I think it was The Escapist forums, or on a comment thread, where I saw a person complaining that this was getting attention, when a trailer of Agent 47 murdering policemen in cold blood was getting nary the bat of an eyelash. As a serviceman the brutality shown against fellow keepers of the peace really bothered him, and yet there was and nor will there be outrage in all likelyhood.
I can't help but wonder if it's merely a disconnect between what I know is fantasy and what I perceive is reality, or whether years of wading through increasing violence and graphic situations has simply desensitized me to such concerns. Certainly I would never condone even a tiny percent of the actions in some of the games I have played, but is merely not condoning enough, or do I need to be disturbed by the inherent brutality and sexism portrayed in so many modern gaming experiences?
Perhaps it's time to gather my thoughts...."
There was probably at least a month of planning involved, since that's how long Gianturco was banned for.
For what little it's worth the goonfleet actually also offered an opt-out, although I don't know if it was actually enforced, nor what a person had to do to get in on it: http://www.goonfleet.org/Jita-Opt-Out/"
I can definitely see the point you're coming from here. I do think that what GoG did here seems like trying to discredit a competitor -- of course how much of a competitor Steam is to GoG or vice versa is up for debate -- but like I said, I thought they raised some valid points about pricing.
I guess more than anything what they said acted like a springboard to me in regards to the state of the gaming economy right now. The conscensus even from these few comments seems to be "why get it now when I know that if I wait I'll get it at a much better price later?" and until the industry does something that makes people want to get it now, it'll just keep going on like this."
To say that something like Milo won't be released because it would be too resonant with the emotions of those who play it is a complete cop-out. This was a game -- or at the very least a product -- that could have opened some doors and helped convince some of the holdouts that gaming is really making some strides forward.
If it failed because no one wanted to take the risk, or because surprise it wasn't going to live up to the initial promises then that's one thing. To say that it was scrapped because we couldn't handle how great it would be is just a farce."






Still, I think that the ever-inflating budgets of really big games is a point to be worried about, if not exactly at the moment then surely in the future. I remember reading an article on Game Politics wherein Capcom claimed that 600 people were working on Resident Evil 6. Even if that number is exaggerated, it's still kind of ludicrous to me.
I'm not buying into the mindset that "the next generation of consoles will be the last", that some people are espousing, either. It would take something major happening for that to come to pass. At the same time though I think that even with games selling really well like Skyrim and Borderlands that there's still less profit being made then before, simply because it now costs more to make these games.
Perhaps it's an overreaction on my part to think that it's something unsustainable, but I am worried that eventually it will take record breaking sales numbers every time for something to still be considered a viable game or franchise. Certainly Prototype 2 didn't sell well enough, but what about if a time comes when selling half a million, or even a million copies isn't considered good enough anymore?
I really hope it doesn't come to that, but I'd be lying if I said I wasn't concerned about it."