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Knowing Too Much: Secrets in Eternal Darkness, Silent Hill, and Metal Gear
Chas_profile
Friday, December 03, 2010

Bruce Willis is a ghost, Snape kills Dumbledore, and Aeris dies....

I learned of each of these plot twists before watching The Sixth Sense, reading Harry Potter and the Half-Blood Prince, and playing Final Fantasy 7, though I wouldn't say the experiences were "spoiled" for me. Maybe I was a bit more observant on my first time through, but I wasn't in it for the twists alone. No one would care about a shocking plot revelation if the story wasn't compelling from the start. But what if they're not in it for the story?

Final Fantasy 7

Video games have a tougher time with spoilers, because, whether or not you care about story, a ruined surprise can deplete a lot of a game's fun. What's worse is that some of these twists are significant selling points begging the question "How do you draw attention to a game's surprise without spoiling it?"

Let's look at a few examples of games that succeeded and failed at blowing players' minds.

 

Eternal Darkness: Sanity's Requiem

Silicon Knights' H. P. Lovecraft-inspired epic, with its awkward combat and brutal difficulty, wouldn't be so fondly remembered had it not featured the famous sanity system.

To play upon Lovecraft's recurring theme of otherworldy creatures driving people mad, Eternal Darkness' characters slowly grew more insane as the game progressed. Increasingly bizarre and frightening scenarios occurred as the characters slipped deeper into madness until the player eventually began to feel the effects, too. That was the intention, anyway.

Silicon Knights implemented a number of clever gimmicks to mess with the player's head, but not only was the game sold on this system, it measured the character's sanity with a convenient meter -- and allowed players to reduce the negative effects with a spell acquired midway through the game. Chances are, if you picked up Eternal Darkness, you did so with the intent of experiencing insanity, which effectively lessened the gimmick's intentions and assured that you would grow tired of it before reaching the end.


Silent Hill: Shattered Memories

As a reimagining of the original Silent Hill, Shattered Memories took the opportunity to make significant changes to the series' established mechanics. Stare at a poster of a sexy pin-up or eye those bottles of booze in the psychiatrist's office -- the game noticed, and the terrifying demons that chased you throughout Shattered Memories' action sequences then gradually changed to reflect your (supposed) fears, obsessions, and guilty pleasures. Of course, most gamers knew about this feature before playing the game, so they knew they were being watched.'

Unfortunately, developer Climax based the mechanic around a very limited pool of generalized assumptions -- those demons lost a bit of their shock value when the players already knew what actions summoned them. But the sheer novelty of the system was still a strong selling point.


Metal Gear Solid 2: Sons of Liberty

Unlike Eternal Darkness and Shattered Memories, Sons of Liberty featured a twist that probably would have deterred potential customers had they known about it beforehand. Everyone naturally assumed the follow-up to the hugely popular Metal Gear Solid would see the return of protagonist Solid Snake. After all, Konami released a lengthy pre-launch demo featuring Snake doing what he does best.

What the demo didn't alert players to was the fact that it represented the entirety of their time controlling Snake in Sons of Liberty. When they reached the ending point of the demo in the full game, they suddenly found the hero replaced with Raiden, a feminine novice who chats with his girlfriend throughout his dangerous mission. This wasn't a brief jab at players' expectations, either. Raiden was the hero for the rest of the game.

You can argue the change didn't make a huge difference as the two characters were fundamentally the same, but in a series that intertwines its epic plot with realistic mechanics, the switch was a big deal. Not only did it mess with the player's head by building up certain expectations through the demo, but the plot also mirrored the structure of the previous game in a way that wouldn't have worked had Snake remained the main character. 'The result? Sons of Liberty was the most divisive Metal Gear game ever -- but also one of the most jarring and effective, in part because it was able to attract a large number of players while still hiding its vital secrets.


These examples illustrate the effect twists can have on video games over other mediums as well as the devestating effects of spoilers. You can still enjoy The Sixth Sense for what it is even if you know its secret going in, but it's difficult to be fooled by Eternal Darkness' tricks when you bought the game specifically for them.

I suppose finding a balance between game-selling mechanics and well-planned surprises is the key to a great video game secret, but if developers ever discover that happy medium...I hope they keep it quiet.
 
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Comments (8)
Eyargh
December 03, 2010


I played FF7 way after it was released and I went through the whole game slightly anticipating Aeris' death, but when it did I laughed. I dunno if it was the graphics, but I had heard about how it was this big thing in gaming history for so long that when it finally happened I just thought it was cheezy. I also knew about the big reveal

at the end of MGS4 (some bastard ruined it on the KP Report's blog, actually). I'm a huge MGS4 fan, so I was kind of in denial by the time it happened.


Chas_profile
December 04, 2010


Yeah, I wasn't affected by Aeris' death, but I imagine if I hadn't known, it still would have fallen flat because I never really used her in my party unless I had to. If I permanently lost a party member I never expected to leave, I would have been much more attached and affected.


Dscn0568_-_copy
December 04, 2010


Actually I remember an old EGM interview with the director of FF7 (I think it was during the buildup for Advent Children). They were choosing between whether Cloud, Barret or Aeris would die. I think he said Cloud couldn't die because he was the hero, and everyone would have expected Barret to die so they chose the love interest Aeris.



That actually makes sense in a meta-RPG way because Aeris is the "white mage" and those characters are usually needed in later battles, while there are plenty of offense-orientated characters to replace Barret. I didn't have Marle or Peach in my party at the end of Chrono Trigger or Mario RPG because I liked them. Of course FF7's Materia system mucks things up since you can assign any character to be a healer, but Aeris' death did go against trope, and that's what made it shocking at the time. 



Also, I like that no one here cares that Square Enix changed Aeris' name 10 years after the fact. 


Eyargh
December 04, 2010


I fucking hate it and scream inside my head "AeRIS!" everytime I see "Aerith" written somewhere.



 



Also, lol at "everyone would have expected Barret to die"


Dcswirlonly_bigger
December 05, 2010


Still haven't played FF7 and I've already watched Advent Children (as well as the FF7 recap that was on the DVD). I have no idea whether or not I'll be able to enjoy its storyline on any level when I finally do get to play it.



Oh, and the profiling system in Silent Hill: Shattered Memories is  more subtle than most people realize. The questions you answer in front of Dr. Kaufman actually aren't the primary activators for what changes the content in the game.


Default_picture
December 05, 2010


It's funny that so far everyone that has commented has mentioned FF7. I guess I'm going to too.



I don't usually mind being "spoiled" but I'll hold this against the guy who spoiled it forever. I was playing FF7, several years after its release, and I was was about a half an hour away from the skewering when a friend I was talking to asked "Are you at the part where Sephiroth kills Aeris yet?" Frickin' jerk.



@Daniel - If any part of FF7 is actually as overrated as they say, it's not the gameplay. It's really fun. If you can tolerate the dated graphics you should think about playing it sometime. You know, if you find 50+ hours to play it.


Chas_profile
December 05, 2010


Daniel: There are a lot of things going on beneath the surface, but when they're all used to determine if you're a drunk, a perve, a sociopath, or a loser, it doesn't really matter how subtle it is.


Vaultboy-death-androu1-avatar
December 06, 2010


A game that I personally think would be completely unenjoyable if you knew the story before playing would be... Deadly Premonition.



The game doesn't have an exactly good gameplay. It's decent, but not amazing. The most important part of that game is the story.



The story itself has some super insane twists and is really unpredictable. The last 5 chapters have some of the most amazing plot twists ever. They're pretty unexpected. You should check out the game.



Another one would be Divinity 2. Why? Well... the ending... hahaha... wow. The original ending is pretty much an awesome kick in the balls. Hell, the expansion the game got takes place after the ending. Why? Because everyone hated the ending.



I don't know how the expansion managed to turn things around, but the original ending certainly was an unexpected twist that made some people rage. It wasn't even HINTED at. I personally found it to be quite an interesting ending because it was totally unexpected.


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