DANIEL FEIT
COMMUNITY WRITER
Pshades-s
Followers (14)
Following (13)
LOCATION
Kansai, Japan
American man in Japan. Freelance writer featured in Wired Game|Life, 1up, GamePro and Film Junk. Lover of video games, the cinema, baseball and karaoke. Only good at one of those.
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FEATURED POST
3dswoman
A recap of my 2011, a year that I spent staring at small screens instead of my TV. Includes my favorite games of the year!
Tuesday, January 10, 2012 | Comments (3)
POST BY THIS AUTHOR (49)
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Instead of branding everything with the company logo, publishers need to celebrate video-game creators by name.
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Gamers are taught to win, so we always hate losing...but can a Japanese roguelike teach us that winning isn't everything?
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A gamer reflects on how DLC dominated his gaming time in 2010.
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Japan loves games. Really. Just not the new ones.
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I love the immersive qualities of first-person shooters. I only wish they had less shooting.
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These videos show one Bitmobber's five favorite gaming quotes. What are some of yours?
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I hated racing games...until I played Burnout Paradise.
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For the community writing challenge Know Your Role, a look at one of Capcom's strangest creations: Anakaris.
Why do people object to booth babes? I object to how they are treated but not how they earn a living.
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If you seriously believe someone "won" E3, you lose.
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This Just In: Women Exist! So why do so few women inhabit the video games we play? By creating a Bechdel Test for games, we can find out which games are lacking in female presence.
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High-concept movies are all the rage at the multiplex. Where are the high-concept games?
COMMENTS BY THIS AUTHOR (507)
"If I am a winner, I would like prize #2. Thank you, I will miss the name/look of Bitmob when it is gone."
Wednesday, August 01, 2012
"But Rob, that's exactly the point: it's a big world out there yet Japanese companies consistently focus their efforts on pleasing their dwindling domestic supporters. Nintendo in particular makes waaaay more money abroad than they do in their own backyard, yet the 3DS and Wii U appear tailor-made for Japanese consumers. Inafune is arguing that's not the right way to go (ok, he never said that specifically about Nintendo, but you get my meaning).

"If Japanese developers are successful and profitable in their own region, is this a problem?" Very few of them are, so yes it is a problem. Even the giants are losing money. Nintendo, as successful as they have been, are deep in the red right now.

I would argue that few if any game interviews are "hard-hitting," but I do believe that Chris framed his questions with regards to the the many other interviews that preceded his. He asked for specifics. To call him out for not doing that is unfair (full disclosure: I work for Chris, but I think his work speaks for itself)"

Friday, April 27, 2012
"As someone who has interviewed Keiji Inafune in the past year, I'll bite:

While it's true that Western games don't sell as well in Japan as domestic games, they are consistently among the top-selling games worldwide. This is what Mr. Inafune is refering to. He is rejecting the idea that Japanese game developers should focus on catering to Japanese customers (which they are doing) because that market is shrinking. Nevermind "winning," Japanese game developers will start dying if they fail to break out of their current line of thinking.

You call out journalists for not asking "a single hard-hitting question, let alone a clarifying one." Yet the very first question in Chris Kohler's interview (which you link to!) is "What specific pieces of advice do you have for the Japanese game industry?" He also asks a number of follow-up questions seeking specific answers regarding Japan's strengths and weaknesses.

No one has to agree with Inafune, but don't act like he's Chicken Little crying that the sky is falling. And on behalf of writers everywhere, don't accuse us of being unprofessional."

Friday, April 27, 2012
"The Prince's katamari is so...small."
Thursday, April 12, 2012
"While I shudder to label any 2011 release a "classic" Corpse Party is an excellent game that is only available digitally. It's the first thing I downloaded from the US store with my Vita."
Sunday, February 19, 2012
"I don't want to alarm anyone, but..."
Sunday, January 29, 2012
"Who put together these images? They are terrific and the creator deserves a credit."
Thursday, January 26, 2012
"Nothing is dead, of course, but the reason people are so concerned about the Vita is three-fold:
One, Sony seems to have learned nothing from Nintendo's difficulties launching a $250 handheld console because Sony's offering consumers a choice between $250 and $300 PLUS a proprietary memory card that is very, very expensive.
Two, Sony has shown surprisingly little initiative in getting more downloadable PSP games for Vita owners to enjoy. Major publishers like Konami & Capcom do not support the UMD Passport program at all, so the 4 million+ people who bought the last Monster Hunter on PSP are left sitting in the cold.
Three, there's no surefire hit waiting in the wings. I bought my 3DS last February knowing that Mario would come later. He did, and it was AWESOME. Meanwhile, I bought a Vita last month and while there's games I'm looking forward to, I don't see anything that's going to get the general public excited for Vita. That concerns me, because without the masses showing interest there will be fewer companies willing to develop for the platform. Look at the 3DS software delays/cancellations that popped up when that console was struggling. That's going to be the Vita circa April and May unless something big changes."
Thursday, January 12, 2012
""I love Japaneses games and I miss them dearly"
Play more handhelds! That's where the Japanese developers are focusing their energy now.
"
Thursday, January 12, 2012
"Patrick, once upon a time all handhelds were region-free, so you could enjoy all those portable Japanese games abroad! At least Vita supports international gamers to a degree. And yes, Radiant Historia was another game I really enjoyed last year. I should probably try to finish it someday.

Chase, it is a shame that Streetpass is so perfectly suited to Japan and only a few other places. Though I did OK walking around New York City in August."

Tuesday, January 10, 2012
"That, or you connect the PSP to the PSN Store over wifi and download the game directly onto the device."
Thursday, December 08, 2011
"You should probably mention that this is a PSP game, not a PS3 game. Wish I could enter but I already bought it! Definitely enjoying it though."
Thursday, December 08, 2011