5 reasons I choose Halo over Call of Duty

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Tuesday, July 10, 2012

Time for some real talk. Call of Duty 4: Modern Warfare marks a high point (one of several) in the first-person shooter genre. The precision of design, its near-flawless flow, and the specificity of each individual encounter gets me every single time I throw it on. Oh yes, five years later, I still run my favorite Modern Warfare levels when I get the itch.

And yet, I play Halo more. A lot more.'

Halo Gravity Hammer

It’s not just because Call of Duty has yet to equal Modern Warfare’s heights in the four games since. I’ve always picked Halo’s multiplayer over Call of Duty’s, and I often enjoy specific missions more. If you want to boil success down into dollars, I’ll cheerfully give that crown to the CoD juggernaut, which turned military shooters into events with day-one sales well north of $300 million. But for me, Halo’s epic sci-fi gunfights are more fun. And I’ve got five reasons why it always has the edge on anything Call of Duty throws my way.

 

Call of Duty 4: Modern Warfare

Guns! Guns! Guns!
I like Call of Duty’s guns just fine, but they’re just guns. They don’t have any personality, to the point where I distinguish assault rifles solely based on whether they use red dot scopes or iron sights.

Halo’s weaponry, on the other hand, feels like it's all designed to a purpose, keyed to specific play styles. Spray ‘n pray player? Assault Rifle for you. A bit more refined? The Battle Rifle’s three-round bursts can drop an opponent in a few well-placed trigger pulls. The DMR lets you scope in without a sniper rifle’s slow rate of fire (or it’s one-hit-kill power). Needlers assist a messy aim. Brute shots splash damage everywhere, while a power sword can rack up melee kills if you can get close enough to use it. It takes much more thought to balance that kind of menagerie, but few things suffer through the application of more thought.


Halo 4

Beyond Thunderdome

Minus developer Treyarch’s tower defense-like zombie mode, Call of Duty multiplayer mainly comes down to deathmatch and team deathmatch. Oh, you get a few wrinkles, like the rather choice One in the Chamber (arming players with one bullet only), but yeah. It’s deathmatch and team deathmatch.

Me? I like an objectives-based game, and for sheer variety, nothing else comes close to Halo. Beyond my beloved King of the Hill, try the hectic last stand in Infection, where all your friends eventually become enemies. Headhunter’s “I was so close!” skull-catching rumble improves on CoD’s Kill Confirmed by not letting you bank points until you reach a moving goal, and “interceptions” happen frequently. Halo 4’s auto-balancing Regicide elegantly aims everyone at the top-scoring player. Or ditch shooting entirely and play Grifball’s magic mash-up of rugby, polo, and big-ass gravity hammers.

If none of that sells you, make your own fun. Halo gives people the tools to create new playable modes (Grifball started out as a fan-made game). Call of Duty lets you fiddle with a few settings, and that’s nice. Just nice.


Halo Wars

Be the Badass

Let’s talk wish fulfillment for a second. When we game, more often than not, we’re the superhero (or the anti-hero) who wins the war. In Call of Duty, that’s Captain John “Who Dares Wins” Price. His idea of sound tactics is detonating a Russian nuke off the American coastline. If you try to rescue him from a fortress gulag, he’ll just stick a gun in your face until you answer some questions. When he interrogates a prisoner, his fists do the talking. Unless he’s shooting that prisoner.

And you hardly ever get to play as him. While Halo puts you right in a pair of Spartan super-soldier boots from the first second (with some diversions in Halo 2 and Halo 3: ODST), it’s really not until you tank up in the very last level of Modern Warfare 3 that you get the full Captain Price experience. Up until then, you’re following him around.

That’s right...more often than not, Call of Duty casts you as the sidekick.


Call of Duty: Modern Warfare 2

Getting things done

I won’t pretend Halo’s story doesn’t contain its share of narrative filler, but those clowns on Task Force 141 (Modern Warfare’s elite team of life-takers) spend two whole games trying to kill just one fanatical ultranationalist. To call the path they take “convoluted” doesn’t even cover it. In fact, I challenge any diehard CoD fan to fully explain General Shepard’s involvement in Makarov’s terrorist scheme -- which felt more like deus ex machina than a legit plot twist -- without looking up the details online first.

So without overlooking Halo’s early penchant for backtracking, I can’t say entire missions and levels felt like mere distractions, red herrings, time-wasters, and side-tracks from the actual plot. I can say that about Call of Duty. I can even say that about most of Call of Duty: Modern Warfare 2. Yes, those levels still often rock in and of themselves, but they do lose a little something if I’m asking, “So, what was that for?” during the load screens.


Halo 3

Toys! Toys! Toys!

Allow me to take a moment to point out how unbalanced Call of Duty’s killstreaks are. For starters, they depend entirely on your ability to own other players on a consistent level. If you’ve got a 1-to-1 kill/death ratio (or worse), you’ve likely never, ever earned a killstreak reward before. So let me break this to you gently: Outside of a game-ending nuke, you’re not missing much. Mainly, it’s drones and turrets...or, to put it another way, things you activate, then ignore entirely.

On the other hand, everybody has Armor Abilities in Halo: Reach -- you generally get to choose the one you want from a list -- and they directly influence what you can do and how you play the game. I couldn’t tell you how many times I’ve deployed a holographic decoy and nailed the chump who went for it, or closed on someone with a sprint for a finishing melee strike. And hey, jetpacks! Jetpacks win. Because they do.


Hey, I completely abused Call of Duty, the best video game of all time! Defend its honor, exalt wager matches, suggest improvements, or brag about your Grifball league in the comments below!

 
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Comments (7)
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July 10, 2012

While I do agree with you, I can't help to still feel dissappointed by both franchises (and Gears of War as well).

I don't think I'll buy any of those games this year, but while I had never intended to buy another Call of Duty, this year marks the first time I'm skipping Halo on launch day since I became a follower of the series.

I mean, it's being ten years, and the only improvement the series have received so far are the armor abilities introduced in Halo: Reach (I mentioned before a few things I'd love to see: http://bitmob.com/articles/halo-will-the-finally-combat-evolve ).

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July 11, 2012

Battlefield 3 actually came up with an original multiplayer mode, Gun Master, in their new DLC, Close Quarters. Isn't that amazing? It took this long for a military-style shooter to come up with fun new style of gameplay.

And Halo came up with Griffball, King of the Hill, etc. I always wish that the military games would do more original things, for a change. At least BF3's Close Quarters is trying to break out of its old shell.

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July 14, 2012

While Gun Master is actually based on a multiplayer mode called Arms Race in the popular franchise Counter-Strike, I agree that it is refreshing to see console game adding more variety. 

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July 14, 2012

Yeah, it is a spin on the Arms Race formula. Battlefield 3 actually makes the mode even funnier, by forcing players to automatically move to the next weapon after two kills. And after moving through all the big rifles, the person has to pull off a knife kill to win.

So it's like I'm playing through a miniature RPG grinding session, where my character gets stronger as he gains more experience. I wouldn't mind if DICE came up with more modes like this one.

The next DLC looks like it's focusing on giant maps. I'm pretty sure that the game is trying to capture the Goldeneye fans with an unusual variety of locales and gameplay styles. It's very refreshing.

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July 11, 2012

I think the ability to choose your own weapon ruins any aspect of teamwork. Plus I hate getting shot in the back. Halo at least gives you a chance to whip around and try to outshoot the guy hiding the corner.

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July 11, 2012

Halo also has those nice beeping sounds when my shields run low. It's a lot more soothing than that grungy bloody screen when I got shot in Call of Duty or Battlefield.

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September 26, 2012

The weapons themselves, like you say, have personality.  You see the energy sword on the ground and you think... YES!

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