3D gaming is dead (and good riddance)

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Tuesday, June 19, 2012

Uncharted 3: Drake's Deception

Think of the Electronic Entertainment Expo as a bellweather. Every major player in the industry rolls out their top-line products and sets the tone for the next 12 months, for better or worse. The constant bombardment of information gets so intense that sometimes, we're too busy concentrating on all the new stimuli to notice what's missing.

In 2011, Sony kicked off their E3 conference by instructing the audience to don 3D glasses. They announced triple-A releases and high-profile reissues built for 3D...in all, upwards of 100 games would arrive equipped for a full stereoscopic experience. A special 3D-ready Sony television even got a sustained shout-out. They made it absolutely clear that this represented the future of gaming.

One year later, at E3 2012, Sony didn't mention 3D even once, not even as a line item in a rapid-fire list of exclusive PlayStation 3 features. The very next day, Nintendo shunted the majority of their 3DS news to a sub-conference.

So yep, I'm calling it. June 6, 2012. 3D gaming is dead. And I'm good with that.

 

Gran Turismo 5 Prologue
Why did Sony back away after two solid years pushing to make 3D the home-entertainment standard? Well, for one thing, relatively few consumers decided to upgrade their perfectly good HDTVs in the middle of a recession. Those who did were more likely to go with cheaper Samsung or LG models. And for all the money Sony wanted you to spend (which you possibly handed to their competition instead), 3D never added anything that justified the price tag. Sometimes, just the opposite.

Playing Killzone 3 in 3D pretty much destroyed that game's famously beautiful graphics, with jaggy Helghast enemies jumping around in blurry motion. Running a game in 3D forces you to double the framerate (adding a second virtual "camera" to create the depth effect), and that's a tough load to maintain from start to stop without any noticeable stutters. Gran Tursimo 5 pulled it off, but switching between the different cockpit views presented a host of other visual problems.

And that's just the PlayStation 3 exclusives. Cross-platform games like Call of Duty: Black Ops featured a bolted-on 3D option that looked exactly like the afterthought it was.

Crysis 2

I played a number of games in 3D at various industry events. After throwing the glasses on and spending 20 minutes in SOCOM 4's campaign or a few hours in Crysis 2's multiplayer, I had a tough time picturing myself enduring 10, 20, or 50 hours of razor-to-the-eyes 3D. I didn't feel nauseous (some did, and had to stop early), but I did experience a palpable brain strain before too long. I can only surmise that the game wasn't the only thing working twice as hard to keep up with the increased depth of field. I played those games later in plain, boring old 2D, and I never once felt the same level of fatigue.

Nintendo's smarter solution -- a lenticular 3D effect not unlike a holographic birthday card -- on their handheld 3DS didn't find its footing in the marketplace until a significant price drop put it on par with the less fancy Nintendo DSi. The gimmick alone didn't draw much interest. Now that the 3DS stands as the base DS product, it's doing fine despite the inclusion of 3D, not because of it.

So consider me fairly pleased by 3D's diminished fortunes. It costs too much, doesn't add anything of merit, frequently reduces performance, doesn't improve sales, and causes physical pain. No thanks. Spend that horsepower making a game run at a buttery 60 frames per second, and leave 3D to movies like James Cameron's Avatar...shot, I hasten to add, on Sony HDC-F950 cameras.

But as far as gaming's concerned, 3D's a gimmick. A fad. And it's over.

 
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Comments (4)
Default_picture
June 19, 2012

It was also transparently a money grab by people whose LCD (and other) businesses are in the toilet. I agree with you - come back with the 3D when it's big screen, glasses free, wide angle, and standardized. In other words, 20 years or so.

Default_picture
June 20, 2012

I sincerely hope that CES switches its focus to something new. That's all I've been inundated with the last 4 years. Sony had a similar setup in Vegas, where they handed out 3D glasses and showed, among other things, a demo of Uncharted 3.

And yet, as you point out, consumers aren't willing to trade in their "obsolete" LED and/or LCD TVs for an incremental (and arguably worthless) upgrade. I had always assumed they'd achieve 100% market penetration by trojan horse -- every new TV shipped is 3D ready so consumers must "prefer" it.

100media_imag0065
June 20, 2012

I went out and bought a new TV about 6 months ago. I got the best Samsung Plasma money could buy. A gorgeous, jaw dropping, eye popping, butt clenching, toe curling gorgeous HDTV. Truly a marvel of modern design. One look at some of my favorite games, and I was floored. I popped in Rage for the PS3, and quite literally had to take a step out of the room to catch my breath. My previous HDTV was great, but this was heaven.

The TV did 3D as well, and as usual didn't come with any glasses. So I bought some second hand for cheap, since I wasn't going to give Samsung any money for them if they were to cheap to give me a pair after I had just paid them over $3000. So, I started trying some of the games I owned in glorious 3D! First up, de Blob 2, which was quickly replaced with Crysis 2, which was quickly replaced with Killzone 3, which was quickly replaced with Super Stardust HD, which was......awesome.

Every game that had me move the camera manually looked like garbage in 3D. Even though my TV was top of the line, the 3D was just garbage. It wasn't even 3D, really, it was just a bit of depth. I thought I was getting the same boring 3D I see in the theaters, but instead I got a new kind of boring 3D. It made the 3DS look like an expensive marvel of modern technology. When you are controlling your own camera, you regularly break the 3D giimick whenever you move it. It is unnavoidable.

However, when the camera is stationary, like in Super Stardust, it looks incredible. Everything popped, and had depth at the same time. I could clearly see the layers in the game, and it actually made it more fun. Out of all the 3D games I tried, only Super Stardust HD looked awesome. So from now on, I will only play a 3D game when I know the camera is stationary. That's the only time it will look good.

Default_picture
June 21, 2012

I only upgraded to an HDTV, the cheapest Curtis 37" I could find.  $200.  I only considered buying the HDTV because I COULDN'T READ TEXT in video games anymore.  If it wasn't for that, I'd still be happy with my 19" SDTV that I bought 12 years ago.  HD never even crossed my mind.

I might get a 3DS after the 2nd gen comes out.  But yeah, I'm more than happy this fad's dead.

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