GRAHAM ZEREBESKI
COMMUNITY WRITER
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FEATURED POST
Publishers should reconsider using Metacritic as a major metric for dishing out bonuses to game developers.
Sunday, April 22, 2012 | Comments (4)
POST BY THIS AUTHOR (8)
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With ever increasing costs, are triple-A titles becoming a problem for the industry? Could this be a problem that reaches into the future, and what is the potential fallout?
Now it's not just potential bonuses developers might be losing if they don't make that golden 85, it's getting to have a job at all!
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Even if we don't like or don't agree with the conversation, shouldn't we at least give valid reasons as to why, rather then hiding behind the same old tired excuses?
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Have you ever wished that the people running MMOs would take a more hands-off approach? The EVE Online "Burn Jita" player event is powerful example that provides unique insight to this question.
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Good Old Games says that crazy sales and discounts hurt the industry and gamers alike. Are Steam sales really "training" you to devalue games?
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It's been a long, strange trip that I feel like I've been watching from a different vehicle. Mass Effect has shown me more about us gamers then I ever would have imagined ... for better and for worse.
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I talk with one of the first five Polycount set design winners, Chemical Alia, about the Mann-Conomy, what it takes to design game elements, and microtransactions in general.
COMMENTS BY THIS AUTHOR (7)
"I can see the point you're making here. They've spread themselves too thin, and gambled in markets that didn't pay off.

Still, I think that the ever-inflating budgets of really big games is a point to be worried about, if not exactly at the moment then surely in the future. I remember reading an article on Game Politics wherein Capcom claimed that 600 people were working on Resident Evil 6. Even if that number is exaggerated, it's still kind of ludicrous to me.

I'm not buying into the mindset that "the next generation of consoles will be the last", that some people are espousing, either. It would take something major happening for that to come to pass. At the same time though I think that even with games selling really well like Skyrim and Borderlands that there's still less profit being made then before, simply because it now costs more to make these games.

Perhaps it's an overreaction on my part to think that it's something unsustainable, but I am worried that eventually it will take record breaking sales numbers every time for something to still be considered a viable game or franchise. Certainly Prototype 2 didn't sell well enough, but what about if a time comes when selling half a million, or even a million copies isn't considered good enough anymore?

I really hope it doesn't come to that, but I'd be lying if I said I wasn't concerned about it."

Friday, September 14, 2012
"I think perhaps the worst thing about a trailer like this is the reaction (or lack thereof) it invokes in me. My response to this was pretty much apathy. I can understand why people are upset, hell, there are valid reasons for people to be upset about this, but my reaction has pretty much been "yeah, it's tasteless, but it's not the first tasteless thing I've ever seen to promote a game, nor will it be the last."

I think it was The Escapist forums, or on a comment thread, where I saw a person complaining that this was getting attention, when a trailer of Agent 47 murdering policemen in cold blood was getting nary the bat of an eyelash. As a serviceman the brutality shown against fellow keepers of the peace really bothered him, and yet there was and nor will there be outrage in all likelyhood.

I can't help but wonder if it's merely a disconnect between what I know is fantasy and what I perceive is reality, or whether years of wading through increasing violence and graphic situations has simply desensitized me to such concerns. Certainly I would never condone even a tiny percent of the actions in some of the games I have played, but is merely not condoning enough, or do I need to be disturbed by the inherent brutality and sexism portrayed in so many modern gaming experiences?

Perhaps it's time to gather my thoughts...."

Tuesday, June 05, 2012
"The opt-out was regarded by many people as somewhat dubious, even the goonfleet themselves couldn't claim total protection. I haven't found any accounts from people who used the opt-out as to whether or not they were actually attacked. Admittedly the best course of action would have been to simply leave Jita, but it seems that for the amount of damage done that simply didn't happen."
Thursday, May 10, 2012
"I can say that "Burn Jita" was reported on websites like Eurogamer and Game Politics on April 27th, which was a day in advance of when the event was planned to go down.

There was probably at least a month of planning involved, since that's how long Gianturco was banned for.

For what little it's worth the goonfleet actually also offered an opt-out, although I don't know if it was actually enforced, nor what a person had to do to get in on it: http://www.goonfleet.org/Jita-Opt-Out/"

Wednesday, May 09, 2012
"First, thank you very much for promoting my article Rob. This is the first article I've gotten promoted on Bitmob, so I'm honoured that I made the grade.

I can definitely see the point you're coming from here. I do think that what GoG did here seems like trying to discredit a competitor -- of course how much of a competitor Steam is to GoG or vice versa is up for debate -- but like I said, I thought they raised some valid points about pricing.

I guess more than anything what they said acted like a springboard to me in regards to the state of the gaming economy right now. The conscensus even from these few comments seems to be "why get it now when I know that if I wait I'll get it at a much better price later?" and until the industry does something that makes people want to get it now, it'll just keep going on like this."

Wednesday, April 18, 2012
"I do find it quite strange that they'd accept such a clause, but they might not have had much choice in the matter either. I'm not sure how much give and take there tends to be in those types of negotiations."
Sunday, March 18, 2012
"I've always found Molyneux's somewhat predictable tract of overpromising and underdelivering to be something that was annoying, but that was ultimately alright to live with. With these latest comments though I think that any goodwill towards him for his past innovations is running pretty dry, at least on my part.

To say that something like Milo won't be released because it would be too resonant with the emotions of those who play it is a complete cop-out. This was a game -- or at the very least a product -- that could have opened some doors and helped convince some of the holdouts that gaming is really making some strides forward.

If it failed because no one wanted to take the risk, or because surprise it wasn't going to live up to the initial promises then that's one thing. To say that it was scrapped because we couldn't handle how great it would be is just a farce."

Wednesday, March 14, 2012