Common themes in classic fighting games

Mindjack
Thursday, January 26, 2012

After the incredible success of Street Fighter 2, many developers released one-on-one fighters using Capcom's flagship series as a model.

Over the years, gamemakers added their own innovations to the genre, but never strayed too far from Capcom's winning formula. Let's take a look at eight common features found in many popular fighting games.


Projectiles:

Ki blasts are a perfect way of hitting your opponent from a safe distance. Projectiles like Ryu's hadouken function as a flying punch to the face, but other types of "fireballs" may stun, hold, or incapacitate your foes. Noob Saibot's is especially annoying.

Sub-Zero (Mortal Kombat 3), Morrigan (DarkStalkers), Cyclops (X-Men: Children of the Atom), Servbot (Marvel vs. Capcom 2), Tam Tam (Samurai Shodown 4: Amakusa's Revenge), and Ryu (Capcom vs. SNK 2).

This is not the game of "crossfire" the Servbot had in mind.

 

Combinations:

Every hit counts, so mastering the art of combinations is essential. An opening strike leaves your adversary staggered long enough for you to sneak in a second or third attack. In the case of Killer Instinct, combos that hit fewer than 20 times won't impress onlookers.

Charlie (Street Fighter Alpha) and Shaquille O'Neal (Shaq Fu).

A four-hit combo is not punishing enough for all the pain Shaq Fu caused us.


Super moves:

Desperation attacks, as some people call them, can only be unleashed under certain conditions, but once executed, your enemies are in serious trouble. How many times has a super move saved your life?

Lee Rekka (The Last Blade), Cyber Shredder (Teenage Mutant Ninja Turtles: Tournament Fighters), Akuma (Super Gem Fighter Mini Mix), Terry Bogard (Garou: Mark of the Wolves), and Jamm (Golden Axe: The Duel).

My money is on Pocket Akuma.


Bonus stages:

On your way to becoming a master, you must take a break from bashing faces to pulverize a few inanimate objects like a sport-utility vehicle. Let's hope the car owner is insured.

Raiden (Mortal Kombat), Ryo Sakazaki (Art of Fighting), and Ryu (Street Fighter).

Elder Gods take their shirts off for no one.


Cheap bosses:

Do you hate your boss? Probably. Now imagine you work for Street Fighter Alpha 3's M. Bison (X-ism) or The King of Fighters' Rugal. Suddenly your superior's mom seems like less of a bitch.

Cheap fighting-game bosses are responsible for many thumb calluses and broken controllers, yet we like fighting them. A love-hate relationship science will never understand.

Gill (Street Fighter 3), Wyler (Art of Fighting 3), Neo-Dio (World Heroes Perfect), and Eyedol (Killer Instinct).

Thank goodness Wyler's belt didn't break.


Finishing moves:

Winning a match is cool, but sometimes that's not enough. Finishing moves became really popular when Mortal Kombat introduced "fatalities." People who say Midway's bloody franchise is better than Street Fighter because of its fatalities are idiots, but I admit it's incredibly satisfying turning your opponents into ketchup, especially at the arcade.

Haohmaru and Basara Kubikiri (Samurai Shodown 4: Amakusa's Revenge).

Basara feels a bit detached.

 

Thugg and Lord Wülf (Time Killers).

Lord Wülf's weight-loss plan is super effective.


Hidden characters:

What do you do after beating the game with every fighter? You hunt for secrets. Finding and battling Reptile at the bottom of the Pit is neat, but unlocking a fully playable Akuma in Super Street Fighter 2 Turbo is even better.

Kuroko (Samurai Shodown 3), Senator (Eternal Champions: Challenge from the Dark Side), Boogerman (ClayFighter 63 1/3), Norimaro (Marvel Super Heroes vs. Street Fighter), and Smoke (Mortal Kombat 2).

We know Smoke hangs out behind trees, but what do other hidden fighters do while they're found?


Sexy female bruisers:

Female combatants mean serious business when it comes to kicking ass, but it comes at the expense of actually showing their asses. Character designers dream of a world where women fight in little more than their underwear and kick really, really high.

M. Power (Angel Eyes), Mai Shiranui (The King of Fighters), Carol (Savage Reign), Tia Langray (Breakers), Bonne Jenet (Garou: Mark of the Wolves), Yagumo (Far East of Eden: Kabuki Klash), and Cammy (X-Men vs. Street Fighter).

Carol is about to get her ass kicked by Yagumo...literally.

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (9)
Profile
January 26, 2012

any article about a fighter gets insta-comment treatment from me lol

 

nice servbot in the middle of that hadoukenfest btw XD

Mindjack
January 26, 2012

I bet the little guy can take it. If not, Tron won't miss him.

Shoe_headshot_-_square
January 26, 2012

Even Soul Calibur 5 is getting into the supermoves business!

Mindjack
January 26, 2012

Nah.... What's next? Sexy female characters?

Dscn0568_-_copy
January 26, 2012

Technically Soul Blade had super moves, but that was taken out when the series changed its name to Soul Calibur. Nitpicking I know.

Pshades-s
January 26, 2012

Who put together these images? They are terrific and the creator deserves a credit.

Profile
January 26, 2012

I believe the handsome gent who wrote the article is the person who created the images

Mindjack
January 26, 2012

I totally deserve credit for these images! ;) I always illustrate my own stories. I'm glad you like them, Daniel.

And thank you, Sam. That's three guys from the Bitmob staff that have complimented me on my exquisite appearance. Smartest bunch of people I know.

Default_picture
January 26, 2012

Charlie should have killed Shaq with a super combo. Lol.

The sexy girls were great, but you should have added R. Mika from Street Fighter Alpha 3. Then Carol and R. Mika could have a butt-bumping fight.

You must log in to post a comment. Please register if you do not have an account yet.