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Is the Vietnam War still "too soon" for a video game?
Me
Wednesday, December 22, 2010
EDITOR'S NOTEfrom Brett Bates

Dennis brings up a valid question: Just how do we determine where to draw the line on military shooters based on real-life conflicts?

One of the maps in Battlefield: Bad Company 2 -- Vietnam is called Hill 137, and it is likely inspired by the real-life battle for Hill 937, known as Hamburger Hill, in May 1969. The second set of objectives in Rush mode on that map are placed on a hill that has clearly been defoliated by a napalm strike. The ground is smoldering, with cinders floating up into the air while scattered fires still burn. As I drove up in a tank spraying Northern Vietnamese troops with its massive flamethrower, I found myself feeling very uncomfortable about the whole thing.

I started to think about the Vietnam veteran who 40 years later still wakes up screaming from a nightmare of his buddies being burned to death or blown up by booby traps; who still remembers being forced out into the field even though he’s burning with malaria, eating slop from a can with no trust in his officers and no respect for the Southern Vietnamese government he might be asked to die for, and being spit on by people when he finally returns home; and who now has to walk by a GameStop and see a poster advertising Battlefield Vietnam hanging in the window.

What’s the statute of limitations on basing a first-person shooter on a historical conflict? No one throws a fit when a World War 2 FPS title is made, and usually when I ask why I’m answered with various permutations of “It was so long ago that it isn’t relevant anymore."

And yet the haunting memories of Vietnam still burn brightly for many. It's estimated that around 850,000 American veterans who actually served in Vietnam are still alive today, and the youngest of them would be in their mid-50s. These are not old men convalescing in homes. If we want to speak plainly about the number of lives being directly touched by American wars in contemporary society, consider how many people the families of those 850,000 veterans might add up to?

 

Six Days in Fallujah, set during a recent conflict in Iraq, was dropped by Konami after mounting criticism, and Electronic Arts pulled the word “Taliban” from the multiplayer component of Medal of Honor, set in contemporary Afghanistan, due to fears of insensitivity. Critics felt that it was inappropriate to depict a fictional conflict in the context of a war which was still taking place. I can imagine that it would be difficult for a person who still has someone they love in harm’s way to see their loved one’s situation depicted as a fantasy for someone else to live “just for fun.” I get that the pain of the war on terror is ongoing and very fresh…but I’m not sure that pain is any more valid than that suffered by Vietnam veterans and their families.

Does the outrage against Fallujah and Medal of Honor rest on the argument that if the bullets are still flying, you cannot make the video game? By that logic, if all American combat troops are removed from Iraq and Afghanistan by the end of 2011, we can get back to Six Days in Fallujah for 2012. Or is it more about the emotional costs of a conflict still being suffered which demarcate the wars we can or cannot depict?

If that's the case, then consider that according to the Department of Defense, 1,771 souls are still missing in action in Southeast Asia. I find it difficult to dismiss Vietnam as “no longer relevant” when I take into consideration that there are still families missing their loved ones.

This column is not an argument that Battlefield Vietnam should not have been released. I likewise feel that Six Days in Fallujah should see the light of day. I think it’s important that video games try to tackle serious issues. While I stand by my belief that military first-person shooters should never even attempt to depict the brutal reality of modern warfare, there’s plenty of room for dramatic depiction and thematic investigation.

That’s one of the many purposes art serves. Perhaps if our country had actually learned the lessons Vietnam should have taught us – don’t go into a war unless you have an exit strategy – we wouldn’t have gone to Iraq in the first place, and a far lesser number than 5,841 (as of the date this column was published) would mark our dead in the current conflict.

When people tell me that World War 2 is “no longer as relevant,” perhaps that’s actually code for “I wasn’t alive when it happened, and therefore I have no context for it.” Plenty of people alive today have a lot of context for Vietnam, but I’ll be shocked if we see mainstream journalists waving advertisements for Battlefield Vietnam in the faces of ‘Nam widows and raising an uproar on Fox News. If there is some statute of limitations on when it’s okay to make a video game based on an actual war without worrying about anyone's sensitivities, I think that Vietnam, like the war on terror, still falls under it.

 
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Comments (12)
December 22, 2010


I know people in my life who are Vietnam vets and have seen the consequences that serving in the war has had on them. Also, I myself have been to Vietnam (as a tourist) and have seen the long term effects of the conflict on the nation, first hand.



Yet, being a fan of BF:BC2 I downloaded the expansion without even giving it a thought. After reading your article it's definitely given me a chance to revisit those feelings.



Now I believe, games in Vietnam can and should be done. But in away that thoughtfully examines the war and lets you experience the war in all its horror, from both perspectives.

Img_20100902_162803
December 22, 2010


There should never be some statute of limitations to any subject... if it comes to art. Then again, it is how you perceive the video-game to be. Was it ok for movie industry to make war movies when the wound was still open? Or writers with their books or reporters with their newspapers? It should all be treated the same.


Default_picture
December 22, 2010


Too Soon? you already have EA doing games with the Taliban as protagonists! Too soon?


There184
December 22, 2010


@Juan The problem is Battlefield makes barely any attempt at commentary. It's aping the action from Platoon and the start of Apocalypse Now -- not trying to say anything beyond "the Americans torched rice fields and the communists broadcast propoganda on loudspeakers." It's not very serious.



Something is either disrespectful or it isn't -- no matter how long ago the subject matter happened. And a depiction of warfare, lacking some realism, doesn't honour or dishonour anyone. You can't censor yourself to avoid upsetting people who might inadvertently hear of your game.


Default_picture
December 22, 2010


Too bad Battlefield: Vietnam the game came out 6 years ago. So no I don't think this dlc is too soon.


Enzo
December 22, 2010


It's never about time, or how close the truth something is, it's about the skill the project is executed with. I am anti-censorship, but very much pro-criticism. If something doesn't pay due respect to its source material it should be outed as such and shouted down from every rooftop. But the idea of a 'statute of limitations' (or whatever other synonym for censorship you prefer) on world events is just nonsense.



Robsavillo
December 23, 2010


Does the outrage against Fallujah and Medal of Honor rest on the argument that if the bullets are still flying, you cannot make the video game?



Neither of the controversies surrounding those games were based on that logic. Critics questioned the production of a game based on Fallujah because of the the United States's admitted use of white phosphorus, a chemical that treaties ban for use in civilian areas (such as Fallujah) and that some argue should be legally defined as a chemical weapon, thereby banning its use all together.



These are serious alleged human rights violations, and lets be honest -- mainstream, triple-A video games don't exactly handle content such as this with finesse. Many believed the developers would simply gloss over what could be considered war crimes in a sort of revisionist history.



Medal of Honor was merely criticized (wrongly in my opinion) because you could play as the Taliban in multiplayer. Americans have no qualms with a game that allows you to kill virtual Taliban, though.


Me
December 23, 2010


I was going to wait and let the comments go a little longer before chiming in - I didn't want to potentially truncate conversation before responding - but they all seem to be taking a similar tone, and not an unexpected one, so here goes. :)



I phrased this week's column as more of an open question than a declarative statement because this is such a sticky issue. In one of my earlier drafts, I basically called out everyone who complained about Six Days in Fallujah and Medal of Honor who wasn't also outraged at Vietnam-era games as hypocrites. I don't buy the argument that "the bullets are still flying" is why it was wrong to make Fallujah, or wrong to include the Taliban in MoH. I think it actually goes deeper than that psychologically, if the people making those complaints bothered to try and rationalize them rather than relying on purely emotional appeals. This is not to say that those emotions don't have weight, but when it comes to censorship, I think we need a little more than that. We can feel emotionally that pornography is bad for children to see, but we can also make some pretty damning arguments against exposing the underage to sexual material from a developmental point of view.



And so let's return to Fallujah and MoH. The emotional argument for censoring them is obvious...but how about the logical argument? This is the can of worms I attempted to open up in this week's column, and I'm not seeing how any of the logical arguments don't apply as equally to Vietnam as they do to the war on terror. It's easy for us to say "Hey, I see the war on terror every day on television and therefore it's relevant and therefore Fallujah shouldn't be made," but that's a self-centered perspective, and so I ask us to step outside ourselves and look at the larger picture.



And this is what the column is about. Once we do that, and look around at all the Vietnam vets still alive, I fail to see how the logic of censoring Fallujah and MoH doesn't apply equally to Vietnam-era games. This isn't about debating whether censorship is correct or not. I think we all stand together in opposition to censorship. This is about whether it's right to censor Fallujah and MoH when we -don't- censor Battlefield Vietnam or Battlefield Bad Company 2 - Vietnam. Hell, I don't think anyone even *thinks* about the Vietnam vets when these games are released, and that's where I raise an eyebrow. The same people complaining about Fallujah and MoH ought to have some sympathy for Vietnam veterans who saw far worse action on average than anyone in Iraq or Afghanistan. If you don't believe me, go do some serious reading on 'Nam. There is absolutely no comparison between the two wars, not in total dead, total wounded, and just how awful the conditions were in 'Nam for *everyone*, not just the actual front-line combat troops.



So, if censoring Fallujah and MoH is really about sparing the feelings of veterans and their families (even though most of the veterans and currently-serving combat troops I've seen interviewed in Gamasutra and elsewhere seem to support the existence of games like Fallujah and MoH) then my argument about where Vietnam sits in relation to that hypothesized statute of limitations stands.



It's arguable that right now, in 2010, just as many people are still reaping the psychological and/or physical costs of Vietnam as the war on terror. Once we recognize the existence of that continuing trauma, I feel we have to turn a questioning eye on the critics of Six Days in Fallujah and Medal of Honor and ask ourselves whether or not there isn't a ton of hypocrisy in those sentiments when the same voices are silent on FPS titles set in Vietnam.


Me
December 23, 2010


@ Rob - That's interesting information to have, and I'll certainly be reading up on it...but I don't think that all the criticism of Six Days in Fallujah was based on that. Certainly none of the news stories I read about Konami dropping the game ever mentioned white phosphorous. I think it might be fair to say that that was an aspect of the criticism, but I had read about the general "it's too soon" criticism far too often to say that it didn't play a major part in Konami's decision, as well. :)


Robsavillo
December 23, 2010


See here and here.



The controversies surrounding the real-life battle during Operation Phantom Fury is why Konami pulled out.


Me
December 23, 2010


Thank you very much, Rob. That was extremely quick. :)



I think both articles do validate my view that the white phophorous was only part, not the entirety, of why Konami dropped Six Days in Fallujah. That battle was problematic for many reasons, not just for the use of chemical weapons. :(


Photo_126
December 28, 2010


Late to the article but I only got the dlc today so...



It does make me feel uncomfortable to play as an NVA shooting Americans.  I was strangely aware of how regular and world weary all the characters looked.  In BC2 the characters look like super soldiers you see in most fps' games in the Vietnam dlc people look scruffy they have bandages on their hands, thick glasses and stubble.  They seemed more real.



While I would bet that Dice's sole intention was to make a fun and exciting shooter (which they did!) I would also argue that reactions you felt Dennis and the ones I felt, wherein the virtual killing makes us slightly uncomfortable causes to reflect more on Vietnam then if we hadn't played the game.  In a way the game has made me think about Vietnam more than most movies about the subject.


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