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FEATURED POST
Mariotitle
One of the first signs of Super Mario Bros.' age you'll encounter when playing the game is the screen's inability to scroll left. It might come off as an antiquated nuisance, but that one difference separates the original Mario from the rest of the series in a number of unique and fun ways.
Tuesday, December 21, 2010 | Comments (0) | Boosts (0)
POST BY THIS AUTHOR (69)
Dkcr
The name should say it all, but Donkey Kong Country Returns isn't the game it claims to be. It's hard to focus on what this modern take does right when it beats you over the head with everything it does wrong.
Spellbookninokuni003s
The Internet has delivered a fatal blow to player's guides by making game information free and accessible, but some titles are keeping the tradition alive with fun and creative guide books that add to the experience.
Christophertin
It's great that music from Civilization 4 is up for a Grammy Award, but the way it found recognition is a bit disappointing. Video-game music deserves more than a backhanded compliment.
Midaerisdies
We usually make a big fuss about avoiding spoilers dealing with plot, but what about ruining secrets hidden within a game's mechanics? We sometimes play specifically for these surprises, but knowing before hand ruins the fun more than any plot revelation can.
We still love to share our nostalgia for GoldenEye 007's outdated multiplayer, but I don't think we spend enough time paying homage to it's great single-player campaign. Unfortunately, neither does Eurocom, the developer behind this year's GoldenEye update. The result is more like Call of Duty sans the frills.
Bitmob's community members find EA Sports Active 2 for Kinect lacking and taxing, Pac-Man Championship Edition DX refreshing, Knights in the Nightmare crazy hard, and Eternal Sonata a unique standout. See if you agree in this week's Reviews Spotlight.
Finalfantasyviiadventchr
History tells us that Final Fantasy 7 is one of the most overrated games of all time while EarthBound is an overlooked work of art, but time makes fools of us all. The haters of FF7 and the fans of EB have unintentionally turned the tables on the games they love and hate with a little help from their creators.
News Blips for November 19, 2010: Treyarch will release an update for the Wii version of Black Ops, Bungie is looking for future beta testers, Double Fine Studios reveals Costume Quest DLC, and more.
News Blips for November 17, 2010: GamersFirst will relaunch APB next year, several parties are reportedly interested in buying Bizarre Creations, Bethesda reveals information on the first of New Vegas' DLC, and more.
News Blips for November 15, 2010: A new poll indicates more than half of Americans think violent games cause more violence, Nintendo wants to sell 15 million more Wii consoles before discussing the next generation, Super Meat Boy's Xbox Live sale ends this week, and more.
Bioshock2arcadiawinebot
Mother 3 translator Clyde Mandalin recently launched Game Swag, an open resource dedicated entirely to the wide world of game merchandise. I interviewed Mandelin to learn more about what makes Game Swag the ultimate game product database.
News Blips for November 12, 2010: Tim Schafer wants to make another Psychonauts, Nintendo makes half of its annual sales during the holidays, Kinect costs $56 dollars to make, and more.
COMMENTS BY THIS AUTHOR (132)
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Raymond: Really? I guess I never slowed down enough to prevent the screen from locking me out of the pipe while getting the 1-Up.



Chase: The more I play it, the more I realize Super Mario Bros. is one of the most thoughtfully designed games I've ever played. The entire game is like one big (but subtle) tutorial for itself that makes it better every time you play.


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Wednesday, December 22, 2010
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Haha, I definitely had a few those football moments, Kyle. :p


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Saturday, December 18, 2010
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The lives didn't do anything for me one way or another. It doesn't alleviate the problem, and it's a pretty archaic system that I don't think any game needs these days.


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Friday, December 17, 2010
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I actually played through the original trilogy a month or so before Returns came out, and pretty much breezed through them. They're pretty well balanced with a nice difficulty curve that's challenging but rewarding. Same with New Super Mario Bros. Wii. The last world had some tough levels, but I never got frustrated aside from a few hard to reach bonus coins on my second time through.



In Returns, I was frustrated by world 2. I understand you're supposed to be patient going through some of these set-pieces, but it's hard to do that when they've been draining my patience over and over. Maybe one day I'll be able to return to the game and enjoy it after I know all the levels back and forth (it's still fun to play when I'm not constantly dying on those set-pieces), but I honestly don't remember any game frustrating me so easily. That's why I say it feels so out of place: I can remember the day I got the original DKC and loving every second of it. Playing Returns for the first time was a very different experience.


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Friday, December 17, 2010
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From what I've heard, the plot in this one is a little better and more original than the past decade's. I can never resist a new generation of the game, though, despite my issues with the series.


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Thursday, December 16, 2010
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That sounds really cool, Dennis.



Rob: I don't agree that changing the "showcase" suddenly made the song a "work of musical art." It was music specifically designed to create a mood and feel complementing the theme of the game, and it did an excellent job. It was already a work of musical art, but if it has to be moved to a more traditional format to be recognized, I think that means there's something wrong with the way the Grammys award musical achievements.


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Wednesday, December 08, 2010
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I'm not suggesting it, I'm saying it. Do you really think anyone who can nominate ever once considered video-game music? Unless there's a category specifically for it, the only time I can imagine we'll see game music is in cases like this or if some big name in the industry crosses over like some games have recently done, but even then, the association will be "Oh, it's worthy now because it's on a legitimate album or composed by an established composer."



I don't see why the "showcase" as you put it should matter when it comes to celebrating music. It's not honoring and awarding great advances in music if you allow people to ignore new facets of the industry.


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Wednesday, December 08, 2010
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Music is music. An organization claiming to award great achievments in the music industry should seek out and recognize these achievements, even when they're not part of the traditional way we choose to consume music.


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Tuesday, December 07, 2010
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And pretty much every other year the since the award was created. I doubt games would ever get the recognition they deserve as the "other" portion of a category shared with movies and TV.


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Tuesday, December 07, 2010
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I've encountered the rooms you're talking about, and they're the small speed bumps I referred to.



I'm still playing the multiplayer and have found where it lists XP but I shouldn't have to back out of a group to check my stats and update my loadouts. I find the game also takes way too long to level. I'm in the 20's right now and I place first in almost every match I play, but it's still taking forever. I'm even taking the time to accomplish all the challenges and proficiencies to make it faster. It just seems like they didn't spend much time making sure the multiplayer was on par with the experiences it took its cues from.


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Tuesday, December 07, 2010
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Well, they had some throwbacks to the original game (the layout of the dam and the end of the train level), but again, I just wanted levels that weren't tubes with point-and-click objectives along the way. I guess I wanted it to channel the spirit of the original rather than toss a few of its bones.


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Sunday, December 05, 2010
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Daniel: There are a lot of things going on beneath the surface, but when they're all used to determine if you're a drunk, a perve, a sociopath, or a loser, it doesn't really matter how subtle it is.


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Sunday, December 05, 2010