ELI SIMPSON
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COMMENTS BY THIS AUTHOR (9)
"It's funny that so far everyone that has commented has mentioned FF7. I guess I'm going to too.

I don't usually mind being "spoiled" but I'll hold this against the guy who spoiled it forever. I was playing FF7, several years after its release, and I was was about a half an hour away from the skewering when a friend I was talking to asked "Are you at the part where Sephiroth kills Aeris yet?" Frickin' jerk.

@Daniel - If any part of FF7 is actually as overrated as they say, it's not the gameplay. It's really fun. If you can tolerate the dated graphics you should think about playing it sometime. You know, if you find 50+ hours to play it."

Sunday, December 05, 2010
"I'm actually looking forward to how it will affect my social life. Some of my friends have moved and I keep in touch with them largely via Xbox Live. We stopped playing Halo 3 regularly about a year ago but will most definitely start "hanging-out" fairly regularly again a week from Tuesday."
Thursday, September 02, 2010

I'm playing Halo 3 right now. Well, I'm in the pre-game lobby. Halo LAN changed my life. I've spent thousands of hours playing. Come to think of it, I'd probably be a much more productive man if I had never played Halo."

Friday, August 13, 2010
"This just raises the issue that drives me crazy with reviews. Most people want their reviews boiled down to a number they can interpret immediately, but games as art or experience really aren't designed to be quantified. If I reviewed Borderlands with a calculator it'd be lucky to score 8 out of 10, but if I reviewed it with word processor I'd have to invent new superlatives to keep from repeating myself. I hope someday it becomes commonplace to start reviewing games and movies without slapping a number on them.

I think I'm going to stick this opinion in the ever-increasing folder of editorials I'll probably never get around to writing."

Tuesday, July 27, 2010
"I've been attributing the Crackdown 2 hate not to raised expectations for games in general but to raised expectations for this particular game based on the charm of the original Crackdown. The first game was one of those inexplicable cases where somehow the whole greatly surpassed the sum of its parts. I've been playing Crackdown 2 and it just doesn't seem to have that afore mentioned charm of its predecessor. It does some things very right. It's built to be played the way I always want to play GTA games, with an entire canvas right from the start and the primary colors so that I can paint anything I want to whenever I feel like it. If the game doesn't have what people are looking for, however, they're just going to quantify what they have and there isn't really much there to add up.

I feel like Crackdown 2 never had a chance to succeed. Since Don Mattrick revealed it at last year's E3 I've had the impression that it received a green-light by dudes staring at spreadsheets that never played the original and failed to correlate its sales numbers to access to the Halo 3 beta, and that it was made to try to recapture something fleeting."

Thursday, July 08, 2010
"A reputation based on player feedback? I have a 100% negative reputation on Xbox Live, largely for trash talking and quitting early, despite the fact that my microphone is set to "friends only" and I never quit. Some of my friends are really, really (really) good at Halo. I'd be willing to bet that my poor reputation is a result of sore losers abusing the feedback system. I can see the same thing happening with this."
Tuesday, June 29, 2010
"No subjective list of top/best/most/least?"
Tuesday, June 29, 2010
"Until presented with the idea, I had never realized how many self-imposed rules I have for naming characters in video games. Among them, all hell can break loose during the second play through a game but the first time through I have to use stock names, and I absolutely can not name a character after myself, it weirds me out. If no name is suggested, I seem to regularly find myself combining the names of Japanese MLB players. Ichiro Fukudome was quite a force in the first Fable."
Tuesday, June 29, 2010
"Coincidentally, I just got around to finishing Half-Life 2 Episode 2 last night. After which I had a pretty long discussion about the role of the "silent protagonist" with a friend of mine. And while I'm in favor of the stoic, man of few words type, I always seem to find myself almost completely detached from a character who doesn't speak at all. Even Gordon Freeman, far-and-away the greatest character I've come across in said perspective, seemed to ring kind of hollow for me.

The comparison that worked the best for me was between Master Chief from the first 3 Halo games and the "Rookie" from Halo 3: ODST. I felt more immersed in the game playing Halo 3 as a 7' tall 1000 lb behemoth than I did someone who was supposed to be more human and thus easier for me to relate to in ODST. I'd rather take control of a character who seems to exist beyond my intervention than try to create one through my own actions in most games.

In regard to Final Fantasy 13, I just thought two thirds of the characters were annoying."

Saturday, May 22, 2010