For many Japanese game developers, time is the enemy

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Tuesday, January 24, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

James brings up an interesting point. As someone who hates waiting two years for a new Mass Effect title, I can only imagine the anguish of someone patiently anticipating the next Gran Turismo entry. Thankfully, we have our backlogs to keep us busy.

While talking to my friend about Japanese game development in this generation, I found myself getting sadder and sadder as I discussed the problems it has faced. 

Not one company is more indicative of Eastern-developement problems as Square Enix. At one point in the PlayStation and PlayStation 2 era, Square could do no wrong. Every Final Fantasy was a runaway hit. New series like Kingdom Hearts were capturing our attention. And even The Bouncer and Ehrgeiz couldn't hurt our view of the RPG-making juggernaut. Critically and commercially, the publisher was on top of the world. Then something happened...time passed.

This is the biggest problem with Japanese studios this generation. They just seem to be taking their sweet time making games. Final Fantasy 12 came out in 2006 on the PS2, even though the PS3 was on the horizon. It took Square a full four years to release the next game in the series for the current generation of consoles. By the time Final Fantasy 13 hit, Gears of War, Uncharted, and Call of Duty were dominating. The Western-developed franchises were hitting the market at a steady pace, but more important, they were of outstanding quality. 

 

Meanwhile, in Japan, Polyphony Digital took more than five years to create the latest iteration of Gran Turismo. In the same amount of time, the Forza Motorsport series was started and had two full sequels released. This is not an indication of quality by any means, but in this industry, what worked five years ago does not necessarily work today.  

Think about it. When has a game five or six years in the making ever lived up to the hype? 

When GT5 was released, it did gain critical acclaim but not to the extent of its predecessors. This is directly related to the time it took to come out. If Gran Turismo 5 had been released two years before, it might have been the astounding game we all assumed it would be. I know this is speculation, but when you put out a product with five years of hype behind it, people are less forgiving of its faults. 

I believe the same principal works for Final Fantasy 13. I was so heartbroken with the game, but I have to wonder, is the game not up to my standards or is the development time clouding my appreciation? I have real grievances with the game, believe me, but had I waited two years instead of five, maybe I would like the title more. I wouldn't have had all that time to build the experience up in my head, which is a practice that is never fair. 

This is why I'm so afraid of how The Last Guardian will turn out. I love Shadow of the Colossus and think Ico is interesting. To say I was excited for Team Ico's latest offering would be an understatement. Shadow came out in 2005. It's 2012, and we still cannot say for certain if The Last Guardian is coming out this year.

As I mentioned before, the public was split on FF13, so what does Square do? They announce a direct sequel while keeping a media blackout on Final Fantasy Versus 13, a game announced alongside FF13. I mean, do we know anything about that game at all besides the main character and something about a crystal? My point is that we still know what GTA stands for, and we have no clue what Final Fantasy means anymore.

I love Japanese games, and I miss them dearly. I don't know what is going on over there, but the industry is leaving those developers behind. I don't want that. Maybe the entire business model in Japan needs to be reevaluated because it's currently not sustainable. I owe a great deal of my childhood to Eastern studios, and I want them to get their act together.

And where the hell is Persona 5?

 
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Comments (19)
Pshades-s
January 12, 2012

"I love Japaneses games and I miss them dearly"
Play more handhelds! That's where the Japanese developers are focusing their energy now.

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January 12, 2012

Yeah I loved Radiant Historia and The World Ends with you a lot but I'm just not a big handheld guy. IDK why but I'm just not. Thanks tho

Robsavillo
January 12, 2012

Not all Japanese game companies are having this issue, though. You're just focusing on the most visible and broad brushing from there.

What about Capcom, Sega, or Konami, all of whom have been publishing and/or developing games pretty regularly throughout this console generation? I'd even point to From Software and their relatively short development cycles for their critically acclaimed Souls and Armored Core series (between one and two years).

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January 24, 2012

I often forget about the accomplishments of these companies, especially when I consider that Square-Enix used to be the huge juggernaut. Many old fans wish for a great AAA RPG from either of the companies. Yakuza and 30-Minute Hero filled in part of the JRPG gap. Yet, demand is still pretty high for a long, epic title.

The Japanese companies came out with interesting selections, such as Dead Rising, Yakuza 4 and Castlevania: Lords of Shadow. I don't think they expected 3D graphics to evolve at such a quick rate. Still, the few hot Japanese companies stay successful because they stick to their strengths. Atlus and Arc Systemworks are especially on the rise, because they had a greater pop culture sense of what people really enjoy from Japanese entertainment.

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January 24, 2012

Couldn't agree more. Atlus continues to put out great games, but again I want my Persona 5. lol

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January 25, 2012

They're probably working on it now that Catherine is out. They're doing a bit of the same thing when it comes to new consoles, Catherine was their attempt to develop a game using someone else's engine, I imagine given its relative success they're going to use that same philosophy to develop P5 quicker. Of course, I know a lot of people who were burned out on the series after P3 and P4 came out in such rapid succession.

Dcswirlonly_bigger
January 25, 2012
Catherine was probably an engine test for P5. They take a while for generation jumps on those games. P2 was a PS1 game, and P3 came out six years into the PS2's lifespan.
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January 24, 2012

Hey, I liked The Bouncer.

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January 24, 2012
Lol fair enough I thought Ehrgeiz was actually kinda fun. But don't tell anybody
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January 24, 2012

The best part about Ehrgeiz was the little dungeon crawler they tacked onto it. :)

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January 24, 2012

There's been a bit of a fundamental conflict between modern consoles and Japanese style development. Modern consoles require tons of effort to produce a polished, fun game. Most western developers got around this by using shared toolsets, reusing assets, and having externally produced art. 

Japanese developers kept trying to build their own engines and build each game from scratch, which gets increasingly harder on modern consoles. FF13's engine is an attempt to change that and keep using a common engine through multiple games, but it still took them years to get it ready. Not to mention their audience in Japan fled to portable consoles.

Most of Japan's best RPGs of this generation came out for the PSP or DS, but because of the lackluster following of psp over here and the lack of success of DS rpgs, most sadly didn't get brought over. At least we've gotten a fair number of the oddball titles from the likes of XSeed, Atlus, NIS, and Aksys, but very few of the bigger ones.

I thought FF13 was a fine game, hampered only by its lack of the illusion of freedom that their prior games had. FF13-2 is a good example of what you're asking for though, a quickly turned around game using the same engine and many common art assets. Just 2 years after the prior one, whereas Versus which shares a core of the same engine keeps being delayed because it has almost entirely different art assets. Like FF Type 0, it should probably not even be a FF13 title. It's an action title, so it shouldn't be a mainline FF title either. Maybe it should follow Type 0's example?

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January 24, 2012

The handheld libraries were full of JRPGs.  While it was great for me since I already owned a PSP (allowed me to play Valkyrie Profile, so that was pretty great), it wasn't the right platform for most since it was abandoned so quickly.

Dcswirlonly_bigger
January 25, 2012
This is more or less what I was going to say. Microsoft set the battleground for this gen, and they set one that Japan wasn't ready for. The only big Japanese publisher that's been able to keep up production-wise is Capcom, who were very smart to cook up the MT Framework engine. Luckily Konami's following up with the FOX engine and SE with Luminous - hopefully for next gen machines. Other than that, the only Japanese developers who have been able to keep up a good pace on consoles have been the middle-class guys like Atlus, From Software, Level-5, and Platinum. I think Namco's been doing a good job too.
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January 24, 2012

I don't know how many times I've screamed that last sentence.  Great read.  While I have not shared the same expectations from Square Enix, I know many others who understandibly expect masterpieces from the company.  Hopefully publishers understand that there is a demand in the West for JRPGs.  

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January 25, 2012

 

As someone that lived in Japan for extended period of time I suspect that their faltering game industry is symptom of a much bigger issue; a population crisis. For years now there haven't been enough people born per year to replace those who are passing away. The government actually gave tax benefits for having more than one child. Recent years have seen an increase in births but I'm not sure how much progress has been made.

This created a smaller games market in Japan. They focus on handheld games because everyone you see on a train has a DS or a PSP. Not everyone can afford a fancy HD TV and gaming console. We like to believe that all Square-Enix games are destined for our shores but for the most part Japanese developers make games for Japanese audiences. If they think it will sell here, they will certainly send it over but their market takes precedent.

It has also been argued that many of Japan’s business have lost touch with the youth of the world because there seem to be so few young people in Japan. Those in charge have age and they have been accused of looking solely in instead of out. 

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January 25, 2012

That's what I suspected too. I actually don't blame the Japanese industry for switching to portable systems, because the development and production costs are significantly lower for a handheld.

I also read a Wall Street Journal article stating that the amount of imports in Japan are greater than the amount of goods exported from Japan. There are all sorts of reason why Japan hasn't fared well economically. I still think that many of their portable titles are solid though. The handheld consoles just have a different type of audience than Japan had years ago.

I really want a PSP. Much of Sony's software caters to that old style that I loved years ago. Final Fantasy 13-2 looked great, but I'm looking elsewhere for my JRPG fix. There were many features in the old games that simply aren't as interesting on the high-end systems.

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January 25, 2012

That's definitely true, and it's quite hard to turn around your population growth after younger people have gotten a taste of having fewer children. Countries that have pushed to have fewer children in the past (like Singapore) have found it very difficult to incentivize children and have rarely gotten back up to the 2.1 birth rate necessary for a stable society.

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January 25, 2012

David Thats amazing I never knew about that. it makes a great deal of sence too. Really thank you so much for sharring that, It made me think about the whole thing over. You should write and article about that i woud read the hell out of it.

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January 27, 2012

One solution, for Square Enix's case anyway, is to stop announcing games 5 years before they are launched. Gamers wouldn't be "kept in waiting" if they didn't know a product was being made in the first place. For example, no one is waiting for a Final Fantasy 14 at the moment, but if Square happened to announce it, we'd all be waiting for it and lose interest with each passing year the game is not released.

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