maps, and I've been playing since December. If I had a lot more disposable income, I'd probably have the maps, but they're obviously not essential to my having fun with the game.

 

So, what's the problem? What do you want out of the franchise, something other than what so many of us fell in love with in Call of Duty 4? Loads and loads of people are happily on board. We don't need radical departures or free DLC to be happy. Why do you?"

Monday, September 12, 2011
"Who makes these complaints? It's definitely not the majority of the hundreds of thousands of people who bought the game and continue to play it nearly a year later.

 

You act as if people are buying this content against their will, but you can't name any real problem with the business model other than the fact that you seemingly want the maps for free.

 

Seriously, how is this a problem? You claim people are upset that there is a lack of creativity in Black Ops. Who wants creativity? People want fun, and that's what CoD's multiplayer has been delivering to fans for years now. You can't deliver the huge number of customers Black Ops did just on name and marketing alone.

 

So, what's the problem? Are all of these customers pissed off, yet still playing for some reason? Are they just ignorant and stupid? I honestly can't understand what you're complaining about unless it's simply that you don't want to pay for the maps, and even then, I don't see why you can't just play without them. I do, and it's still great."

Monday, September 12, 2011
"How does it cheapen the game? How is this whoring out the game in the worst possible way? How is it infantile to create new content for your customers who eagerly pay for it?

 

Where is the evidence of these overwhelmed, agitated, fed up people who are giving up on Call of Duty? The first few comments in every post on a game site about MW3? I see thousands and thousands of people playing online everyday. I seriously doubt they're doing so against their will or begrudgingly.

 

How is it a bad thing to offer additional content at a premium? They're not selling XP, or COD Points, or weapons or perks that fundamentally change the way people play the game leaving those who don't pay to suffer. And most important of all, they're not charging to play online in general. THAT would be the closest thing to whoring out the game in the worst possible way, but hundreds of thousands of people would still gladly pay for it if that were the only way to play this great game.

 

Treyarch and Activision are businesses. Why moan and complain when they act like one? What do you propose they do instead of provide people with the content they ask for and, God forbid, request some funds in return?"

Monday, September 12, 2011
"So, what exactly is your complaint here? Do you think the new maps are pointless and wish your friends didn't play on them, or do you like the maps but don't feel like paying for them? Either way, I don't understand why you're complaining.

If it's the former, I assure you there are tons and tons of people, like myself, playing without the maps. I love Black Ops but don't  care to have new maps. The variety of the original set is great enough.

If it's the latter, just buy the maps already. People are devaluing games more and more these days thanks to free iOS and Android games that entertain us for two seconds before boring us to tears because we have such lowered standards without having to invest our hard-earned money into them. People should WANT to pay for content. If you don't in this situation, then I don't understand why you had to write an article about it."

Monday, September 12, 2011