TUAN KIM
TUAN KIM'S SPONSOR
FEATURED POST
Fighting games are in danger of becoming an irrelevant genre...but what does the future really hold for them?
Monday, May 21, 2012 |
Comments (2)
POST BY THIS AUTHOR (2)
Can developers bring in newcomers and casuals to the fighting genre while accommodating the hardcore as well? The answer is yes.
Monday, August 15, 2011 |
Comments (3)
COMMENTS BY THIS AUTHOR (5)
"One solution, for Square Enix's case anyway, is to stop announcing games 5 years before they are launched. Gamers wouldn't be "kept in waiting" if they didn't know a product was being made in the first place. For example, no one is waiting for a Final Fantasy 14 at the moment, but if Square happened to announce it, we'd all be waiting for it and lose interest with each passing year the game is not released."
Friday, January 27, 2012
"The problem with Skyrim isn't exactly progress. Because Skyrim is such an open-world game, progress is determined by how the player chooses to play the game. If you ignore every sidequest that is given to you and run through the main quest, I'm sure the experience will feel much more streamlined. In my opinion, the problem with Skyrim is that there is just so much things to do, and the fact that they can easily detract the player from their current objective. Discovering a new town is great, but as you make your way to the Armory in hopes to find new and better gear to purchase, you overhear a couple having a dispute and feel nothing but compelled to stick your head in. As a result, another entry in your quest log is added. It was okay for Oblivion to have a daunting amount of quests to do without even touching the main storyline, but the tradition has been carried on and expanded upon with Skyrim, causing players to either accrue a ridiculously amount of hours of playtime, or not touch the game at all."
Friday, January 27, 2012
"I agree with your last point about similar images being so prevalent with a certain depiction of women. With other games it is very very obvious, as if they were saying "hey, these chicks have great racks, look!" With Revelations, it's much more subtle. Jill just happens to be showing a bit of cleavage (not even a lot) and her butt is perfectly in view while you're running. It really could be worse and she could be shaking her hips a bit more to make her butt even more noticeable. My point is that the sexual appeal isn't as in-your-face as with other games, so I just don't think it should warrant such attention."
Friday, January 20, 2012
"Nothing is prevalent until you make it out to be. I did notice that her butt is clearly in view while running, and I thought that was nice to be honest. It's not like Jill's character changed at all, and she's not showing much skin either.
Having all of those lewd thoughts pointed out in your article should say more about you and not the developers to be honest."
Friday, January 20, 2012
"Thanks for the welcome and the comments Chris and Jeffrey! I am trying my best to gather opinions on what makes an accessible fighting game and seeing what people think of my own ideas, so thank you both for going through the trouble of reading my lengthy article and providing feedback."
Tuesday, October 04, 2011



